2015-09-30 19:41:35 +02:00

118 lines
3.5 KiB
C#

#region Using Statements
using System;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics.PackedVector
{
[PercentageComplete(100)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.Tested)]
public struct NormalizedByte2 : IPackedVector<ushort>, IEquatable<NormalizedByte2>, IPackedVector
{
private ushort packedValue;
[CLSCompliant(false)]
public ushort PackedValue
{
get { return packedValue; }
set { packedValue = value; }
}
private const float max = 255 >> 1;
private const float oneOverMax = 1f / max;
private const uint mask = 256 >> 1;
public NormalizedByte2(float x, float y)
{
ushort b1 = (ushort)(((int)MathHelper.Clamp(x * max, -max, max) & 255) << 0);
ushort b2 = (ushort)(((int)MathHelper.Clamp(y * max, -max, max) & 255) << 8);
this.packedValue = (UInt16)(b1 | b2);
}
public NormalizedByte2(Vector2 vector)
{
ushort b1 = (ushort)(((int)MathHelper.Clamp(vector.X * max, -max, max) & 255) << 0);
ushort b2 = (ushort)(((int)MathHelper.Clamp(vector.Y * max, -max, max) & 255) << 8);
this.packedValue = (UInt16)(b1 | b2);
}
public Vector2 ToVector2()
{
Vector2 vector;
vector.X = convert(0xff, (uint)this.packedValue);
vector.Y = convert(0xff, (uint)(this.packedValue >> 8));
return vector;
}
private static float convert(uint bitmask, uint value)
{
if ((value & mask) != 0)
{
if ((value & 255) >= mask)
{
return -1f;
}
value |= ~bitmask;
}
else
{
value &= 255;
}
return (((float)value) * oneOverMax);
}
void IPackedVector.PackFromVector4(Vector4 vector)
{
ushort b1 = (ushort)(((int)MathHelper.Clamp(vector.X * max, -max, max) & 255) << 0);
ushort b2 = (ushort)(((int)MathHelper.Clamp(vector.Y * max, -max, max) & 255) << 8);
this.packedValue = (UInt16)(b1 | b2);
}
Vector4 IPackedVector.ToVector4()
{
Vector2 val = this.ToVector2();
return new Vector4(val.X, val.Y, 0f, 1f);
}
public override bool Equals(object obj)
{
return obj is NormalizedByte2 && this == (NormalizedByte2)obj;
}
public bool Equals(NormalizedByte2 other)
{
return this.packedValue == other.packedValue;
}
public override string ToString()
{
return this.ToVector2().ToString();
}
public override int GetHashCode()
{
return this.packedValue.GetHashCode();
}
public static bool operator ==(NormalizedByte2 lhs, NormalizedByte2 rhs)
{
return lhs.packedValue == rhs.packedValue;
}
public static bool operator !=(NormalizedByte2 lhs, NormalizedByte2 rhs)
{
return lhs.packedValue != rhs.packedValue;
}
}
}