anx.framework/ANX.Framework/Graphics/DirectionalLight.cs
SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

104 lines
3.0 KiB
C#

#region Using Statements
using System;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
public sealed class DirectionalLight
{
private Vector3 diffuseColor;
private Vector3 direction;
private bool enabled;
private Vector3 specularColor;
private EffectParameter directionParameter;
private EffectParameter diffuseColorParameter;
private EffectParameter specularColorParameter;
public DirectionalLight(EffectParameter directionParameter, EffectParameter diffuseColorParameter, EffectParameter specularColorParameter, DirectionalLight cloneSource)
{
this.directionParameter = directionParameter;
this.diffuseColorParameter = diffuseColorParameter;
this.specularColorParameter = specularColorParameter;
if (cloneSource != null)
{
this.diffuseColor = cloneSource.diffuseColor;
this.direction = cloneSource.direction;
this.enabled = cloneSource.enabled;
this.specularColor = cloneSource.specularColor;
}
else
{
this.diffuseColor = Vector3.One;
this.direction = Vector3.Down;
this.specularColor = Vector3.Zero;
}
}
public Vector3 DiffuseColor
{
get
{
return this.diffuseColor;
}
set
{
this.diffuseColor = value;
if (this.enabled && this.diffuseColorParameter != null)
{
this.diffuseColorParameter.SetValue(value);
}
}
}
public Vector3 Direction
{
get
{
return this.direction;
}
set
{
this.direction = value;
if (this.enabled && this.directionParameter != null)
{
this.directionParameter.SetValue(value);
}
}
}
public bool Enabled
{
get
{
return this.enabled;
}
set
{
this.enabled = value;
}
}
public Vector3 SpecularColor
{
get
{
return this.diffuseColor;
}
set
{
this.specularColor = value;
if (this.enabled && this.specularColorParameter != null)
{
this.specularColorParameter.SetValue(value);
}
}
}
}
}