SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

223 lines
7.4 KiB
C#

#region Using Statements
using System;
using ANX.Framework.NonXNA;
using System.Runtime.InteropServices;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
public class SamplerState : GraphicsResource
{
#region Private Members
private INativeSamplerState nativeSamplerState;
private TextureAddressMode addressU;
private TextureAddressMode addressV;
private TextureAddressMode addressW;
private TextureFilter filter;
private int maxAnisotropy;
private int maxMipLevel;
private float mipMapLevelOfDetailBias;
#endregion // Private Members
public static readonly SamplerState AnisotropicClamp;
public static readonly SamplerState AnisotropicWrap;
public static readonly SamplerState LinearClamp;
public static readonly SamplerState LinearWrap;
public static readonly SamplerState PointClamp;
public static readonly SamplerState PointWrap;
public SamplerState()
{
this.nativeSamplerState = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().CreateSamplerState();
this.AddressU = TextureAddressMode.Wrap;
this.AddressV = TextureAddressMode.Wrap;
this.AddressW = TextureAddressMode.Wrap;
this.Filter = TextureFilter.Linear;
this.MaxAnisotropy = 0;
this.MaxMipLevel = 0;
this.MipMapLevelOfDetailBias = 0f;
}
private SamplerState(TextureFilter filter, TextureAddressMode addressMode, string name)
{
this.nativeSamplerState = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().CreateSamplerState();
this.AddressU = addressMode;
this.AddressV = addressMode;
this.AddressW = addressMode;
this.Filter = filter;
this.MaxAnisotropy = 0;
this.MaxMipLevel = 0;
this.MipMapLevelOfDetailBias = 0f;
Name = name;
}
static SamplerState()
{
PointWrap = new SamplerState(TextureFilter.Point, TextureAddressMode.Wrap, "SamplerState.PointWrap");
PointClamp = new SamplerState(TextureFilter.Point, TextureAddressMode.Clamp, "SamplerState.PointClamp");
LinearWrap = new SamplerState(TextureFilter.Linear, TextureAddressMode.Wrap, "SamplerState.LinearWrap");
LinearClamp = new SamplerState(TextureFilter.Linear, TextureAddressMode.Clamp, "SamplerState.LinearClamp");
AnisotropicWrap = new SamplerState(TextureFilter.Anisotropic, TextureAddressMode.Wrap, "SamplerState.AnisotropicWrap");
AnisotropicClamp = new SamplerState(TextureFilter.Anisotropic, TextureAddressMode.Clamp, "SamplerState.AnisotropicClamp");
}
internal INativeSamplerState NativeSamplerState
{
get
{
return this.nativeSamplerState;
}
}
public TextureAddressMode AddressU
{
get
{
return this.addressU;
}
set
{
if (this.nativeSamplerState.IsBound)
{
throw new InvalidOperationException("You are not allowed to change SamplerState properties while it is bound to the GraphicsDevice.");
}
this.addressU = value;
this.nativeSamplerState.AddressU = value;
}
}
public TextureAddressMode AddressV
{
get
{
return this.addressV;
}
set
{
if (this.nativeSamplerState.IsBound)
{
throw new InvalidOperationException("You are not allowed to change SamplerState properties while it is bound to the GraphicsDevice.");
}
this.addressV = value;
this.nativeSamplerState.AddressV = value;
}
}
public TextureAddressMode AddressW
{
get
{
return this.addressW;
}
set
{
if (this.nativeSamplerState.IsBound)
{
throw new InvalidOperationException("You are not allowed to change SamplerState properties while it is bound to the GraphicsDevice.");
}
this.addressW = value;
this.nativeSamplerState.AddressW = value;
}
}
public TextureFilter Filter
{
get
{
return this.filter;
}
set
{
if (this.nativeSamplerState.IsBound)
{
throw new InvalidOperationException("You are not allowed to change SamplerState properties while it is bound to the GraphicsDevice.");
}
this.filter = value;
this.nativeSamplerState.Filter = value;
}
}
public int MaxAnisotropy
{
get
{
return this.maxAnisotropy;
}
set
{
if (this.nativeSamplerState.IsBound)
{
throw new InvalidOperationException("You are not allowed to change SamplerState properties while it is bound to the GraphicsDevice.");
}
this.maxAnisotropy = value;
this.nativeSamplerState.MaxAnisotropy = value;
}
}
public int MaxMipLevel
{
get
{
return this.maxMipLevel;
}
set
{
if (this.nativeSamplerState.IsBound)
{
throw new InvalidOperationException("You are not allowed to change SamplerState properties while it is bound to the GraphicsDevice.");
}
this.maxMipLevel = value;
this.nativeSamplerState.MaxMipLevel = value;
}
}
public float MipMapLevelOfDetailBias
{
get
{
return this.mipMapLevelOfDetailBias;
}
set
{
if (this.nativeSamplerState.IsBound)
{
throw new InvalidOperationException("You are not allowed to change SamplerState properties while it is bound to the GraphicsDevice.");
}
this.mipMapLevelOfDetailBias = value;
this.nativeSamplerState.MipMapLevelOfDetailBias = value;
}
}
public override void Dispose()
{
if (this.nativeSamplerState != null)
{
this.nativeSamplerState.Dispose();
this.nativeSamplerState = null;
}
}
protected override void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
{
base.Dispose(disposeManaged);
}
}
}