anx.framework/ANX.Framework/Graphics/VertexPositionTexture.cs
SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

71 lines
2.4 KiB
C#

#region Using Statements
using System;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
public struct VertexPositionTexture : IVertexType
{
public Vector3 Position;
public Vector2 TextureCoordinate;
public static readonly VertexDeclaration VertexDeclaration;
VertexDeclaration IVertexType.VertexDeclaration
{
get { return VertexDeclaration; }
}
public VertexPositionTexture(Vector3 position, Vector2 textureCoordinate)
{
this.Position = position;
this.TextureCoordinate = textureCoordinate;
}
static VertexPositionTexture()
{
VertexElement[] elements = new VertexElement[] { new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0),
new VertexElement(12, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 0),
};
VertexDeclaration d = new VertexDeclaration(20, elements);
d.Name = "VertexPositionTexture.VertexDeclaration";
VertexDeclaration = d;
}
public override int GetHashCode()
{
throw new NotImplementedException();
}
public override string ToString()
{
return string.Format("{{Position:{0} TextureCoordinate:{1}}}", this.Position, this.TextureCoordinate);
}
public override bool Equals(object obj)
{
if (obj != null && obj.GetType() == this.GetType())
{
return this == (VertexPositionTexture)obj;
}
return false;
}
public static bool operator ==(VertexPositionTexture lhs, VertexPositionTexture rhs)
{
return lhs.TextureCoordinate.Equals(rhs.TextureCoordinate) && lhs.Position.Equals(rhs.Position);
}
public static bool operator !=(VertexPositionTexture lhs, VertexPositionTexture rhs)
{
return !lhs.TextureCoordinate.Equals(rhs.TextureCoordinate) || !lhs.Position.Equals(rhs.Position);
}
}
}