SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

136 lines
3.6 KiB
C#

using System;
using Windows.ApplicationModel.Core;
using Windows.ApplicationModel.Infrastructure;
using Windows.UI.Core;
using ANX.Framework;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.PlatformSystem.Metro
{
internal class WindowsGameWindow : GameWindow, IViewProvider
{
#region Private Members
private CoreWindow gameWindow;
#endregion // Private Members
internal WindowsGameWindow()
{
//this.gameWindow = new RenderForm("ANX.Framework");
//this.gameWindow.Width = 800;
//this.gameWindow.Height = 480;
//this.gameWindow.MaximizeBox = false;
//this.gameWindow.FormBorderStyle = FormBorderStyle.Fixed3D;
}
public void Initialize(CoreWindow window, CoreApplicationView applicationView)
{
this.gameWindow = window;
}
public void Load(string entryPoint)
{
}
public void Run()
{
System.Diagnostics.Debugger.Break();
}
public void Uninitialize()
{
}
public void Close()
{
if (gameWindow != null)
{
gameWindow.Close();
}
}
public CoreWindow Form
{
get
{
return gameWindow;
}
}
public override IntPtr Handle
{
get
{
return IntPtr.Zero;
}
}
public override bool IsMinimized
{
get
{
//TODO: return gameWindow.WindowState == FormWindowState.Minimized;
return false;
}
}
public override void BeginScreenDeviceChange(bool willBeFullScreen)
{
throw new NotImplementedException();
}
public override void EndScreenDeviceChange(string screenDeviceName, int clientWidth, int clientHeight)
{
throw new NotImplementedException();
}
protected override void SetTitle(string title)
{
//TODO: this.gameWindow.Text = title;
}
public override bool AllowUserResizing
{
get
{
//return gameWindow.FormBorderStyle == FormBorderStyle.Sizable;
return false;
}
set
{
throw new NotSupportedException("AllowUserResizing can not be changed in RenderSystem Metro");
}
}
public override Rectangle ClientBounds
{
get
{
//TODO: cache this to prevent four castings on every access
//TODO: check if double type bounds are really castable to int
return new Rectangle((int)this.gameWindow.Bounds.Left,
(int)this.gameWindow.Bounds.Top,
(int)this.gameWindow.Bounds.Width,
(int)this.gameWindow.Bounds.Height);
}
}
public override string ScreenDeviceName
{
get { throw new NotImplementedException(); }
}
public override DisplayOrientation CurrentOrientation
{
get { throw new NotImplementedException(); }
}
}
}