398 lines
12 KiB
C#
398 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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using ANXStatusComparer.Data;
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANXStatusComparer
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{
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/// <summary>
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/// The assembly comparer is the main logic component of the tool.
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/// </summary>
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public static class AssemblyComparer
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{
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#region Private
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/// <summary>
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/// Private caches of assemblies, so we don't need to pass them over
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/// as parameters all the time.
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/// </summary>
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private static AssembliesData xnaAssemblies;
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private static AssembliesData anxAssemblies;
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private static ResultData result;
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#endregion
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#region Compare
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/// <summary>
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/// Compare the assemblies of xna and anx and create a result data instance.
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/// </summary>
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/// <param name="xnaAssemblies">XNA assemblies.</param>
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/// <param name="anxAssemblies">ANX assemblies.</param>
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/// <param name="checkType">The type of check to do.</param>
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/// <returns>Generated result data.</returns>
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public static ResultData Compare(AssembliesData setXnaAssemblies,
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AssembliesData setAnxAssemblies, CheckType checkType)
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{
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xnaAssemblies = setXnaAssemblies;
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anxAssemblies = setAnxAssemblies;
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result = new ResultData();
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if (checkType == CheckType.All ||
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(checkType | CheckType.Namespaces) == checkType)
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{
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CheckNamespaces();
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}
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if (checkType == CheckType.All ||
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(checkType | CheckType.Structs) == checkType)
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{
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CheckStructs();
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}
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if (checkType == CheckType.All ||
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(checkType | CheckType.Interfaces) == checkType)
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{
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CheckInterfaces();
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}
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if (checkType == CheckType.All ||
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(checkType | CheckType.Classes) == checkType)
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{
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CheckClasses();
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}
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if (checkType == CheckType.All ||
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(checkType | CheckType.Enumerations) == checkType)
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{
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CheckEnums();
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}
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return result;
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}
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#endregion
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#region CheckNamespaces
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/// <summary>
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/// Check all the namespaces.
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/// </summary>
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private static void CheckNamespaces()
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{
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foreach (string name in xnaAssemblies.Namespaces.Keys)
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{
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if (xnaAssemblies.Namespaces[name].IsPublic == false)
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{
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continue;
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}
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string compareName = TranslateNamespaceName(name);
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if (anxAssemblies.Namespaces.ContainsKey(compareName) == false)
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{
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if (result.MissingNamespaces.Contains(name) == false)
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{
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result.MissingNamespaces.Add(name);
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}
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}
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else
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{
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if (result.ImplementedNamespaces.Contains(name) == false)
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{
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result.ImplementedNamespaces.Add(name);
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}
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}
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}
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}
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#endregion
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#region CheckInterfaces
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private static void CheckInterfaces()
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{
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foreach (string key in xnaAssemblies.Namespaces.Keys)
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{
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NamespaceData namespaceData = xnaAssemblies.Namespaces[key];
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string compareName = TranslateNamespaceName(key);
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foreach (string classKey in namespaceData.Interfaces.Keys)
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{
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CheckInterface(compareName, namespaceData.Interfaces[classKey]);
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}
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}
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}
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private static void CheckInterface(string namespaceKey,
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BaseObject xnaInterface)
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{
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// If the namespace is already missing, we can abort directly.
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if (anxAssemblies.Namespaces.ContainsKey(namespaceKey) == false)
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{
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result.MissingInterfaces.Add(xnaInterface);
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return;
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}
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NamespaceData anxNamespace = anxAssemblies.Namespaces[namespaceKey];
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// Now check if we got this enum in the anx namespace.
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if (anxNamespace.Interfaces.ContainsKey(xnaInterface.Handle.Name) == false)
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{
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result.MissingInterfaces.Add(xnaInterface);
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return;
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}
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BaseObject anxInterface = anxNamespace.Interfaces[xnaInterface.Handle.Name];
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ResultData.WrongObjectPair pair = new ResultData.WrongObjectPair()
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{
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XnaObject = xnaInterface,
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AnxObject = anxInterface,
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};
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// Everything is present, so we do the in-depth checks.
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if (xnaInterface.IsCorrect(anxInterface, pair) == false)
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{
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result.WrongInterfaces.Add(pair);
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}
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else
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{
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result.ImplementedInterfaces.Add(anxInterface);
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}
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}
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#endregion
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#region CheckClasses
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private static void CheckClasses()
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{
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foreach (string key in xnaAssemblies.Namespaces.Keys)
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{
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NamespaceData namespaceData = xnaAssemblies.Namespaces[key];
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string compareName = TranslateNamespaceName(key);
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foreach (string classKey in namespaceData.Classes.Keys)
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{
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CheckClass(compareName, namespaceData.Classes[classKey]);
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}
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}
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}
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private static void CheckClass(string namespaceKey, BaseObject xnaClass)
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{
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// If the namespace is already missing, we can abort directly.
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if (anxAssemblies.Namespaces.ContainsKey(namespaceKey) == false)
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{
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result.MissingClasses.Add(xnaClass);
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return;
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}
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NamespaceData anxNamespace = anxAssemblies.Namespaces[namespaceKey];
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// Now check if we got this enum in the anx namespace.
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if (anxNamespace.Classes.ContainsKey(xnaClass.Handle.Name) == false)
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{
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result.MissingClasses.Add(xnaClass);
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return;
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}
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BaseObject anxClass = anxNamespace.Classes[xnaClass.Handle.Name];
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ResultData.WrongObjectPair pair = new ResultData.WrongObjectPair()
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{
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XnaObject = xnaClass,
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AnxObject = anxClass,
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};
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// Everything is present, so we do the in-depth checks.
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if (xnaClass.IsCorrect(anxClass, pair) == false)
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{
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result.WrongClasses.Add(pair);
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}
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else
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{
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result.ImplementedClasses.Add(anxClass);
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}
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}
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#endregion
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#region CheckStructs
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private static void CheckStructs()
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{
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foreach (string key in xnaAssemblies.Namespaces.Keys)
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{
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NamespaceData namespaceData = xnaAssemblies.Namespaces[key];
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string compareName = TranslateNamespaceName(key);
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foreach (string classKey in namespaceData.Structs.Keys)
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{
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CheckStruct(compareName, namespaceData.Structs[classKey]);
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}
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}
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}
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private static void CheckStruct(string namespaceKey,
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BaseObject xnaStruct)
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{
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// If the namespace is already missing, we can abort directly.
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if (anxAssemblies.Namespaces.ContainsKey(namespaceKey) == false)
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{
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result.MissingStructs.Add(xnaStruct);
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return;
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}
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NamespaceData anxNamespace = anxAssemblies.Namespaces[namespaceKey];
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// Now check if we got this enum in the anx namespace.
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if (anxNamespace.Structs.ContainsKey(xnaStruct.Handle.Name) == false)
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{
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result.MissingStructs.Add(xnaStruct);
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return;
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}
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BaseObject anxStruct = anxNamespace.Structs[xnaStruct.Handle.Name];
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ResultData.WrongObjectPair pair = new ResultData.WrongObjectPair()
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{
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XnaObject = xnaStruct,
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AnxObject = anxStruct,
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};
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// Everything is present, so we do the in-depth checks.
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if (xnaStruct.IsCorrect(anxStruct, pair) == false)
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{
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result.WrongStructs.Add(pair);
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}
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else
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{
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result.ImplementedStructs.Add(anxStruct);
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}
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}
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#endregion
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#region CheckEnums
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/// <summary>
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/// Compare all enumerations.
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/// </summary>
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private static void CheckEnums()
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{
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foreach (string key in xnaAssemblies.Namespaces.Keys)
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{
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NamespaceData namespaceData = xnaAssemblies.Namespaces[key];
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string compareName = TranslateNamespaceName(key);
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foreach(string enumKey in namespaceData.Enums.Keys)
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{
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CheckEnum(compareName, namespaceData.Enums[enumKey]);
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}
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}
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}
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/// <summary>
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/// Compare a specific xna enumeration.
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/// </summary>
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/// <param name="namespaceKey">The name of the namespace this enum is in.
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/// </param>
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/// <param name="xnaEnum">XNA enumeration to compare.</param>
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private static void CheckEnum(string namespaceKey, EnumData xnaEnum)
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{
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// If the namespace is already missing, we can abort directly.
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if (anxAssemblies.Namespaces.ContainsKey(namespaceKey) == false)
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{
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result.MissingEnums.Add(xnaEnum);
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return;
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}
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NamespaceData anxNamespace = anxAssemblies.Namespaces[namespaceKey];
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// Now check if we got this enum in the anx namespace.
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if (anxNamespace.Enums.ContainsKey(xnaEnum.Handle.Name) == false)
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{
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result.MissingEnums.Add(xnaEnum);
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return;
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}
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EnumData anxEnum = anxNamespace.Enums[xnaEnum.Handle.Name];
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// Everything is present, so we do the in-depth checks for names and
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// values contained in the enumeration.
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bool isWrong = false;
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for (int index = 0; index < xnaEnum.Names.Count; index++)
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{
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int indexOfAnxValue = anxEnum.Names.IndexOf(xnaEnum.Names[index]);
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if (indexOfAnxValue == -1)
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{
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isWrong = true;
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break;
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}
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object value1 = anxEnum.Values.GetValue(indexOfAnxValue);
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object value2 = xnaEnum.Values.GetValue(index);
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if (value1.Equals(value2) == false)
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{
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isWrong = true;
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break;
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}
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}
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if (isWrong)
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{
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result.WrongEnums.Add(new KeyValuePair<EnumData, EnumData>(
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xnaEnum, anxEnum));
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}
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else
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{
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result.ImplementedEnums.Add(anxEnum);
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}
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}
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#endregion
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#region TranslateNamespaceName
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/// <summary>
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/// Translate a namespace name if needed.
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/// Used to get the ANX equivalent to the XNA namespace names.
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/// </summary>
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/// <param name="name">XNA namespace name.</param>
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/// <returns>ANX valid namespace name.</returns>
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public static string TranslateNamespaceName(string name)
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{
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name = name.Replace("Microsoft.Xna.", "ANX.");
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return name;
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}
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#endregion
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}
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}
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