67 lines
1.4 KiB
C#

using System.Collections.Generic;
using ANX.Framework.Graphics;
using ANX.Framework.NonXNA;
using Dx11 = SharpDX.Direct3D11;
using ANX.RenderSystem.Windows.Metro.Shader;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.RenderSystem.Windows.Metro
{
public class EffectTechnique_Metro : INativeEffectTechnique
{
#region Private
private Effect parentEffect;
private List<EffectPass_Metro> passes;
#endregion
#region Public
public string Name
{
get;
private set;
}
public IEnumerable<EffectPass> Passes
{
get
{
foreach (EffectPass_Metro pass in passes)
{
yield return pass.Pass;
}
}
}
#endregion
#region Constructor
public EffectTechnique_Metro(string setName, Effect setParentEffect,
ExtendedShaderPass[] nativePasses)
{
Name = setName;
parentEffect = setParentEffect;
ParsePasses(nativePasses);
}
#endregion
#region ParsePasses
private void ParsePasses(ExtendedShaderPass[] nativePasses)
{
passes = new List<EffectPass_Metro>();
foreach (ExtendedShaderPass pass in nativePasses)
{
passes.Add(new EffectPass_Metro(parentEffect, pass));
}
}
#endregion
public EffectPass_Metro GetPass(int index)
{
return passes[index];
}
}
}