- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
140 lines
4.8 KiB
C#
140 lines
4.8 KiB
C#
#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using ANX.Framework.NonXNA;
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using ANX.Framework.Graphics;
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using ANX.Framework.NonXNA.RenderSystem;
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using System.Runtime.InteropServices;
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using System.Runtime.CompilerServices;
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#endregion // Using Statements
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Graphics
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{
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public class RenderTarget2D : Texture2D, IDynamicGraphicsResource
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{
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public event EventHandler<EventArgs> ContentLost;
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#region Private Members
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private DepthFormat depthStencilFormat;
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private int multiSampleCount;
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private RenderTargetUsage usage;
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private bool isContentLost;
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private INativeRenderTarget2D nativeRenderTarget;
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#endregion // Private Members
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#region Constructors
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public RenderTarget2D(GraphicsDevice graphicsDevice, int width, int height)
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: base(graphicsDevice)
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{
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this.width = width;
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this.height = height;
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base.levelCount = 1;
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base.format = SurfaceFormat.Color;
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this.depthStencilFormat = DepthFormat.None;
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this.multiSampleCount = 0;
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this.usage = RenderTargetUsage.DiscardContents;
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this.nativeRenderTarget = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().CreateRenderTarget(graphicsDevice, width, height, false, SurfaceFormat.Color, this.depthStencilFormat, this.multiSampleCount, this.usage);
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base.nativeTexture = this.nativeRenderTarget as INativeTexture2D;
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}
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public RenderTarget2D(GraphicsDevice graphicsDevice, int width, int height, [MarshalAsAttribute(UnmanagedType.U1)] bool mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat)
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: base(graphicsDevice)
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{
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this.depthStencilFormat = DepthFormat.None;
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this.multiSampleCount = 0;
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this.usage = RenderTargetUsage.DiscardContents;
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this.nativeRenderTarget = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().CreateRenderTarget(graphicsDevice, width, height, false, SurfaceFormat.Color, this.depthStencilFormat, this.multiSampleCount, this.usage);
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base.nativeTexture = this.nativeRenderTarget as INativeTexture2D;
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}
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public RenderTarget2D(GraphicsDevice graphicsDevice, int width, int height, [MarshalAsAttribute(UnmanagedType.U1)] bool mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, int preferredMultiSampleCount, RenderTargetUsage usage)
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: base(graphicsDevice)
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{
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this.depthStencilFormat = preferredDepthFormat;
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this.multiSampleCount = preferredMultiSampleCount;
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this.usage = usage;
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this.nativeRenderTarget = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().CreateRenderTarget(graphicsDevice, width, height, false, SurfaceFormat.Color, this.depthStencilFormat, this.multiSampleCount, this.usage);
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base.nativeTexture = this.nativeRenderTarget as INativeTexture2D;
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}
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#endregion // Constructors
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protected override void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
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{
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throw new NotImplementedException();
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}
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internal INativeRenderTarget2D NativeRenderTarget
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{
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get
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{
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return this.nativeRenderTarget;
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}
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}
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public DepthFormat DepthStencilFormat
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{
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get
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{
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return this.depthStencilFormat;
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}
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}
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public bool IsContentLost
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{
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get
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{
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return this.isContentLost;
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}
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}
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public int MultiSampleCount
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{
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get
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{
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return this.multiSampleCount;
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}
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}
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public RenderTargetUsage RenderTargetUsage
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{
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get
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{
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return this.usage;
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}
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}
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void IDynamicGraphicsResource.SetContentLost(bool isContentLost)
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{
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this.isContentLost = isContentLost;
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if (isContentLost)
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{
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raise_ContentLost(this, EventArgs.Empty);
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}
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throw new NotImplementedException();
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}
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protected void raise_ContentLost(object sender, EventArgs args)
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{
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if (ContentLost != null)
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{
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ContentLost(sender, args);
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}
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}
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}
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}
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