- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
102 lines
2.1 KiB
C#
102 lines
2.1 KiB
C#
#region Using Statements
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using System;
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using ANX.Framework.Graphics;
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#endregion // Using Statements
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.NonXNA
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{
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public interface INativeEffectParameter
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{
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string Name { get; }
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#region GetValue
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bool GetValueBoolean();
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bool[] GetValueBooleanArray(int count);
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int GetValueInt32();
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int[] GetValueInt32Array(int count);
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Matrix GetValueMatrix();
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Matrix[] GetValueMatrixArray(int count);
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Matrix GetValueMatrixTranspose();
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Matrix[] GetValueMatrixTransposeArray(int count);
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Quaternion GetValueQuaternion();
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Quaternion[] GetValueQuaternionArray(int count);
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float GetValueSingle();
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float[] GetValueSingleArray(int count);
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string GetValueString();
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Texture2D GetValueTexture2D();
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Texture3D GetValueTexture3D();
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TextureCube GetValueTextureCube();
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Vector2 GetValueVector2();
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Vector2[] GetValueVector2Array(int count);
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Vector3 GetValueVector3();
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Vector3[] GetValueVector3Array(int count);
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Vector4 GetValueVector4();
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Vector4[] GetValueVector4Array(int count);
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#endregion
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#region SetValue
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void SetValue(bool value);
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void SetValue(bool[] value);
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void SetValue(int value);
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void SetValue(int[] value);
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void SetValue(Matrix value, bool transpose);
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void SetValue(Matrix[] value, bool transpose);
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void SetValue(Quaternion value);
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void SetValue(Quaternion[] value);
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void SetValue(float value);
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void SetValue(float[] value);
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void SetValue(Vector2 value);
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void SetValue(Vector2[] value);
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void SetValue(Vector3 value);
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void SetValue(Vector3[] value);
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void SetValue(Vector4 value);
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void SetValue(Vector4[] value);
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void SetValue(string value);
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void SetValue(Texture value);
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#endregion
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}
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}
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