- Implemented AlphaTestEffect and EnvironmentMapEffect classes - Added a lightmap.png and improved the DualTextureSample to show the real deal - Removed old Metro configurations from csproj-files and converted them anew - Added DualTextureSample to SampleCatalog.xml - Fixed a compile error in the PsVitaGameTimer - PsVitaConverter now removes the not available System.Net reference from projects
79 lines
3.3 KiB
XML
79 lines
3.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{9D8DC781-2E0D-4348-BAD9-745F91428A3F}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ANXStatusComparer</RootNamespace>
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<AssemblyName>asc</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<TargetFrameworkProfile>Client</TargetFrameworkProfile>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\bin\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\..\bin\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="AssemblyComparer.cs" />
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<Compile Include="CheckType.cs" />
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<Compile Include="Data\AssembliesData.cs" />
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<Compile Include="Configuration.cs" />
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<Compile Include="Data\BaseObject.cs" />
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<Compile Include="Data\BaseObjectElement.cs" />
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<Compile Include="Data\ConstructorElement.cs" />
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<Compile Include="Data\FieldElement.cs" />
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<Compile Include="Data\PropertyElement.cs" />
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<Compile Include="Data\EventElement.cs" />
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<Compile Include="Data\EnumData.cs" />
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<Compile Include="Data\MethodElement.cs" />
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<Compile Include="Data\NamespaceData.cs" />
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<Compile Include="Output\HtmlOutput.cs" />
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<Compile Include="Output\TextOutput.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="ResultData.cs" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="SummaryStyle.css">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="SampleConfigFile.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<SubType>Designer</SubType>
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</Content>
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<Content Include="TDD.txt" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |