extended the IRenderSystemCreator interface to obtain available GraphicsAdapters of a render system enumeration of GraphicsAdapters implemented for DirectX 10 RenderSystem enumeration of DisplayModes implemented for DirectX 10 RenderSystem improved GraphicsDeviceManager
329 lines
14 KiB
C#
329 lines
14 KiB
C#
#region Using Statements
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using System;
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using ANX.Framework.Graphics;
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using SharpDX.Direct3D10;
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using SharpDX.Direct3D;
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using SharpDX.DXGI;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.Windows.DX10
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{
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internal class FormatConverter
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{
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public static SharpDX.DXGI.Format Translate(SurfaceFormat surfaceFormat)
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{
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switch (surfaceFormat)
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{
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case SurfaceFormat.Color:
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return SharpDX.DXGI.Format.R8G8B8A8_UNorm;
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case SurfaceFormat.Dxt3:
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return SharpDX.DXGI.Format.BC2_UNorm;
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case SurfaceFormat.Dxt5:
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return SharpDX.DXGI.Format.BC3_UNorm;
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}
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throw new Exception("can't translate SurfaceFormat: " + surfaceFormat.ToString());
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}
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public static SurfaceFormat Translate(SharpDX.DXGI.Format format)
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{
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switch (format)
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{
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case SharpDX.DXGI.Format.R8G8B8A8_UNorm:
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return SurfaceFormat.Color;
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case SharpDX.DXGI.Format.BC2_UNorm:
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return SurfaceFormat.Dxt3;
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case SharpDX.DXGI.Format.BC3_UNorm:
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return SurfaceFormat.Dxt5;
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}
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throw new Exception("can't translate Format: " + format.ToString());
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}
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public static Filter Translate(TextureFilter filter)
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{
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switch (filter)
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{
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case TextureFilter.Anisotropic:
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return Filter.Anisotropic;
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case TextureFilter.Linear:
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return Filter.MinMagMipLinear;
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case TextureFilter.LinearMipPoint:
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return Filter.MinMagMipPoint;
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case TextureFilter.MinLinearMagPointMipLinear:
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return Filter.MinLinearMagPointMipLinear;
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case TextureFilter.MinLinearMagPointMipPoint:
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return Filter.MinLinearMagMipPoint;
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case TextureFilter.MinPointMagLinearMipLinear:
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return Filter.MinPointMagMipLinear;
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case TextureFilter.MinPointMagLinearMipPoint:
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return Filter.MinPointMagLinearMipPoint;
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case TextureFilter.Point:
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return Filter.MinMagMipPoint;
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case TextureFilter.PointMipLinear:
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return Filter.MinMagPointMipLinear;
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}
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throw new NotImplementedException();
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}
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public static SharpDX.Direct3D10.TextureAddressMode Translate(ANX.Framework.Graphics.TextureAddressMode addressMode)
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{
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switch (addressMode)
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{
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case Graphics.TextureAddressMode.Clamp:
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return SharpDX.Direct3D10.TextureAddressMode.Clamp;
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case Graphics.TextureAddressMode.Mirror:
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return SharpDX.Direct3D10.TextureAddressMode.Mirror;
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case Graphics.TextureAddressMode.Wrap:
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return SharpDX.Direct3D10.TextureAddressMode.Wrap;
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}
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return SharpDX.Direct3D10.TextureAddressMode.Clamp;
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}
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public static PrimitiveTopology Translate(PrimitiveType primitiveType)
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{
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switch (primitiveType)
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{
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case PrimitiveType.LineList:
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return PrimitiveTopology.LineList;
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case PrimitiveType.LineStrip:
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return PrimitiveTopology.LineStrip;
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case PrimitiveType.TriangleList:
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return PrimitiveTopology.TriangleList;
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case PrimitiveType.TriangleStrip:
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return PrimitiveTopology.TriangleStrip;
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default:
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throw new InvalidOperationException("unknown PrimitiveType: " + primitiveType.ToString());
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}
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}
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public static SharpDX.DXGI.Format Translate(IndexElementSize indexElementSize)
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{
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switch (indexElementSize)
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{
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case IndexElementSize.SixteenBits:
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return Format.R16_UInt;
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case IndexElementSize.ThirtyTwoBits:
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return Format.R32_UInt;
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default:
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throw new InvalidOperationException("unknown IndexElementSize: " + indexElementSize.ToString());
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}
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}
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public static string Translate(VertexElementUsage usage)
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{
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//TODO: map the other Usages
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if (usage == VertexElementUsage.TextureCoordinate)
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{
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return "TEXCOORD";
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}
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else
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{
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return usage.ToString().ToUpperInvariant();
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}
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}
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public static BlendOperation Translate(BlendFunction blendFunction)
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{
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switch (blendFunction)
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{
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case BlendFunction.Add:
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return BlendOperation.Add;
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case BlendFunction.Max:
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return BlendOperation.Maximum;
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case BlendFunction.Min:
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return BlendOperation.Minimum;
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case BlendFunction.ReverseSubtract:
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return BlendOperation.ReverseSubtract;
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case BlendFunction.Subtract:
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return BlendOperation.Subtract;
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}
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throw new NotImplementedException();
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}
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public static BlendOption Translate(Blend blend)
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{
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switch (blend)
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{
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case Blend.BlendFactor:
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return BlendOption.BlendFactor;
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case Blend.DestinationAlpha:
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return BlendOption.DestinationAlpha;
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case Blend.DestinationColor:
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return BlendOption.DestinationColor;
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case Blend.InverseBlendFactor:
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return BlendOption.InverseBlendFactor;
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case Blend.InverseDestinationAlpha:
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return BlendOption.InverseDestinationAlpha;
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case Blend.InverseDestinationColor:
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return BlendOption.InverseDestinationColor;
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case Blend.InverseSourceAlpha:
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return BlendOption.InverseSourceAlpha;
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case Blend.InverseSourceColor:
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return BlendOption.InverseSourceColor;
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case Blend.One:
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return BlendOption.One;
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case Blend.SourceAlpha:
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return BlendOption.SourceAlpha;
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case Blend.SourceAlphaSaturation:
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return BlendOption.SourceAlphaSaturate;
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case Blend.SourceColor:
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return BlendOption.SourceColor;
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case Blend.Zero:
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return BlendOption.Zero;
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}
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throw new NotImplementedException();
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}
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public static ColorWriteMaskFlags Translate(ColorWriteChannels colorWriteChannels)
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{
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switch (colorWriteChannels)
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{
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case ColorWriteChannels.All:
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return ColorWriteMaskFlags.All;
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case ColorWriteChannels.Alpha:
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return ColorWriteMaskFlags.Alpha;
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case ColorWriteChannels.Blue:
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return ColorWriteMaskFlags.Blue;
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case ColorWriteChannels.Green:
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return ColorWriteMaskFlags.Green;
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case ColorWriteChannels.Red:
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return ColorWriteMaskFlags.Red;
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}
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throw new NotImplementedException();
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}
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public static SharpDX.Direct3D10.StencilOperation Translate(ANX.Framework.Graphics.StencilOperation stencilOperation)
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{
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switch (stencilOperation)
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{
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case Graphics.StencilOperation.Decrement:
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return SharpDX.Direct3D10.StencilOperation.Decrement;
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case Graphics.StencilOperation.DecrementSaturation:
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return SharpDX.Direct3D10.StencilOperation.DecrementAndClamp;
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case Graphics.StencilOperation.Increment:
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return SharpDX.Direct3D10.StencilOperation.Increment;
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case Graphics.StencilOperation.IncrementSaturation:
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return SharpDX.Direct3D10.StencilOperation.IncrementAndClamp;
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case Graphics.StencilOperation.Invert:
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return SharpDX.Direct3D10.StencilOperation.Invert;
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case Graphics.StencilOperation.Keep:
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return SharpDX.Direct3D10.StencilOperation.Keep;
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case Graphics.StencilOperation.Replace:
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return SharpDX.Direct3D10.StencilOperation.Replace;
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case Graphics.StencilOperation.Zero:
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return SharpDX.Direct3D10.StencilOperation.Zero;
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}
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throw new NotImplementedException("unknown StencilOperation");
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}
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public static Comparison Translate(ANX.Framework.Graphics.CompareFunction compareFunction)
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{
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switch (compareFunction)
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{
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case ANX.Framework.Graphics.CompareFunction.Always:
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return Comparison.Always;
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case ANX.Framework.Graphics.CompareFunction.Equal:
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return Comparison.Equal;
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case ANX.Framework.Graphics.CompareFunction.Greater:
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return Comparison.Greater;
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case ANX.Framework.Graphics.CompareFunction.GreaterEqual:
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return Comparison.GreaterEqual;
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case ANX.Framework.Graphics.CompareFunction.Less:
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return Comparison.Less;
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case ANX.Framework.Graphics.CompareFunction.LessEqual:
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return Comparison.LessEqual;
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case ANX.Framework.Graphics.CompareFunction.Never:
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return Comparison.Never;
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case ANX.Framework.Graphics.CompareFunction.NotEqual:
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return Comparison.NotEqual;
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}
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throw new NotImplementedException("unknown CompareFunction");
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}
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public static SharpDX.Direct3D10.CullMode Translate(ANX.Framework.Graphics.CullMode cullMode)
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{
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if (cullMode == Graphics.CullMode.CullClockwiseFace)
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{
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return SharpDX.Direct3D10.CullMode.Front;
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}
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else if (cullMode == Graphics.CullMode.CullCounterClockwiseFace)
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{
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return SharpDX.Direct3D10.CullMode.Back;
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}
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else
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{
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return SharpDX.Direct3D10.CullMode.None;
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}
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}
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public static SharpDX.Direct3D10.FillMode Translate(ANX.Framework.Graphics.FillMode fillMode)
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{
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if (fillMode == Graphics.FillMode.WireFrame)
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{
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return SharpDX.Direct3D10.FillMode.Wireframe;
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}
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else
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{
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return SharpDX.Direct3D10.FillMode.Solid;
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}
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}
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}
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}
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