SND\AstrorEnales_cp e3be0183e0 - Fixed that a Dx10 effect can be used with multiple techniques
- Implemented DualTextureEffect 100% and added a Sample for it
- Finished the DualTexture.fx for Dx10 (others are coming soon)
- Some other preparations for built in shaders
2012-09-05 19:50:10 +00:00

46 lines
1012 B
C#

using System;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
public sealed class EffectPass
{
private string name;
private EffectAnnotationCollection annotations;
private Effect parentEffect;
public string Name
{
get
{
return this.name;
}
}
public EffectAnnotationCollection Annotations
{
get
{
return this.annotations;
}
}
internal EffectPass(Effect parentEffect)
{
if (parentEffect == null)
throw new ArgumentNullException("parentEffect");
this.parentEffect = parentEffect;
}
public void Apply()
{
parentEffect.PreBindSetParameters();
parentEffect.NativeEffect.Apply(this.parentEffect.GraphicsDevice);
}
}
}