SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

275 lines
6.2 KiB
C#

#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ANX.Framework.NonXNA;
using ANX.Framework.Graphics;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
public class SkinnedEffect : Effect, IEffectMatrices, IEffectLights, IEffectFog
{
public SkinnedEffect(GraphicsDevice graphics)
: base(graphics, AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().GetShaderByteCode(NonXNA.PreDefinedShader.SkinnedEffect))
{
throw new NotImplementedException();
}
protected SkinnedEffect(SkinnedEffect cloneSource)
: base(cloneSource)
{
throw new NotImplementedException();
}
public override Effect Clone()
{
return new SkinnedEffect(this);
}
public const int MaxBones = 72;
public bool PreferPerPixelLighting
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public Matrix Projection
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public Matrix View
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public Matrix World
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public void EnableDefaultLighting()
{
throw new NotImplementedException();
}
public Vector3 AmbientLightColor
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public DirectionalLight DirectionalLight0
{
get { throw new NotImplementedException(); }
}
public DirectionalLight DirectionalLight1
{
get { throw new NotImplementedException(); }
}
public DirectionalLight DirectionalLight2
{
get { throw new NotImplementedException(); }
}
public bool LightingEnabled
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public Vector3 FogColor
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public bool FogEnabled
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public float FogEnd
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public float FogStart
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public Texture2D Texture
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public int WeightsPerVertex
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public Vector3 DiffuseColor
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public Vector3 EmissiveColor
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public Vector3 SpecularColor
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public float SpecularPower
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public float Alpha
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public Matrix[] GetBoneTransforms(int count)
{
throw new NotImplementedException();
}
public void SetBoneTransforms(Matrix[] boneTransforms)
{
throw new NotImplementedException();
}
}
}