anx.framework/Samples/SampleContent/SampleContent.cproj
Konstantin Koch a8588a30a5 Update ContentCompiler, make Visual Studio Extension work without having Anx Framework installed.
Make ContentCompilerGui compatible to recent changes in pipeline and did
some usability changes.
Make the Visual Studio Extension work even if the ANX Framework is not
installed additionally..
Improve that the path for assembly refernces in a content project
doesn't get automatically updated, only if the reference is actually
saved, this is so you can specify a relative path yourself.
Fix missing icon for ContentProject when it was opened with Visual
Studio.
Made create_shaders.bat directly executable under windows by fixing the
directory separators.
2015-09-03 23:43:55 +02:00

200 lines
9.0 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<ContentProject Version="1.3" Creator="" xmlns="https://anxframework.codeplex.com/AnxContentProject.xsd">
<ProjectName>SampleContent</ProjectName>
<Configurations>
<Configuration Name="Debug" Platform="Windows">
<Profile>HiDef</Profile>
<OutputPath>bin\Debug\</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Release" Platform="Windows">
<Profile>HiDef</Profile>
<OutputPath>bin\Release\</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Debug" Platform="WindowsMetro">
<Profile>Reach</Profile>
<OutputPath>bin\Windows Metro\Debug</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Release" Platform="WindowsMetro">
<Profile>Reach</Profile>
<OutputPath>bin\Windows Metro\Release</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Debug" Platform="Android">
<Profile>Reach</Profile>
<OutputPath>bin\Android\Debug</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Release" Platform="Android">
<Profile>Reach</Profile>
<OutputPath>bin\Android\Release</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Debug" Platform="IOS">
<Profile>Reach</Profile>
<OutputPath>bin\iOS\Debug</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Release" Platform="IOS">
<Profile>Reach</Profile>
<OutputPath>bin\iOS\Release</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Debug" Platform="Linux">
<Profile>Reach</Profile>
<OutputPath>bin\Linux\Debug</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Release" Platform="Linux">
<Profile>Reach</Profile>
<OutputPath>bin\Linux\Release</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Debug" Platform="WindowsPhone">
<Profile>Reach</Profile>
<OutputPath>bin\Windows Phone\Debug</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Release" Platform="WindowsPhone">
<Profile>Reach</Profile>
<OutputPath>bin\Windows Phone\Release</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Debug" Platform="MacOs">
<Profile>Reach</Profile>
<OutputPath>bin\Mac OS\Debug</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Release" Platform="MacOs">
<Profile>Reach</Profile>
<OutputPath>bin\Mac OS\Release</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Debug" Platform="PsVita">
<Profile>Reach</Profile>
<OutputPath>bin\PS Vita\Debug</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Release" Platform="PsVita">
<Profile>Reach</Profile>
<OutputPath>bin\PS Vita\Release</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Debug" Platform="XBox360">
<Profile>Reach</Profile>
<OutputPath>bin\Xbox 360\Debug</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Release" Platform="XBox360">
<Profile>Reach</Profile>
<OutputPath>bin\Xbox 360\Release</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Debug" Platform="0">
<Profile>Reach</Profile>
<OutputPath>bin\Debug</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
</Configurations>
<References>
<AssemblyReference Name="ANX.Framework.Content.Pipeline.Assimp">..\..\bin\Debug\ANX.Framework.Content.Pipeline.Assimp.dll</AssemblyReference>
<AssemblyReference Name="ANX.Framework.ContentPipeline">..\..\bin\Debug\ANX.Framework.ContentPipeline.dll</AssemblyReference>
<AssemblyReference Name="ANX.InputSystem.Standard">..\..\bin\Debug\ANX.InputSystem.Standard.dll</AssemblyReference>
<AssemblyReference Name="ANX.PlatformSystem.Windows">..\..\bin\Debug\ANX.PlatformSystem.Windows.dll</AssemblyReference>
<AssemblyReference Name="ANX.RenderSystem.Windows.DX10">..\..\bin\Debug\ANX.RenderSystem.Windows.DX10.dll</AssemblyReference>
<AssemblyReference Name="ANX.RenderSystem.Windows.DX11">..\..\bin\Debug\ANX.RenderSystem.Windows.DX11.dll</AssemblyReference>
<AssemblyReference Name="AssimpNet">..\..\bin\Debug\AssimpNet.dll</AssemblyReference>
</References>
<BuildItems>
<BuildItem AssetName="HardwareInstancing" Importer="EffectImporter" Processor="EffectProcessor">
<SourceFile>Effects\HardwareInstancing.fx</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="MiniTri" Importer="EffectImporter" Processor="EffectProcessor">
<SourceFile>Effects\MiniTri.fx</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="MRT" Importer="EffectImporter" Processor="EffectProcessor">
<SourceFile>Effects\MRT.fx</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="SimpleEffect" Importer="EffectImporter" Processor="EffectProcessor">
<SourceFile>Effects\SimpleEffect.fx</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="Debug" Importer="FontDescriptionImporter" Processor="FontDescriptionProcessor">
<SourceFile>Fonts\Debug.spritefont</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="ANX_vertex_color" Importer="AssimpImporter" Processor="ModelProcessor">
<SourceFile>Models\ANX_vertex_color.fbx</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="Cube" Importer="AssimpImporter" Processor="ModelProcessor">
<SourceFile>Models\Cube.fbx</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="Sphere" Importer="AssimpImporter" Processor="ModelProcessor">
<SourceFile>Models\Sphere.fbx</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="SphereAndCube" Importer="AssimpImporter" Processor="ModelProcessor">
<SourceFile>Models\SphereAndCube.fbx</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="TestGrid1024" Importer="TextureImporter" Processor="TextureProcessor">
<SourceFile>Models\TestGrid1024.png</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="TwoCubes" Importer="AssimpImporter" Processor="ModelProcessor">
<SourceFile>Models\TwoCubes.fbx</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="testsound" Importer="WavImporter" Processor="SoundEffectProcessor">
<SourceFile>Sounds\testsound.wav</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="alpha_test" Importer="TextureImporter" Processor="TextureProcessor">
<SourceFile>Textures\alpha_test.png</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="ANX.Framework.Logo_459x121" Importer="TextureImporter" Processor="TextureProcessor">
<SourceFile>Textures\ANX.Framework.Logo_459x121.png</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="ANX.logo" Importer="TextureImporter" Processor="TextureProcessor">
<SourceFile>Textures\ANX.logo.png</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="chest" Importer="TextureImporter" Processor="TextureProcessor">
<SourceFile>Textures\chest.png</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="dds-test" Importer="TextureImporter" Processor="TextureProcessor">
<SourceFile>Textures\dds-test.dds</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="DotColor4x4" Importer="TextureImporter" Processor="TextureProcessor">
<SourceFile>Textures\DotColor4x4.png</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="DotWhiteTopLeft5x5" Importer="TextureImporter" Processor="TextureProcessor">
<SourceFile>Textures\DotWhiteTopLeft5x5.png</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="lightmap" Importer="TextureImporter" Processor="TextureProcessor">
<SourceFile>Textures\lightmap.png</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="stone_tile" Importer="TextureImporter" Processor="TextureProcessor">
<SourceFile>Textures\stone_tile.png</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="Test_100x100" Importer="TextureImporter" Processor="TextureProcessor">
<SourceFile>Textures\Test_100x100.png</SourceFile>
<ProcessorParams />
</BuildItem>
</BuildItems>
</ContentProject>