- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
71 lines
2.4 KiB
C#
71 lines
2.4 KiB
C#
#region Using Statements
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using System;
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#endregion // Using Statements
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Graphics
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{
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public struct VertexPositionTexture : IVertexType
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{
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public Vector3 Position;
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public Vector2 TextureCoordinate;
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public static readonly VertexDeclaration VertexDeclaration;
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VertexDeclaration IVertexType.VertexDeclaration
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{
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get { return VertexDeclaration; }
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}
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public VertexPositionTexture(Vector3 position, Vector2 textureCoordinate)
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{
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this.Position = position;
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this.TextureCoordinate = textureCoordinate;
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}
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static VertexPositionTexture()
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{
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VertexElement[] elements = new VertexElement[] { new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0),
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new VertexElement(12, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 0),
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};
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VertexDeclaration d = new VertexDeclaration(20, elements);
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d.Name = "VertexPositionTexture.VertexDeclaration";
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VertexDeclaration = d;
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}
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public override int GetHashCode()
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{
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throw new NotImplementedException();
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}
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public override string ToString()
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{
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return string.Format("{{Position:{0} TextureCoordinate:{1}}}", this.Position, this.TextureCoordinate);
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}
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public override bool Equals(object obj)
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{
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if (obj != null && obj.GetType() == this.GetType())
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{
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return this == (VertexPositionTexture)obj;
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}
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return false;
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}
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public static bool operator ==(VertexPositionTexture lhs, VertexPositionTexture rhs)
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{
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return lhs.TextureCoordinate.Equals(rhs.TextureCoordinate) && lhs.Position.Equals(rhs.Position);
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}
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public static bool operator !=(VertexPositionTexture lhs, VertexPositionTexture rhs)
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{
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return !lhs.TextureCoordinate.Equals(rhs.TextureCoordinate) || !lhs.Position.Equals(rhs.Position);
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}
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}
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}
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