- Refactored the metro FormatConverter - Refactored and fixed the metro index and vertex buffer - Implemented setting multiple texture parameters under metro
133 lines
3.5 KiB
C#
133 lines
3.5 KiB
C#
using System;
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using ANX.Framework.Graphics;
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using ANX.Framework.NonXNA.RenderSystem;
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using Dx11 = SharpDX.Direct3D11;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.RenderSystem.Windows.Metro
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{
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public class IndexBuffer_Metro : INativeIndexBuffer, IDisposable
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{
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#region Private
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private int indexSizeInBytes;
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#endregion
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#region Public
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public Dx11.Buffer NativeBuffer
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{
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get;
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private set;
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}
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#endregion
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#region Constructor
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public IndexBuffer_Metro(GraphicsDevice graphics, IndexElementSize size,
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int indexCount, BufferUsage usage)
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{
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indexSizeInBytes = size == IndexElementSize.SixteenBits ? 2 : 4;
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GraphicsDeviceWindowsMetro gdMetro = graphics.NativeDevice as GraphicsDeviceWindowsMetro;
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var device = gdMetro.NativeDevice.NativeDevice;
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InitializeBuffer(device, indexCount, usage);
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}
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internal IndexBuffer_Metro(Dx11.Device device, IndexElementSize size,
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int indexCount, BufferUsage usage)
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{
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indexSizeInBytes = size == IndexElementSize.SixteenBits ? 2 : 4;
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InitializeBuffer(device, indexCount, usage);
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}
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#endregion
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#region InitializeBuffer
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private void InitializeBuffer(Dx11.Device device,
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int indexCount, BufferUsage usage)
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{
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var description = new Dx11.BufferDescription()
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{
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Usage = FormatConverter.Translate(usage),
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SizeInBytes = indexSizeInBytes * indexCount,
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BindFlags = Dx11.BindFlags.IndexBuffer,
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CpuAccessFlags = Dx11.CpuAccessFlags.Write,
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OptionFlags = Dx11.ResourceOptionFlags.None
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};
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NativeBuffer = new Dx11.Buffer(device, description);
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}
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#endregion
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#region SetData
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public void SetData<T>(GraphicsDevice graphicsDevice, T[] data) where T : struct
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{
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SetData<T>(graphicsDevice, data, 0, data.Length);
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}
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public void SetData<T>(GraphicsDevice graphicsDevice, T[] data, int startIndex,
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int elementCount) where T : struct
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{
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SetData<T>(graphicsDevice, 0, data, startIndex, elementCount);
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}
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public void SetData<T>(GraphicsDevice graphicsDevice, int offsetInBytes, T[] data,
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int startIndex, int elementCount) where T : struct
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{
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GraphicsDeviceWindowsMetro gdMetro = graphicsDevice.NativeDevice as GraphicsDeviceWindowsMetro;
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var device = gdMetro.NativeDevice;
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//TODO: check offsetInBytes parameter for bounds etc.
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SharpDX.DataStream stream = device.MapSubresource(NativeBuffer);
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if (startIndex > 0 || elementCount < data.Length)
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{
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for (int i = startIndex; i < startIndex + elementCount; i++)
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{
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stream.Write<T>(data[i]);
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}
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}
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else
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{
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for (int i = 0; i < data.Length; i++)
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{
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stream.Write<T>(data[i]);
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}
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}
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device.UnmapSubresource(NativeBuffer, 0);
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}
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#endregion
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#region GetData (TODO)
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public void GetData<T>(int offsetInBytes, T[] data, int startIndex,
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int elementCount) where T : struct
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{
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throw new NotImplementedException();
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}
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public void GetData<T>(T[] data) where T : struct
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{
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throw new NotImplementedException();
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}
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public void GetData<T>(T[] data, int startIndex, int elementCount)
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where T : struct
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{
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throw new NotImplementedException();
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}
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#endregion
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#region Dispose
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public void Dispose()
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{
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if (NativeBuffer != null)
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{
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NativeBuffer.Dispose();
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NativeBuffer = null;
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}
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}
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#endregion
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}
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}
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