anx.framework/ANX.Framework/Graphics/RenderTargetBinding.cs
SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

53 lines
1.4 KiB
C#

#region Using Statements
using System;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
public struct RenderTargetBinding
{
#region Private Members
private Texture renderTarget;
private CubeMapFace cubeMapFace;
#endregion // Private Members
public RenderTargetBinding(RenderTarget2D renderTarget)
{
this.renderTarget = renderTarget;
this.cubeMapFace = Graphics.CubeMapFace.PositiveX;
}
public RenderTargetBinding(RenderTargetCube renderTargetCube, CubeMapFace face)
{
this.renderTarget = renderTargetCube;
this.cubeMapFace = face;
}
public static implicit operator RenderTargetBinding(RenderTarget2D renderTarget)
{
return new RenderTargetBinding(renderTarget);
}
public Texture RenderTarget
{
get
{
return this.renderTarget;
}
}
public CubeMapFace CubeMapFace
{
get
{
return this.cubeMapFace;
}
}
}
}