anx.framework/StockEffects/StockEffects.contentproj
2011-10-31 05:36:24 +00:00

73 lines
3.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
<PropertyGroup>
<ProjectGuid>{B250043B-C41D-4E56-A477-0664D2E47054}</ProjectGuid>
<ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
<OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
</PropertyGroup>
<PropertyGroup>
<RootNamespace>StockEffects</RootNamespace>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
</ItemGroup>
<ItemGroup>
<Compile Include="AlphaTestEffect.fx">
<Name>AlphaTestEffect</Name>
<Importer>EffectImporter</Importer>
<Processor>EffectProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="BasicEffect.fx">
<Name>BasicEffect</Name>
<Importer>EffectImporter</Importer>
<Processor>EffectProcessor</Processor>
</Compile>
<Compile Include="DualTextureEffect.fx">
<Name>DualTextureEffect</Name>
<Importer>EffectImporter</Importer>
<Processor>EffectProcessor</Processor>
</Compile>
<Compile Include="EnvironmentMapEffect.fx">
<Name>EnvironmentMapEffect</Name>
<Importer>EffectImporter</Importer>
<Processor>EffectProcessor</Processor>
</Compile>
<Compile Include="SkinnedEffect.fx">
<Name>SkinnedEffect</Name>
<Importer>EffectImporter</Importer>
<Processor>EffectProcessor</Processor>
</Compile>
<Compile Include="SpriteEffect.fx">
<Name>SpriteEffect</Name>
<Importer>EffectImporter</Importer>
<Processor>EffectProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\ANX.Framework.ContentPipeline\ANX.Framework.ContentPipeline.csproj">
<Project>{ECBF60CB-1CF0-4F92-8963-E73115B04B43}</Project>
<Name>ANX.Framework.ContentPipeline</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>