28 lines
642 B
C#

using ANX.Framework.NonXNA;
using SharpDX.Direct3D11;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.RenderSystem.Windows.DX11
{
public class EffectPass_DX11 : INativeEffectPass
{
private EffectPass nativePass;
public string Name
{
get
{
return nativePass.Description.Name;
}
}
internal EffectPass_DX11(EffectPass setNativePass)
{
nativePass = setNativePass;
}
}
}