SND\AstrorEnales_cp 734679616b - Added ILRepack
- Refactored the AddIn-System to allow merged assemblies (for metro, android, etc. later on)
- Added empty PsVita Sound and Media System modules
- Fixed 2 small missing excludes in the build script
- Cleaned the License headers in the shader files
- Some other refactorings
2012-08-25 17:27:45 +00:00

54 lines
1.8 KiB
C#

using System;
using System.Collections;
using System.ComponentModel;
using System.Globalization;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Design
{
#if !WINDOWSMETRO //TODO: search replacement for Win8
public class RayConverter : MathTypeConverter
{
public RayConverter()
{
base.propertyDescriptions = MathTypeConverter.CreateFieldDescriptor<Ray>("Position", "Direction");
supportStringConvert = false;
}
public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value)
{
return base.ConvertFrom(context, culture, value);
}
public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType)
{
if (destinationType == null)
throw new ArgumentNullException("destinationType");
if (value is Ray)
{
Ray instance = (Ray)value;
if (IsTypeInstanceDescriptor(destinationType))
return CreateInstanceDescriptor<Ray>(new object[] { instance.Position, instance.Direction });
}
return base.ConvertTo(context, culture, value, destinationType);
}
public override object CreateInstance(ITypeDescriptorContext context, IDictionary propertyValues)
{
if (propertyValues == null)
throw new ArgumentNullException("propertyValues");
return new Ray((Vector3)propertyValues["Position"], (Vector3)propertyValues["Direction"]);
}
}
#endif
}