SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

58 lines
1.6 KiB
C#

#region Private Members
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
#endregion // Private Members
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace StockShaderCodeGenerator
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("ANX.Framework StockShaderCodeGenerator (sscg) Version " + Assembly.GetExecutingAssembly().GetName().Version);
string buildFile;
if (args.Length < 1)
{
Console.WriteLine("No command line arguments provided. Trying to load build.xml from current directory.");
buildFile = "build.xml";
}
else
{
buildFile = args[0];
}
Console.WriteLine("Creating configuration using '{0}' configuration file.", buildFile);
Configuration.LoadConfiguration(buildFile);
if (Configuration.ConfigurationValid)
{
if (Compiler.GenerateShaders())
{
CodeGenerator.Generate();
}
else
{
Console.WriteLine("error while compiling shaders. Code generation skipped...");
}
}
//#if DEBUG
// Console.WriteLine("Press enter to exit.");
// Console.ReadLine();
//#endif
}
}
}