- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
#region Private Members
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Reflection;
|
|
|
|
#endregion // Private Members
|
|
|
|
// This file is part of the ANX.Framework created by the
|
|
// "ANX.Framework developer group" and released under the Ms-PL license.
|
|
// For details see: http://anxframework.codeplex.com/license
|
|
|
|
namespace StockShaderCodeGenerator
|
|
{
|
|
class Program
|
|
{
|
|
static void Main(string[] args)
|
|
{
|
|
Console.WriteLine("ANX.Framework StockShaderCodeGenerator (sscg) Version " + Assembly.GetExecutingAssembly().GetName().Version);
|
|
|
|
string buildFile;
|
|
|
|
if (args.Length < 1)
|
|
{
|
|
Console.WriteLine("No command line arguments provided. Trying to load build.xml from current directory.");
|
|
|
|
buildFile = "build.xml";
|
|
}
|
|
else
|
|
{
|
|
buildFile = args[0];
|
|
}
|
|
|
|
Console.WriteLine("Creating configuration using '{0}' configuration file.", buildFile);
|
|
|
|
Configuration.LoadConfiguration(buildFile);
|
|
|
|
if (Configuration.ConfigurationValid)
|
|
{
|
|
if (Compiler.GenerateShaders())
|
|
{
|
|
CodeGenerator.Generate();
|
|
}
|
|
else
|
|
{
|
|
Console.WriteLine("error while compiling shaders. Code generation skipped...");
|
|
}
|
|
}
|
|
|
|
//#if DEBUG
|
|
// Console.WriteLine("Press enter to exit.");
|
|
// Console.ReadLine();
|
|
//#endif
|
|
}
|
|
}
|
|
}
|