anx.framework/ANX.Framework/Graphics/PresentationParameters.cs
SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

132 lines
2.3 KiB
C#

using System;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
[PercentageComplete(100)]
public class PresentationParameters
{
#region Public
#region BackBufferFormat
public SurfaceFormat BackBufferFormat
{
get;
set;
}
#endregion
#region BackBufferHeight
public int BackBufferHeight
{
get;
set;
}
#endregion
#region BackBufferWidth
public int BackBufferWidth
{
get;
set;
}
#endregion
#region Bounds
public Rectangle Bounds
{
get
{
return new Rectangle(0, 0, BackBufferWidth, BackBufferHeight);
}
}
#endregion
#region DepthStencilFormat
public DepthFormat DepthStencilFormat
{
get;
set;
}
#endregion
#region DeviceWindowHandle
public IntPtr DeviceWindowHandle
{
get;
set;
}
#endregion
#region DisplayOrientation
public DisplayOrientation DisplayOrientation
{
get;
set;
}
#endregion
#region IsFullScreen
public bool IsFullScreen
{
get;
set;
}
#endregion
#region MultiSampleCount
public int MultiSampleCount
{
get;
set;
}
#endregion
#region PresentationInterval
public PresentInterval PresentationInterval
{
get;
set;
}
#endregion
#region RenderTargetUsage
public RenderTargetUsage RenderTargetUsage
{
get;
set;
}
#endregion
#endregion
#region Constructor
public PresentationParameters()
{
IsFullScreen = true;
}
#endregion
#region Clone
public PresentationParameters Clone()
{
return new PresentationParameters()
{
BackBufferFormat = this.BackBufferFormat,
BackBufferHeight = this.BackBufferHeight,
BackBufferWidth = this.BackBufferWidth,
DepthStencilFormat = this.DepthStencilFormat,
DeviceWindowHandle = this.DeviceWindowHandle,
DisplayOrientation = this.DisplayOrientation,
IsFullScreen = this.IsFullScreen,
MultiSampleCount = this.MultiSampleCount,
PresentationInterval = this.PresentationInterval,
RenderTargetUsage = this.RenderTargetUsage,
};
}
#endregion
}
}