anx.framework/ANX.Framework/Graphics/VertexDeclaration.cs
SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

91 lines
2.7 KiB
C#

#region Using Statements
using System;
using System.Runtime.InteropServices;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
public class VertexDeclaration : GraphicsResource
{
private int vertexStride;
private VertexElement[] elements;
public VertexDeclaration(params VertexElement[] elements)
{
this.elements = elements;
for (int i = 0; i < this.elements.Length; i++)
{
this.vertexStride += GetElementStride(this.elements[i].VertexElementFormat);
}
}
public VertexDeclaration(int vertexStride, params VertexElement[] elements)
{
this.elements = elements;
this.vertexStride = vertexStride;
}
public override void Dispose()
{
throw new NotImplementedException();
}
public int VertexStride
{
get
{
return this.vertexStride;
}
}
public VertexElement[] GetVertexElements()
{
if (elements != null)
{
return elements.Clone() as VertexElement[];
}
else
{
return null;
}
}
protected override void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
{
throw new NotImplementedException();
}
private int GetElementStride(VertexElementFormat format)
{
switch (format)
{
case VertexElementFormat.NormalizedShort2:
case VertexElementFormat.Byte4:
case VertexElementFormat.Color:
case VertexElementFormat.HalfVector2:
case VertexElementFormat.Short2:
case VertexElementFormat.Single:
return 4;
case VertexElementFormat.HalfVector4:
case VertexElementFormat.NormalizedShort4:
case VertexElementFormat.Short4:
case VertexElementFormat.Vector2:
return 8;
case VertexElementFormat.Vector3:
return 12;
case VertexElementFormat.Vector4:
return 16;
default:
throw new ArgumentException("unknown VertexElementFormat size '" + format.ToString() + "'");
}
}
}
}