anx.framework/templates/Projects/ModernUI/ModernUI Game (with ContentProject)/ModernUI Game (with ContentProject).csproj
Konstantin Koch 8287c54432 Included the Visual Studio extension and made the necessary changes to make it run.
Replaced the old VS templates with ones that offer more flexiblity.
Started replacing the Content Project for the samples with our custom project type.
Inlcuded a basic not yet working AssimpImporter.
2015-04-08 14:50:03 +02:00

102 lines
4.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">11.0</VisualStudioVersion>
<VSToolsPath Condition="'$(VSToolsPath)' == ''">$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)</VSToolsPath>
<FileUpgradeFlags>
</FileUpgradeFlags>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<OldToolsVersion>4.0</OldToolsVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectTypeGuids>{82b43b9b-a64c-4715-b499-d71e9ca2bd60};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<ProjectGuid>{DD7B7FA0-D2BB-4832-9EC6-B810655E9917}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ModernUI_Game__with_ContentProject_</RootNamespace>
<AssemblyName>ModernUI Game %28with ContentProject%29</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<GeneratePkgDefFile>false</GeneratePkgDefFile>
<IncludeAssemblyInVSIXContainer>false</IncludeAssemblyInVSIXContainer>
<IncludeDebugSymbolsInVSIXContainer>false</IncludeDebugSymbolsInVSIXContainer>
<IncludeDebugSymbolsInLocalVSIXDeployment>false</IncludeDebugSymbolsInLocalVSIXDeployment>
<CreateVsixContainer>false</CreateVsixContainer>
<DeployExtension>false</DeployExtension>
<DeployVSTemplates>false</DeployVSTemplates>
<CopyVsixManifestToOutput>false</CopyVsixManifestToOutput>
<CopyBuildOutputToOutputDirectory>false</CopyBuildOutputToOutputDirectory>
<CopyOutputSymbolsToOutputDirectory>false</CopyOutputSymbolsToOutputDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.VisualStudio.CoreUtility">
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<None Include="ModernUI Game\AssemblyInfo.cs" />
<None Include="ModernUI Game\Game1.cs" />
<None Include="ModernUI Game\Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<VSTemplate Include="ModernUI Game (with ContentProject).vstemplate">
<OutputSubPath>ANX.Framework</OutputSubPath>
</VSTemplate>
</ItemGroup>
<ItemGroup />
<ItemGroup>
<Content Include="Content\Content Project %28empty%29.vstemplate" />
<Content Include="Content\__TemplateIcon.png" />
<Content Include="ModernUI Game\Assets\Logo.png" />
<Content Include="ModernUI Game\Assets\SmallLogo.png" />
<Content Include="ModernUI Game\Assets\SplashScreen.png" />
<Content Include="ModernUI Game\Assets\StoreLogo.png" />
<Content Include="ModernUI Game\ModernUI Game %28with ContentProject%29.vstemplate" />
<Content Include="ModernUI Game\ProjectTemplate.csproj" />
<Content Include="ModernUI Game\__TemplateIcon.png" />
<Content Include="__TemplateIcon.png" />
</ItemGroup>
<ItemGroup>
<None Include="Content\ContentProject.cproj" />
<None Include="ModernUI Game\Package.appxmanifest">
<SubType>Designer</SubType>
</None>
<None Include="ModernUI Game\Test_TemporaryKey.pfx" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(VSToolsPath)\VSSDK\Microsoft.VsSDK.targets" Condition="'$(VSToolsPath)' != ''" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>