- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
85 lines
2.5 KiB
C#
85 lines
2.5 KiB
C#
#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using ANX.Framework.NonXNA;
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using ANX.Framework.Graphics;
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using System.Runtime.InteropServices;
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#endregion // Using Statements
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Graphics
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{
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public class RenderTargetCube : TextureCube, IDynamicGraphicsResource
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{
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public event EventHandler<EventArgs> ContentLost;
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public RenderTargetCube(GraphicsDevice graphicsDevice, int size, [MarshalAsAttribute(UnmanagedType.U1)] bool mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat)
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: base(graphicsDevice, size, mipMap, preferredFormat)
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{
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throw new NotImplementedException();
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}
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public RenderTargetCube(GraphicsDevice graphicsDevice, int size, [MarshalAsAttribute(UnmanagedType.U1)] bool mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, int preferredMultiSampleCount, RenderTargetUsage usage)
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: base(graphicsDevice, size, mipMap, preferredFormat)
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{
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throw new NotImplementedException();
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}
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protected override void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
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{
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throw new NotImplementedException();
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}
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public DepthFormat DepthStencilFormat
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public bool IsContentLost
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public int MultiSampleCount
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public RenderTargetUsage RenderTargetUsage
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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void IDynamicGraphicsResource.SetContentLost(bool isContentLost)
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{
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throw new NotImplementedException();
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}
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protected void raise_ContentLost(object sender, EventArgs args)
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{
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if (ContentLost != null)
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{
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ContentLost(sender, args);
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}
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}
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}
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}
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