133 lines
5.9 KiB
C#
133 lines
5.9 KiB
C#
#region Using Statements
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.ComponentModel;
|
|
using Microsoft.Xna.Framework;
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
using Microsoft.Xna.Framework.Content.Pipeline;
|
|
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
|
|
using Microsoft.Xna.Framework.Content.Pipeline.Processors;
|
|
|
|
#endregion // Using Statements
|
|
|
|
#region License
|
|
|
|
//
|
|
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
|
|
//
|
|
// This file is released under the Ms-PL license.
|
|
//
|
|
//
|
|
//
|
|
// Microsoft Public License (Ms-PL)
|
|
//
|
|
// This license governs use of the accompanying software. If you use the software, you accept this license.
|
|
// If you do not accept the license, do not use the software.
|
|
//
|
|
// 1.Definitions
|
|
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
|
|
// here as under U.S. copyright law.
|
|
// A "contribution" is the original software, or any additions or changes to the software.
|
|
// A "contributor" is any person that distributes its contribution under this license.
|
|
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
|
|
//
|
|
// 2.Grant of Rights
|
|
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
|
|
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
|
|
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
|
|
// or any derivative works that you create.
|
|
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
|
|
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
|
|
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
|
|
// in the software or derivative works of the contribution in the software.
|
|
//
|
|
// 3.Conditions and Limitations
|
|
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
|
|
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
|
|
// patent license from such contributor to the software ends automatically.
|
|
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
|
|
// notices that are present in the software.
|
|
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
|
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
|
|
// object code form, you may only do so under a license that complies with this license.
|
|
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
|
|
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
|
|
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
|
|
// particular purpose and non-infringement.
|
|
|
|
#endregion // License
|
|
|
|
using TInput = Microsoft.Xna.Framework.Content.Pipeline.Graphics.EffectContent;
|
|
using TOutput = Microsoft.Xna.Framework.Content.Pipeline.Processors.CompiledEffectContent;
|
|
|
|
namespace ANX.Framework.ContentPipeline
|
|
{
|
|
[ContentProcessor(DisplayName = "Effect - ANX Framework")]
|
|
public class AnxEffectProcessor : ContentProcessor<TInput, TOutput>
|
|
{
|
|
Microsoft.Xna.Framework.Content.Pipeline.Processors.EffectProcessor processor;
|
|
private EffectProcessorOutputFormat outputFormat;
|
|
|
|
public AnxEffectProcessor()
|
|
{
|
|
processor = new Microsoft.Xna.Framework.Content.Pipeline.Processors.EffectProcessor();
|
|
processor.DebugMode = EffectProcessorDebugMode.Auto;
|
|
}
|
|
|
|
public override TOutput Process(TInput input, ContentProcessorContext context)
|
|
{
|
|
switch (this.outputFormat)
|
|
{
|
|
case EffectProcessorOutputFormat.XNA_BYTE_CODE:
|
|
return processor.Process(input, context);
|
|
case EffectProcessorOutputFormat.DX10_HLSL:
|
|
DX10_EffectProcessor dx10EffectProcessor = new DX10_EffectProcessor();
|
|
return dx10EffectProcessor.Process(input, context);
|
|
case EffectProcessorOutputFormat.OPEN_GL3_GLSL:
|
|
GL3_EffectProcessor gl3EffectProcessor = new GL3_EffectProcessor();
|
|
return gl3EffectProcessor.Process(input, context);
|
|
default:
|
|
throw new NotSupportedException("Currently it is not possible to create effect with format '" + outputFormat.ToString() + "'");
|
|
}
|
|
}
|
|
|
|
[DefaultValue(EffectProcessorOutputFormat.XNA_BYTE_CODE)]
|
|
public EffectProcessorOutputFormat OutputFormat
|
|
{
|
|
get
|
|
{
|
|
return this.outputFormat;
|
|
}
|
|
set
|
|
{
|
|
this.outputFormat = value;
|
|
}
|
|
}
|
|
|
|
[DefaultValue(EffectProcessorDebugMode.Auto)]
|
|
public EffectProcessorDebugMode DebugMode
|
|
{
|
|
get
|
|
{
|
|
return processor.DebugMode;
|
|
}
|
|
set
|
|
{
|
|
processor.DebugMode = value;
|
|
}
|
|
}
|
|
|
|
public string Defines
|
|
{
|
|
get
|
|
{
|
|
return processor.Defines;
|
|
}
|
|
set
|
|
{
|
|
processor.Defines = value;
|
|
}
|
|
}
|
|
}
|
|
} |