- added a ArgumentNullException to EffectParameter in DirectX 10 RenderSystem (was a unhandled exception) - fixed a issue in SpriteBatch when no draw call was made between begin and end calls (unhandled exception)
300 lines
7.9 KiB
C#
300 lines
7.9 KiB
C#
#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using ANX.Framework.NonXNA;
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using SharpDX.Direct3D10;
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using ANX.Framework.Graphics;
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using ANX.Framework.NonXNA.RenderSystem;
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using ANX.Framework;
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#endregion // Using Statements
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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using Texture2D = ANX.Framework.Graphics.Texture2D;
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using Texture3D = ANX.Framework.Graphics.Texture3D;
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namespace ANX.RenderSystem.Windows.DX10
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{
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public class EffectParameter_DX10 : INativeEffectParameter
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{
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private EffectVariable nativeEffectVariable;
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public EffectVariable NativeParameter
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{
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get
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{
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return this.nativeEffectVariable;
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}
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internal set
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{
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this.nativeEffectVariable = value;
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}
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}
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public void SetValue(bool value)
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{
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nativeEffectVariable.AsScalar().Set(value);
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}
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public void SetValue(bool[] value)
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{
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nativeEffectVariable.AsScalar().Set(value);
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}
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public void SetValue(int value)
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{
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nativeEffectVariable.AsScalar().Set(value);
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}
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public void SetValue(int[] value)
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{
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nativeEffectVariable.AsScalar().Set(value);
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}
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public void SetValue(Matrix value, bool transpose)
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{
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// TODO: handle transpose!
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SharpDX.Matrix m = new SharpDX.Matrix(value.M11, value.M12, value.M13, value.M14, value.M21, value.M22, value.M23, value.M24, value.M31, value.M32, value.M33, value.M34, value.M41, value.M42, value.M43, value.M44);
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nativeEffectVariable.AsMatrix().SetMatrix(m);
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}
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public void SetValue(Matrix[] value, bool transpose)
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{
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// TODO: handle transpose!
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int count = value.Length;
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SharpDX.Matrix[] m = new SharpDX.Matrix[count];
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Matrix anxMatrix;
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for (int i = 0; i < count; i++)
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{
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anxMatrix = value[i];
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m[i] = new SharpDX.Matrix(anxMatrix.M11, anxMatrix.M12, anxMatrix.M13, anxMatrix.M14,
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anxMatrix.M21, anxMatrix.M22, anxMatrix.M23, anxMatrix.M24,
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anxMatrix.M31, anxMatrix.M32, anxMatrix.M33, anxMatrix.M34,
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anxMatrix.M41, anxMatrix.M42, anxMatrix.M43, anxMatrix.M44);
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}
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nativeEffectVariable.AsMatrix().SetMatrix(m);
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}
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public void SetValue(Quaternion value)
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{
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SharpDX.Vector4 q = new SharpDX.Vector4(value.X, value.Y, value.Z, value.W);
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nativeEffectVariable.AsVector().Set(q);
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}
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public void SetValue(Quaternion[] value)
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{
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int count = value.Length;
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SharpDX.Vector4[] q = new SharpDX.Vector4[count];
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for (int i = 0; i < count; i++)
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{
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q[i] = new SharpDX.Vector4(value[i].X, value[i].Y, value[i].Z, value[i].W);
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}
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nativeEffectVariable.AsVector().Set(q);
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}
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public void SetValue(float value)
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{
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nativeEffectVariable.AsScalar().Set(value);
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}
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public void SetValue(float[] value)
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{
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nativeEffectVariable.AsScalar().Set(value);
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}
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public void SetValue(Vector2 value)
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{
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SharpDX.Vector2 v = new SharpDX.Vector2(value.X, value.Y);
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nativeEffectVariable.AsVector().Set(v);
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}
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public void SetValue(Vector2[] value)
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{
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throw new NotImplementedException();
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}
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public void SetValue(Vector3 value)
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{
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SharpDX.Vector3 v = new SharpDX.Vector3(value.X, value.Y, value.Z);
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nativeEffectVariable.AsVector().Set(v);
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}
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public void SetValue(Vector3[] value)
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{
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throw new NotImplementedException();
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}
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public void SetValue(Vector4 value)
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{
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SharpDX.Vector4 v = new SharpDX.Vector4(value.X, value.Y, value.Z, value.W);
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nativeEffectVariable.AsVector().Set(v);
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}
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public void SetValue(Vector4[] value)
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{
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int count = value.Length;
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SharpDX.Vector4[] q = new SharpDX.Vector4[count];
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for (int i = 0; i < count; i++)
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{
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q[i] = new SharpDX.Vector4(value[i].X, value[i].Y, value[i].Z, value[i].W);
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}
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nativeEffectVariable.AsVector().Set(q);
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}
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public void SetValue(Texture value)
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{
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if (value == null)
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{
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throw new ArgumentNullException("value");
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}
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Texture2D_DX10 tex = value.NativeTexture as Texture2D_DX10;
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GraphicsDeviceWindowsDX10 graphicsDX10 = tex.GraphicsDevice.NativeDevice as GraphicsDeviceWindowsDX10;
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SharpDX.Direct3D10.Device device = graphicsDX10.NativeDevice;
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nativeEffectVariable.AsShaderResource().SetResource(tex.NativeShaderResourceView);
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}
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public string Name
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{
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get
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{
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return nativeEffectVariable.Description.Name;
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}
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}
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#region INativeEffectParameter Member
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public bool GetValueBoolean()
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{
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throw new NotImplementedException();
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}
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public bool[] GetValueBooleanArray(int count)
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{
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throw new NotImplementedException();
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}
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public int GetValueInt32()
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{
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throw new NotImplementedException();
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}
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public int[] GetValueInt32Array(int count)
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{
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throw new NotImplementedException();
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}
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public Matrix GetValueMatrix()
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{
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throw new NotImplementedException();
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}
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public Matrix[] GetValueMatrixArray(int count)
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{
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throw new NotImplementedException();
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}
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public Matrix GetValueMatrixTranspose()
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{
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throw new NotImplementedException();
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}
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public Matrix[] GetValueMatrixTransposeArray(int count)
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{
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throw new NotImplementedException();
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}
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public Quaternion GetValueQuaternion()
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{
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throw new NotImplementedException();
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}
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public Quaternion[] GetValueQuaternionArray(int count)
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{
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throw new NotImplementedException();
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}
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public float GetValueSingle()
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{
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throw new NotImplementedException();
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}
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public float[] GetValueSingleArray(int count)
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{
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throw new NotImplementedException();
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}
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public string GetValueString()
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{
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throw new NotImplementedException();
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}
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public Texture2D GetValueTexture2D()
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{
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throw new NotImplementedException();
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}
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public Texture3D GetValueTexture3D()
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{
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throw new NotImplementedException();
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}
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public TextureCube GetValueTextureCube()
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{
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throw new NotImplementedException();
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}
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public Vector2 GetValueVector2()
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{
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throw new NotImplementedException();
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}
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public Vector2[] GetValueVector2Array(int count)
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{
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throw new NotImplementedException();
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}
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public Vector3 GetValueVector3()
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{
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throw new NotImplementedException();
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}
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public Vector3[] GetValueVector3Array(int count)
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{
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throw new NotImplementedException();
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}
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public Vector4 GetValueVector4()
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{
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throw new NotImplementedException();
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}
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public Vector4[] GetValueVector4Array(int count)
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{
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throw new NotImplementedException();
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}
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#endregion
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#region INativeEffectParameter Member
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public void SetValue(string value)
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{
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throw new NotImplementedException();
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}
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#endregion
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}
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}
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