- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
83 lines
1.4 KiB
C#
83 lines
1.4 KiB
C#
using System;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Audio
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{
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public class SoundBank : IDisposable
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{
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#region Events
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public event EventHandler<EventArgs> Disposing;
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#endregion
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#region Public
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public bool IsDisposed
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{
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get;
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private set;
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}
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public bool IsInUse
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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#endregion
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#region Constructor
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public SoundBank(AudioEngine audioEngine, string filename)
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{
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throw new NotImplementedException();
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}
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~SoundBank()
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{
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Dispose();
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}
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#endregion
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#region GetCue
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public Cue GetCue(string name)
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{
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throw new NotImplementedException();
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}
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#endregion
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#region PlayCue
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public void PlayCue(string name)
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{
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throw new NotImplementedException();
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}
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#endregion
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#region PlayCue
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public void PlayCue(string name, AudioListener listener, AudioEmitter emitter)
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{
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throw new NotImplementedException();
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}
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#endregion
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#region Dispose
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (IsDisposed)
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{
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return;
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}
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IsDisposed = true;
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throw new NotImplementedException();
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}
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#endregion
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}
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}
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