- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
136 lines
3.6 KiB
C#
136 lines
3.6 KiB
C#
using System;
|
|
using Windows.ApplicationModel.Core;
|
|
using Windows.ApplicationModel.Infrastructure;
|
|
using Windows.UI.Core;
|
|
using ANX.Framework;
|
|
|
|
// This file is part of the ANX.Framework created by the
|
|
// "ANX.Framework developer group" and released under the Ms-PL license.
|
|
// For details see: http://anxframework.codeplex.com/license
|
|
|
|
namespace ANX.PlatformSystem.Metro
|
|
{
|
|
internal class WindowsGameWindow : GameWindow, IViewProvider
|
|
{
|
|
#region Private Members
|
|
private CoreWindow gameWindow;
|
|
|
|
#endregion // Private Members
|
|
|
|
internal WindowsGameWindow()
|
|
{
|
|
//this.gameWindow = new RenderForm("ANX.Framework");
|
|
|
|
//this.gameWindow.Width = 800;
|
|
//this.gameWindow.Height = 480;
|
|
|
|
//this.gameWindow.MaximizeBox = false;
|
|
//this.gameWindow.FormBorderStyle = FormBorderStyle.Fixed3D;
|
|
}
|
|
|
|
public void Initialize(CoreWindow window, CoreApplicationView applicationView)
|
|
{
|
|
this.gameWindow = window;
|
|
}
|
|
|
|
public void Load(string entryPoint)
|
|
{
|
|
|
|
}
|
|
|
|
public void Run()
|
|
{
|
|
System.Diagnostics.Debugger.Break();
|
|
}
|
|
|
|
public void Uninitialize()
|
|
{
|
|
|
|
}
|
|
|
|
public void Close()
|
|
{
|
|
if (gameWindow != null)
|
|
{
|
|
gameWindow.Close();
|
|
}
|
|
}
|
|
|
|
public CoreWindow Form
|
|
{
|
|
get
|
|
{
|
|
return gameWindow;
|
|
}
|
|
}
|
|
|
|
public override IntPtr Handle
|
|
{
|
|
get
|
|
{
|
|
return IntPtr.Zero;
|
|
}
|
|
}
|
|
|
|
public override bool IsMinimized
|
|
{
|
|
get
|
|
{
|
|
//TODO: return gameWindow.WindowState == FormWindowState.Minimized;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
public override void BeginScreenDeviceChange(bool willBeFullScreen)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public override void EndScreenDeviceChange(string screenDeviceName, int clientWidth, int clientHeight)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
protected override void SetTitle(string title)
|
|
{
|
|
//TODO: this.gameWindow.Text = title;
|
|
}
|
|
|
|
public override bool AllowUserResizing
|
|
{
|
|
get
|
|
{
|
|
//return gameWindow.FormBorderStyle == FormBorderStyle.Sizable;
|
|
return false;
|
|
}
|
|
set
|
|
{
|
|
throw new NotSupportedException("AllowUserResizing can not be changed in RenderSystem Metro");
|
|
}
|
|
}
|
|
|
|
public override Rectangle ClientBounds
|
|
{
|
|
get
|
|
{
|
|
//TODO: cache this to prevent four castings on every access
|
|
//TODO: check if double type bounds are really castable to int
|
|
return new Rectangle((int)this.gameWindow.Bounds.Left,
|
|
(int)this.gameWindow.Bounds.Top,
|
|
(int)this.gameWindow.Bounds.Width,
|
|
(int)this.gameWindow.Bounds.Height);
|
|
}
|
|
}
|
|
|
|
public override string ScreenDeviceName
|
|
{
|
|
get { throw new NotImplementedException(); }
|
|
}
|
|
|
|
public override DisplayOrientation CurrentOrientation
|
|
{
|
|
get { throw new NotImplementedException(); }
|
|
}
|
|
}
|
|
}
|