- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
514 lines
121 KiB
C#
514 lines
121 KiB
C#
#region Using Statements
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using System;
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using System.IO;
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using ANX.Framework.NonXNA;
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using NUnit.Framework;
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#endregion // Using Statements
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using XNACurve = Microsoft.Xna.Framework.Curve;
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using ANXCurve = ANX.Framework.Curve;
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using XNACurveKey = Microsoft.Xna.Framework.CurveKey;
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using ANXCurveKey = ANX.Framework.CurveKey;
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using XNACurveLoopType = Microsoft.Xna.Framework.CurveLoopType;
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using ANXCurveLoopType = ANX.Framework.CurveLoopType;
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using XNACurveKeyCollection = Microsoft.Xna.Framework.CurveKeyCollection;
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using ANXCurveKeyCollection = ANX.Framework.CurveKeyCollection;
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using XNACurveTangent = Microsoft.Xna.Framework.CurveTangent;
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using ANXCurveTangent = ANX.Framework.CurveTangent;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.TestCenter.Strukturen
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{
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[TestFixture]
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class CurveTest
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{
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#region TestCase
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static object[] inoutsame =
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{
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//new object[] {XNACurveTangent.Flat,ANXCurveTangent.Flat , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
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//new object[] {XNACurveTangent.Linear,ANXCurveTangent.Linear, DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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//new object[] {XNACurveTangent.Smooth,ANXCurveTangent.Smooth, DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveTangent.Flat,ANXCurveTangent.Flat , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f },
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new object[] {XNACurveTangent.Linear,ANXCurveTangent.Linear, 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f},
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new object[] {XNACurveTangent.Smooth,ANXCurveTangent.Smooth, 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f}
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};
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static object[] inoutsameErr =
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{
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new object[] {XNACurveTangent.Linear,ANXCurveTangent.Linear, 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1},
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new object[] {XNACurveTangent.Smooth,ANXCurveTangent.Smooth, 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,10}
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};
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static object[] inoutnotsame =
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{
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// new object[] {XNACurveTangent.Flat,ANXCurveTangent.Flat ,XNACurveTangent.Flat,ANXCurveTangent.Flat , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
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// new object[] {XNACurveTangent.Flat,ANXCurveTangent.Flat ,XNACurveTangent.Linear,ANXCurveTangent.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
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// new object[] {XNACurveTangent.Flat,ANXCurveTangent.Flat ,XNACurveTangent.Smooth,ANXCurveTangent.Smooth , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
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// new object[] {XNACurveTangent.Linear,ANXCurveTangent.Linear,XNACurveTangent.Flat,ANXCurveTangent.Flat , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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// new object[] {XNACurveTangent.Linear,ANXCurveTangent.Linear,XNACurveTangent.Linear,ANXCurveTangent.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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// new object[] {XNACurveTangent.Linear,ANXCurveTangent.Linear,XNACurveTangent.Smooth,ANXCurveTangent.Smooth , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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// new object[] {XNACurveTangent.Smooth,ANXCurveTangent.Smooth,XNACurveTangent.Flat,ANXCurveTangent.Flat , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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// new object[] {XNACurveTangent.Smooth,ANXCurveTangent.Smooth,XNACurveTangent.Linear,ANXCurveTangent.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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// new object[] {XNACurveTangent.Smooth,ANXCurveTangent.Smooth,XNACurveTangent.Smooth,ANXCurveTangent.Smooth , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveTangent.Flat,ANXCurveTangent.Flat ,XNACurveTangent.Flat,ANXCurveTangent.Flat , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f },
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new object[] {XNACurveTangent.Flat,ANXCurveTangent.Flat ,XNACurveTangent.Linear,ANXCurveTangent.Linear , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f },
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new object[] {XNACurveTangent.Flat,ANXCurveTangent.Flat ,XNACurveTangent.Smooth,ANXCurveTangent.Smooth , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f },
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new object[] {XNACurveTangent.Linear,ANXCurveTangent.Linear,XNACurveTangent.Flat,ANXCurveTangent.Flat , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f},
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new object[] {XNACurveTangent.Linear,ANXCurveTangent.Linear,XNACurveTangent.Linear,ANXCurveTangent.Linear , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f},
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new object[] {XNACurveTangent.Linear,ANXCurveTangent.Linear,XNACurveTangent.Smooth,ANXCurveTangent.Smooth , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f},
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new object[] {XNACurveTangent.Smooth,ANXCurveTangent.Smooth,XNACurveTangent.Flat,ANXCurveTangent.Flat ,1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f},
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new object[] {XNACurveTangent.Smooth,ANXCurveTangent.Smooth,XNACurveTangent.Linear,ANXCurveTangent.Linear ,1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f},
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new object[] {XNACurveTangent.Smooth,ANXCurveTangent.Smooth,XNACurveTangent.Smooth,ANXCurveTangent.Smooth ,1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f}
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};
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static object[] Evaluatesamples =
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{
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/* new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Constant , XNACurveLoopType.Constant , ANXCurveLoopType.Constant , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
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new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Cycle , XNACurveLoopType.Constant , ANXCurveLoopType.Cycle , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
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new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Constant , ANXCurveLoopType.CycleOffset , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
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new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Linear , XNACurveLoopType.Constant , ANXCurveLoopType.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
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new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Oscillate , XNACurveLoopType.Constant , ANXCurveLoopType.Oscillate , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
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new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Constant , XNACurveLoopType.Cycle , ANXCurveLoopType.Constant , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
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new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Cycle , XNACurveLoopType.Cycle , ANXCurveLoopType.Cycle , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
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new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Cycle , ANXCurveLoopType.CycleOffset , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
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new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Linear , XNACurveLoopType.Cycle , ANXCurveLoopType.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
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new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Oscillate , XNACurveLoopType.Cycle , ANXCurveLoopType.Oscillate , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
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new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Constant , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Constant , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
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new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Cycle , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Cycle , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
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new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.CycleOffset , XNACurveLoopType.CycleOffset , ANXCurveLoopType.CycleOffset , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
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new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Linear , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
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new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Oscillate , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Oscillate , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
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new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Constant , XNACurveLoopType.Linear , ANXCurveLoopType.Constant , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
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new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Cycle , XNACurveLoopType.Linear , ANXCurveLoopType.Cycle , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
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new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Linear , ANXCurveLoopType.CycleOffset , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
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new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Linear , XNACurveLoopType.Linear , ANXCurveLoopType.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
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new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Oscillate , XNACurveLoopType.Linear , ANXCurveLoopType.Oscillate , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
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new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Constant , XNACurveLoopType.Oscillate , ANXCurveLoopType.Constant , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
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new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Cycle , XNACurveLoopType.Oscillate , ANXCurveLoopType.Cycle , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
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new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Oscillate , ANXCurveLoopType.CycleOffset , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
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new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Linear , XNACurveLoopType.Oscillate , ANXCurveLoopType.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
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new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Oscillate , XNACurveLoopType.Oscillate , ANXCurveLoopType.Oscillate , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
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new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Constant , XNACurveLoopType.Constant , ANXCurveLoopType.Constant , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
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new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Cycle , XNACurveLoopType.Constant , ANXCurveLoopType.Cycle , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
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new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Constant , ANXCurveLoopType.CycleOffset , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
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new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Linear , XNACurveLoopType.Constant , ANXCurveLoopType.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
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new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Oscillate , XNACurveLoopType.Constant , ANXCurveLoopType.Oscillate , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
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new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Constant , XNACurveLoopType.Cycle , ANXCurveLoopType.Constant , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
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new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Cycle , XNACurveLoopType.Cycle , ANXCurveLoopType.Cycle , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
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new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Cycle , ANXCurveLoopType.CycleOffset , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
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new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Linear , XNACurveLoopType.Cycle , ANXCurveLoopType.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
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new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Oscillate , XNACurveLoopType.Cycle , ANXCurveLoopType.Oscillate , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
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new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Constant , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Constant , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
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new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Cycle , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Cycle , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
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new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.CycleOffset , XNACurveLoopType.CycleOffset , ANXCurveLoopType.CycleOffset , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
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new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Linear , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
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new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Oscillate , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Oscillate , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
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new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Constant , XNACurveLoopType.Linear , ANXCurveLoopType.Constant , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
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new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Cycle , XNACurveLoopType.Linear , ANXCurveLoopType.Cycle , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
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new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Linear , ANXCurveLoopType.CycleOffset , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
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new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Linear , XNACurveLoopType.Linear , ANXCurveLoopType.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
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new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Oscillate , XNACurveLoopType.Linear , ANXCurveLoopType.Oscillate , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
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new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Constant , XNACurveLoopType.Oscillate , ANXCurveLoopType.Constant , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
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new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Cycle , XNACurveLoopType.Oscillate , ANXCurveLoopType.Cycle , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
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new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Oscillate , ANXCurveLoopType.CycleOffset , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
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new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Linear , XNACurveLoopType.Oscillate , ANXCurveLoopType.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
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new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Oscillate , XNACurveLoopType.Oscillate , ANXCurveLoopType.Oscillate , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
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new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Constant , XNACurveLoopType.Constant , ANXCurveLoopType.Constant , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Cycle , XNACurveLoopType.Constant , ANXCurveLoopType.Cycle , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Constant , ANXCurveLoopType.CycleOffset , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Linear , XNACurveLoopType.Constant , ANXCurveLoopType.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Oscillate , XNACurveLoopType.Constant , ANXCurveLoopType.Oscillate , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Constant , XNACurveLoopType.Cycle , ANXCurveLoopType.Constant , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Cycle , XNACurveLoopType.Cycle , ANXCurveLoopType.Cycle , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Cycle , ANXCurveLoopType.CycleOffset , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Linear , XNACurveLoopType.Cycle , ANXCurveLoopType.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Oscillate , XNACurveLoopType.Cycle , ANXCurveLoopType.Oscillate , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Constant , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Constant , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Cycle , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Cycle , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.CycleOffset , XNACurveLoopType.CycleOffset , ANXCurveLoopType.CycleOffset , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Linear , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Oscillate , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Oscillate , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Constant , XNACurveLoopType.Linear , ANXCurveLoopType.Constant , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Cycle , XNACurveLoopType.Linear , ANXCurveLoopType.Cycle , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Linear , ANXCurveLoopType.CycleOffset , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Linear , XNACurveLoopType.Linear , ANXCurveLoopType.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Oscillate , XNACurveLoopType.Linear , ANXCurveLoopType.Oscillate , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Constant , XNACurveLoopType.Oscillate , ANXCurveLoopType.Constant , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Cycle , XNACurveLoopType.Oscillate , ANXCurveLoopType.Cycle , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Oscillate , ANXCurveLoopType.CycleOffset , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Linear , XNACurveLoopType.Oscillate , ANXCurveLoopType.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Oscillate , XNACurveLoopType.Oscillate , ANXCurveLoopType.Oscillate , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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*/ new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Constant , XNACurveLoopType.Constant , ANXCurveLoopType.Constant , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
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new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Cycle , XNACurveLoopType.Constant , ANXCurveLoopType.Cycle , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
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new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Constant , ANXCurveLoopType.CycleOffset , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
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new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Linear , XNACurveLoopType.Constant , ANXCurveLoopType.Linear , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
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new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Oscillate , XNACurveLoopType.Constant , ANXCurveLoopType.Oscillate , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
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new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Constant , XNACurveLoopType.Cycle , ANXCurveLoopType.Constant , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
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new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Cycle , XNACurveLoopType.Cycle , ANXCurveLoopType.Cycle , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
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new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Cycle , ANXCurveLoopType.CycleOffset , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
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new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Linear , XNACurveLoopType.Cycle , ANXCurveLoopType.Linear , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
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new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Oscillate , XNACurveLoopType.Cycle , ANXCurveLoopType.Oscillate , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
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new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Constant , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Constant , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
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new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Cycle , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Cycle , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
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new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.CycleOffset , XNACurveLoopType.CycleOffset , ANXCurveLoopType.CycleOffset , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
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new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Linear , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Linear , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
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new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Oscillate , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Oscillate , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
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new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Constant , XNACurveLoopType.Linear , ANXCurveLoopType.Constant , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
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new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Cycle , XNACurveLoopType.Linear , ANXCurveLoopType.Cycle , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
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new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Linear , ANXCurveLoopType.CycleOffset , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
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new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Linear , XNACurveLoopType.Linear , ANXCurveLoopType.Linear , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
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new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Oscillate , XNACurveLoopType.Linear , ANXCurveLoopType.Oscillate , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
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new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Constant , XNACurveLoopType.Oscillate , ANXCurveLoopType.Constant , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
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new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Cycle , XNACurveLoopType.Oscillate , ANXCurveLoopType.Cycle , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
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new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Oscillate , ANXCurveLoopType.CycleOffset , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
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new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Linear , XNACurveLoopType.Oscillate , ANXCurveLoopType.Linear , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
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new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Oscillate , XNACurveLoopType.Oscillate , ANXCurveLoopType.Oscillate , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
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new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Constant , XNACurveLoopType.Constant , ANXCurveLoopType.Constant , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
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new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Cycle , XNACurveLoopType.Constant , ANXCurveLoopType.Cycle , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
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new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Constant , ANXCurveLoopType.CycleOffset , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
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new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Linear , XNACurveLoopType.Constant , ANXCurveLoopType.Linear , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
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new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Oscillate , XNACurveLoopType.Constant , ANXCurveLoopType.Oscillate , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
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new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Constant , XNACurveLoopType.Cycle , ANXCurveLoopType.Constant , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
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new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Cycle , XNACurveLoopType.Cycle , ANXCurveLoopType.Cycle , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
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new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Cycle , ANXCurveLoopType.CycleOffset , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
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new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Linear , XNACurveLoopType.Cycle , ANXCurveLoopType.Linear , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
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new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Oscillate , XNACurveLoopType.Cycle , ANXCurveLoopType.Oscillate , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
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new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Constant , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Constant , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
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new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Cycle , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Cycle , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
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new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.CycleOffset , XNACurveLoopType.CycleOffset , ANXCurveLoopType.CycleOffset , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
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|
new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Linear , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Linear , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
|
|
new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Oscillate , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Oscillate , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
|
|
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Constant , XNACurveLoopType.Linear , ANXCurveLoopType.Constant , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
|
|
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Cycle , XNACurveLoopType.Linear , ANXCurveLoopType.Cycle , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
|
|
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Linear , ANXCurveLoopType.CycleOffset , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
|
|
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Linear , XNACurveLoopType.Linear , ANXCurveLoopType.Linear , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
|
|
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Oscillate , XNACurveLoopType.Linear , ANXCurveLoopType.Oscillate , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
|
|
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Constant , XNACurveLoopType.Oscillate , ANXCurveLoopType.Constant , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
|
|
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Cycle , XNACurveLoopType.Oscillate , ANXCurveLoopType.Cycle , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
|
|
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Oscillate , ANXCurveLoopType.CycleOffset , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
|
|
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Linear , XNACurveLoopType.Oscillate , ANXCurveLoopType.Linear , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
|
|
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Oscillate , XNACurveLoopType.Oscillate , ANXCurveLoopType.Oscillate , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
|
|
new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Constant , XNACurveLoopType.Constant , ANXCurveLoopType.Constant , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
|
new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Cycle , XNACurveLoopType.Constant , ANXCurveLoopType.Cycle , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
|
new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Constant , ANXCurveLoopType.CycleOffset , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
|
new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Linear , XNACurveLoopType.Constant , ANXCurveLoopType.Linear , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
|
new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Oscillate , XNACurveLoopType.Constant , ANXCurveLoopType.Oscillate , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
|
new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Constant , XNACurveLoopType.Cycle , ANXCurveLoopType.Constant , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
|
new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Cycle , XNACurveLoopType.Cycle , ANXCurveLoopType.Cycle , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
|
new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Cycle , ANXCurveLoopType.CycleOffset , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
|
new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Linear , XNACurveLoopType.Cycle , ANXCurveLoopType.Linear , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
|
new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Oscillate , XNACurveLoopType.Cycle , ANXCurveLoopType.Oscillate , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
|
new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Constant , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Constant , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
|
new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Cycle , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Cycle , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
|
new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.CycleOffset , XNACurveLoopType.CycleOffset , ANXCurveLoopType.CycleOffset , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
|
new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Linear , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Linear , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
|
new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Oscillate , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Oscillate , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
|
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Constant , XNACurveLoopType.Linear , ANXCurveLoopType.Constant , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
|
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Cycle , XNACurveLoopType.Linear , ANXCurveLoopType.Cycle , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
|
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Linear , ANXCurveLoopType.CycleOffset , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
|
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Linear , XNACurveLoopType.Linear , ANXCurveLoopType.Linear , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
|
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Oscillate , XNACurveLoopType.Linear , ANXCurveLoopType.Oscillate , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
|
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Constant , XNACurveLoopType.Oscillate , ANXCurveLoopType.Constant , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
|
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Cycle , XNACurveLoopType.Oscillate , ANXCurveLoopType.Cycle , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
|
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Oscillate , ANXCurveLoopType.CycleOffset , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
|
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Linear , XNACurveLoopType.Oscillate , ANXCurveLoopType.Linear , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
|
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Oscillate , XNACurveLoopType.Oscillate , ANXCurveLoopType.Oscillate , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
|
|
|
};
|
|
|
|
#endregion
|
|
|
|
[TestCaseSource("inoutsame")]
|
|
public void Curve(XNACurveTangent xnainout, ANXCurveTangent anxinout, float f1, float f2, float f3, float f4, float f5, float f6, float f7, float f8, float f9, float f10, float f11, float f12, float f13, float f14, float f15, float f16)
|
|
{
|
|
XNACurve xna = new XNACurve();
|
|
ANXCurve anx = new ANXCurve();
|
|
|
|
xna.Keys.Add(new XNACurveKey(f1, f2));
|
|
xna.Keys.Add(new XNACurveKey(f3, f4));
|
|
xna.Keys.Add(new XNACurveKey(f5, f6));
|
|
xna.Keys.Add(new XNACurveKey(f7, f8));
|
|
xna.Keys.Add(new XNACurveKey(f9, f10));
|
|
xna.Keys.Add(new XNACurveKey(f11, f12));
|
|
xna.Keys.Add(new XNACurveKey(f13, f14));
|
|
xna.Keys.Add(new XNACurveKey(f15, f16));
|
|
|
|
anx.Keys.Add(new ANXCurveKey(f1, f2));
|
|
anx.Keys.Add(new ANXCurveKey(f3, f4));
|
|
anx.Keys.Add(new ANXCurveKey(f5, f6));
|
|
anx.Keys.Add(new ANXCurveKey(f7, f8));
|
|
anx.Keys.Add(new ANXCurveKey(f9, f10));
|
|
anx.Keys.Add(new ANXCurveKey(f11, f12));
|
|
anx.Keys.Add(new ANXCurveKey(f13, f14));
|
|
anx.Keys.Add(new ANXCurveKey(f15, f16));
|
|
|
|
AssertHelper.ConvertEquals(xna, anx, "Curve");
|
|
}
|
|
|
|
[TestCaseSource("inoutsame")]
|
|
public void Clone(XNACurveTangent xnainout, ANXCurveTangent anxinout, float f1, float f2, float f3, float f4, float f5, float f6, float f7, float f8, float f9, float f10, float f11, float f12, float f13, float f14, float f15, float f16)
|
|
{
|
|
XNACurve xna = new XNACurve();
|
|
ANXCurve anx = new ANXCurve();
|
|
|
|
xna.Keys.Add(new XNACurveKey(f1, f2));
|
|
xna.Keys.Add(new XNACurveKey(f3, f4));
|
|
xna.Keys.Add(new XNACurveKey(f5, f6));
|
|
xna.Keys.Add(new XNACurveKey(f7, f8));
|
|
xna.Keys.Add(new XNACurveKey(f9, f10));
|
|
xna.Keys.Add(new XNACurveKey(f11, f12));
|
|
xna.Keys.Add(new XNACurveKey(f13, f14));
|
|
xna.Keys.Add(new XNACurveKey(f15, f16));
|
|
|
|
anx.Keys.Add(new ANXCurveKey(f1, f2));
|
|
anx.Keys.Add(new ANXCurveKey(f3, f4));
|
|
anx.Keys.Add(new ANXCurveKey(f5, f6));
|
|
anx.Keys.Add(new ANXCurveKey(f7, f8));
|
|
anx.Keys.Add(new ANXCurveKey(f9, f10));
|
|
anx.Keys.Add(new ANXCurveKey(f11, f12));
|
|
anx.Keys.Add(new ANXCurveKey(f13, f14));
|
|
anx.Keys.Add(new ANXCurveKey(f15, f16));
|
|
|
|
XNACurve xna2 = xna.Clone();
|
|
ANXCurve anx2 = anx.Clone();
|
|
|
|
AssertHelper.ConvertEquals(xna, xna2, anx, anx2, "Clone");
|
|
|
|
}
|
|
|
|
[TestCaseSource("inoutsame")]
|
|
public void ComputeTangents(XNACurveTangent xnainout, ANXCurveTangent anxinout, float f1, float f2, float f3, float f4, float f5, float f6, float f7, float f8, float f9, float f10, float f11, float f12, float f13, float f14, float f15, float f16)
|
|
{
|
|
XNACurve xna = new XNACurve();
|
|
ANXCurve anx = new ANXCurve();
|
|
|
|
xna.Keys.Add(new XNACurveKey(f1, f2));
|
|
xna.Keys.Add(new XNACurveKey(f3, f4));
|
|
xna.Keys.Add(new XNACurveKey(f5, f6));
|
|
xna.Keys.Add(new XNACurveKey(f7, f8));
|
|
xna.Keys.Add(new XNACurveKey(f9, f10));
|
|
xna.Keys.Add(new XNACurveKey(f11, f12));
|
|
xna.Keys.Add(new XNACurveKey(f13, f14));
|
|
xna.Keys.Add(new XNACurveKey(f15, f16));
|
|
|
|
anx.Keys.Add(new ANXCurveKey(f1, f2));
|
|
anx.Keys.Add(new ANXCurveKey(f3, f4));
|
|
anx.Keys.Add(new ANXCurveKey(f5, f6));
|
|
anx.Keys.Add(new ANXCurveKey(f7, f8));
|
|
anx.Keys.Add(new ANXCurveKey(f9, f10));
|
|
anx.Keys.Add(new ANXCurveKey(f11, f12));
|
|
anx.Keys.Add(new ANXCurveKey(f13, f14));
|
|
anx.Keys.Add(new ANXCurveKey(f15, f16));
|
|
|
|
xna.ComputeTangents(xnainout);
|
|
anx.ComputeTangents(anxinout);
|
|
|
|
AssertHelper.ConvertEquals(xna, anx, "ComputeTangents");
|
|
}
|
|
|
|
[TestCaseSource("inoutsameErr")]
|
|
public void ComputeTangent(XNACurveTangent xnainout, ANXCurveTangent anxinout, float f1, float f2, float f3, float f4, float f5, float f6, float f7, float f8, float f9, float f10, float f11, float f12, float f13, float f14, float f15, float f16,int pos)
|
|
{
|
|
XNACurve xna = new XNACurve();
|
|
ANXCurve anx = new ANXCurve();
|
|
|
|
xna.Keys.Add(new XNACurveKey(f1, f2));
|
|
xna.Keys.Add(new XNACurveKey(f3, f4));
|
|
xna.Keys.Add(new XNACurveKey(f5, f6));
|
|
xna.Keys.Add(new XNACurveKey(f7, f8));
|
|
xna.Keys.Add(new XNACurveKey(f9, f10));
|
|
xna.Keys.Add(new XNACurveKey(f11, f12));
|
|
xna.Keys.Add(new XNACurveKey(f13, f14));
|
|
xna.Keys.Add(new XNACurveKey(f15, f16));
|
|
|
|
anx.Keys.Add(new ANXCurveKey(f1, f2));
|
|
anx.Keys.Add(new ANXCurveKey(f3, f4));
|
|
anx.Keys.Add(new ANXCurveKey(f5, f6));
|
|
anx.Keys.Add(new ANXCurveKey(f7, f8));
|
|
anx.Keys.Add(new ANXCurveKey(f9, f10));
|
|
anx.Keys.Add(new ANXCurveKey(f11, f12));
|
|
anx.Keys.Add(new ANXCurveKey(f13, f14));
|
|
anx.Keys.Add(new ANXCurveKey(f15, f16));
|
|
|
|
xna.ComputeTangents(xnainout);
|
|
anx.ComputeTangents(anxinout);
|
|
|
|
AssertHelper.ConvertEquals(Assert.Throws<ArgumentOutOfRangeException>(delegate { xna.ComputeTangent(pos, xnainout); }), Assert.Throws<ArgumentOutOfRangeException>(delegate { anx.ComputeTangent(pos, anxinout); }), "ComputeTangentE");
|
|
}
|
|
[TestCaseSource("inoutsameErr")]
|
|
public void ComputeTangent2(XNACurveTangent xnainout, ANXCurveTangent anxinout, float f1, float f2, float f3, float f4, float f5, float f6, float f7, float f8, float f9, float f10, float f11, float f12, float f13, float f14, float f15, float f16, int pos)
|
|
{
|
|
XNACurve xna = new XNACurve();
|
|
ANXCurve anx = new ANXCurve();
|
|
|
|
xna.Keys.Add(new XNACurveKey(f1, f2));
|
|
xna.Keys.Add(new XNACurveKey(f3, f4));
|
|
xna.Keys.Add(new XNACurveKey(f5, f6));
|
|
xna.Keys.Add(new XNACurveKey(f7, f8));
|
|
xna.Keys.Add(new XNACurveKey(f9, f10));
|
|
xna.Keys.Add(new XNACurveKey(f11, f12));
|
|
xna.Keys.Add(new XNACurveKey(f13, f14));
|
|
xna.Keys.Add(new XNACurveKey(f15, f16));
|
|
|
|
anx.Keys.Add(new ANXCurveKey(f1, f2));
|
|
anx.Keys.Add(new ANXCurveKey(f3, f4));
|
|
anx.Keys.Add(new ANXCurveKey(f5, f6));
|
|
anx.Keys.Add(new ANXCurveKey(f7, f8));
|
|
anx.Keys.Add(new ANXCurveKey(f9, f10));
|
|
anx.Keys.Add(new ANXCurveKey(f11, f12));
|
|
anx.Keys.Add(new ANXCurveKey(f13, f14));
|
|
anx.Keys.Add(new ANXCurveKey(f15, f16));
|
|
|
|
xna.ComputeTangents(xnainout);
|
|
anx.ComputeTangents(anxinout);
|
|
|
|
AssertHelper.ConvertEquals(Assert.Throws<ArgumentOutOfRangeException>(delegate { xna.ComputeTangent(pos, xnainout, xnainout); }), Assert.Throws<ArgumentOutOfRangeException>(delegate { anx.ComputeTangent(pos, anxinout, anxinout); }), "ComputeTangentE2");
|
|
}
|
|
|
|
[TestCaseSource("inoutnotsame")]
|
|
public void ComputeTangents(XNACurveTangent xnain, ANXCurveTangent anxin, XNACurveTangent xnaout, ANXCurveTangent anxout, float f1, float f2, float f3, float f4, float f5, float f6, float f7, float f8, float f9, float f10, float f11, float f12, float f13, float f14, float f15, float f16)
|
|
{
|
|
XNACurve xna = new XNACurve();
|
|
ANXCurve anx = new ANXCurve();
|
|
|
|
xna.Keys.Add(new XNACurveKey(f1, f2));
|
|
xna.Keys.Add(new XNACurveKey(f3, f4));
|
|
xna.Keys.Add(new XNACurveKey(f5, f6));
|
|
xna.Keys.Add(new XNACurveKey(f7, f8));
|
|
xna.Keys.Add(new XNACurveKey(f9, f10));
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xna.Keys.Add(new XNACurveKey(f11, f12));
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xna.Keys.Add(new XNACurveKey(f13, f14));
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xna.Keys.Add(new XNACurveKey(f15, f16));
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anx.Keys.Add(new ANXCurveKey(f1, f2));
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anx.Keys.Add(new ANXCurveKey(f3, f4));
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anx.Keys.Add(new ANXCurveKey(f5, f6));
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anx.Keys.Add(new ANXCurveKey(f7, f8));
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anx.Keys.Add(new ANXCurveKey(f9, f10));
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anx.Keys.Add(new ANXCurveKey(f11, f12));
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anx.Keys.Add(new ANXCurveKey(f13, f14));
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anx.Keys.Add(new ANXCurveKey(f15, f16));
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|
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xna.ComputeTangents(xnain,xnaout);
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anx.ComputeTangents(anxin,anxout);
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AssertHelper.ConvertEquals(xna, anx, "ComputeTangents2");
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}
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|
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[TestCaseSource("Evaluatesamples")]
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public void EvaluateFlat(XNACurveLoopType xnapre, XNACurveLoopType xnapost, ANXCurveLoopType anxpre, ANXCurveLoopType anxpost, float f1, float f2, float f3, float f4, float f5, float f6, float f7, float f8, float f9, float f10, float f11, float f12, float f13, float f14, float f15, float f16, float pos)
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{
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XNACurve xna = new XNACurve();
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xna.PreLoop = xnapre;
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xna.PostLoop = xnapost;
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|
|
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ANXCurve anx = new ANXCurve();
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anx.PreLoop = anxpre;
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anx.PostLoop = anxpost;
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|
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xna.ComputeTangents(XNACurveTangent.Flat);
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anx.ComputeTangents(ANXCurveTangent.Flat);
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|
|
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xna.Keys.Add(new XNACurveKey(f1, f2));
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xna.Keys.Add(new XNACurveKey(f3, f4));
|
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xna.Keys.Add(new XNACurveKey(f5, f6));
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|
xna.Keys.Add(new XNACurveKey(f7, f8));
|
|
xna.Keys.Add(new XNACurveKey(f9, f10));
|
|
xna.Keys.Add(new XNACurveKey(f11, f12));
|
|
xna.Keys.Add(new XNACurveKey(f13, f14));
|
|
xna.Keys.Add(new XNACurveKey(f15, f16));
|
|
|
|
anx.Keys.Add(new ANXCurveKey(f1, f2));
|
|
anx.Keys.Add(new ANXCurveKey(f3, f4));
|
|
anx.Keys.Add(new ANXCurveKey(f5, f6));
|
|
anx.Keys.Add(new ANXCurveKey(f7, f8));
|
|
anx.Keys.Add(new ANXCurveKey(f9, f10));
|
|
anx.Keys.Add(new ANXCurveKey(f11, f12));
|
|
anx.Keys.Add(new ANXCurveKey(f13, f14));
|
|
anx.Keys.Add(new ANXCurveKey(f15, f16));
|
|
|
|
AssertHelper.ConvertEquals(xna.Evaluate(pos), anx.Evaluate(pos), "Evaluate");
|
|
}
|
|
|
|
[TestCaseSource("Evaluatesamples")]
|
|
public void EvaluateLinear(XNACurveLoopType xnapre, XNACurveLoopType xnapost, ANXCurveLoopType anxpre, ANXCurveLoopType anxpost, float f1, float f2, float f3, float f4, float f5, float f6, float f7, float f8, float f9, float f10, float f11, float f12, float f13, float f14, float f15, float f16, float pos)
|
|
{
|
|
XNACurve xna = new XNACurve();
|
|
xna.PreLoop = xnapre;
|
|
xna.PostLoop = xnapost;
|
|
|
|
ANXCurve anx = new ANXCurve();
|
|
anx.PreLoop = anxpre;
|
|
anx.PostLoop = anxpost;
|
|
|
|
xna.ComputeTangents(XNACurveTangent.Linear);
|
|
anx.ComputeTangents(ANXCurveTangent.Linear);
|
|
|
|
xna.Keys.Add(new XNACurveKey(f1, f2));
|
|
xna.Keys.Add(new XNACurveKey(f3, f4));
|
|
xna.Keys.Add(new XNACurveKey(f5, f6));
|
|
xna.Keys.Add(new XNACurveKey(f7, f8));
|
|
xna.Keys.Add(new XNACurveKey(f9, f10));
|
|
xna.Keys.Add(new XNACurveKey(f11, f12));
|
|
xna.Keys.Add(new XNACurveKey(f13, f14));
|
|
xna.Keys.Add(new XNACurveKey(f15, f16));
|
|
|
|
anx.Keys.Add(new ANXCurveKey(f1, f2));
|
|
anx.Keys.Add(new ANXCurveKey(f3, f4));
|
|
anx.Keys.Add(new ANXCurveKey(f5, f6));
|
|
anx.Keys.Add(new ANXCurveKey(f7, f8));
|
|
anx.Keys.Add(new ANXCurveKey(f9, f10));
|
|
anx.Keys.Add(new ANXCurveKey(f11, f12));
|
|
anx.Keys.Add(new ANXCurveKey(f13, f14));
|
|
anx.Keys.Add(new ANXCurveKey(f15, f16));
|
|
|
|
AssertHelper.ConvertEquals(xna.Evaluate(pos), anx.Evaluate(pos), "Evaluate");
|
|
}
|
|
|
|
[TestCaseSource("Evaluatesamples")]
|
|
public void EvaluateSmooth(XNACurveLoopType xnapre, XNACurveLoopType xnapost, ANXCurveLoopType anxpre, ANXCurveLoopType anxpost, float f1, float f2, float f3, float f4, float f5, float f6, float f7, float f8, float f9, float f10, float f11, float f12, float f13, float f14, float f15, float f16, float pos)
|
|
{
|
|
XNACurve xna = new XNACurve();
|
|
xna.PreLoop = xnapre;
|
|
xna.PostLoop = xnapost;
|
|
|
|
ANXCurve anx = new ANXCurve();
|
|
anx.PreLoop = anxpre;
|
|
anx.PostLoop = anxpost;
|
|
|
|
xna.ComputeTangents(XNACurveTangent.Smooth);
|
|
anx.ComputeTangents(ANXCurveTangent.Smooth);
|
|
|
|
xna.Keys.Add(new XNACurveKey(f1, f2));
|
|
xna.Keys.Add(new XNACurveKey(f3, f4));
|
|
xna.Keys.Add(new XNACurveKey(f5, f6));
|
|
xna.Keys.Add(new XNACurveKey(f7, f8));
|
|
xna.Keys.Add(new XNACurveKey(f9, f10));
|
|
xna.Keys.Add(new XNACurveKey(f11, f12));
|
|
xna.Keys.Add(new XNACurveKey(f13, f14));
|
|
xna.Keys.Add(new XNACurveKey(f15, f16));
|
|
|
|
anx.Keys.Add(new ANXCurveKey(f1, f2));
|
|
anx.Keys.Add(new ANXCurveKey(f3, f4));
|
|
anx.Keys.Add(new ANXCurveKey(f5, f6));
|
|
anx.Keys.Add(new ANXCurveKey(f7, f8));
|
|
anx.Keys.Add(new ANXCurveKey(f9, f10));
|
|
anx.Keys.Add(new ANXCurveKey(f11, f12));
|
|
anx.Keys.Add(new ANXCurveKey(f13, f14));
|
|
anx.Keys.Add(new ANXCurveKey(f15, f16));
|
|
|
|
AssertHelper.ConvertEquals(xna.Evaluate(pos), anx.Evaluate(pos), "Evaluate");
|
|
}
|
|
|
|
}
|
|
}
|