anx.framework/ANX.Framework/Graphics/AlphaTestEffect.cs
SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

120 lines
2.4 KiB
C#

#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ANX.Framework.NonXNA;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
public class AlphaTestEffect : Effect, IEffectMatrices, IEffectFog, IGraphicsResource
{
public AlphaTestEffect(GraphicsDevice device)
: base(device, AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().GetShaderByteCode(NonXNA.PreDefinedShader.AlphaTestEffect))
{
throw new NotImplementedException();
}
protected AlphaTestEffect(AlphaTestEffect cloneSource)
: base(cloneSource)
{
throw new NotImplementedException();
}
public override Effect Clone()
{
throw new NotImplementedException();
}
protected void OnApply()
{
throw new NotImplementedException();
}
public float Alpha
{
get;
set;
}
public CompareFunction AlphaFunction
{
get;
set;
}
public Vector3 DiffuseColor
{
get;
set;
}
public Vector3 FogColor
{
get;
set;
}
public bool FogEnabled
{
get;
set;
}
public float FogEnd
{
get;
set;
}
public float FogStart
{
get;
set;
}
public Matrix Projection
{
get;
set;
}
public int ReferenceAlpha
{
get;
set;
}
public Texture2D Texture
{
get;
set;
}
public bool VertexColorEnabled
{
get;
set;
}
public Matrix View
{
get;
set;
}
public Matrix World
{
get;
set;
}
}
}