SND\AstrorEnales_cp d17743ef3a - Some smaller Refactorings in Metro systems
- Added a bunch of Basic TypeWriters to the ContentPipeline
2012-08-14 13:07:24 +00:00

235 lines
5.3 KiB
C#

using ANX.Framework.Graphics;
using ANX.Framework.NonXNA;
using Dx11 = SharpDX.Direct3D11;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.RenderSystem.Windows.Metro
{
public class DepthStencilState_Metro : BaseStateObject, INativeDepthStencilState
{
#region Private
private Dx11.DepthStencilStateDescription description;
private Dx11.DepthStencilState nativeDepthStencilState;
private int referenceStencil;
#endregion
#region Public
public StencilOperation CounterClockwiseStencilDepthBufferFail
{
set
{
Dx11.StencilOperation operation = FormatConverter.Translate(value);
SetValueIfDifferentAndMarkDirty(
ref description.BackFace.DepthFailOperation, ref operation);
}
}
public StencilOperation CounterClockwiseStencilFail
{
set
{
Dx11.StencilOperation operation = FormatConverter.Translate(value);
SetValueIfDifferentAndMarkDirty(
ref description.BackFace.FailOperation, ref operation);
}
}
public CompareFunction CounterClockwiseStencilFunction
{
set
{
Dx11.Comparison comparison = FormatConverter.Translate(value);
SetValueIfDifferentAndMarkDirty(
ref description.BackFace.Comparison, ref comparison);
}
}
public StencilOperation CounterClockwiseStencilPass
{
set
{
Dx11.StencilOperation operation = FormatConverter.Translate(value);
SetValueIfDifferentAndMarkDirty(
ref description.BackFace.PassOperation, ref operation);
}
}
public bool DepthBufferEnable
{
set
{
if (description.IsDepthEnabled != value)
{
description.IsDepthEnabled = value;
isDirty = true;
}
}
}
public CompareFunction DepthBufferFunction
{
set
{
Dx11.Comparison comparison = FormatConverter.Translate(value);
SetValueIfDifferentAndMarkDirty(
ref description.DepthComparison, ref comparison);
}
}
public bool DepthBufferWriteEnable
{
set
{
Dx11.DepthWriteMask writeMask = value ?
Dx11.DepthWriteMask.All :
Dx11.DepthWriteMask.Zero;
SetValueIfDifferentAndMarkDirty(
ref description.DepthWriteMask, ref writeMask);
}
}
public int ReferenceStencil
{
set
{
SetValueIfDifferentAndMarkDirty(ref referenceStencil, ref value);
}
}
public StencilOperation StencilDepthBufferFail
{
set
{
Dx11.StencilOperation operation = FormatConverter.Translate(value);
SetValueIfDifferentAndMarkDirty(
ref description.FrontFace.DepthFailOperation, ref operation);
}
}
public bool StencilEnable
{
set
{
if (description.IsStencilEnabled != value)
{
description.IsStencilEnabled = value;
isDirty = true;
}
}
}
public StencilOperation StencilFail
{
set
{
Dx11.StencilOperation operation = FormatConverter.Translate(value);
SetValueIfDifferentAndMarkDirty(
ref description.FrontFace.FailOperation, ref operation);
}
}
public CompareFunction StencilFunction
{
set
{
Dx11.Comparison comparison = FormatConverter.Translate(value);
SetValueIfDifferentAndMarkDirty(
ref description.FrontFace.Comparison, ref comparison);
}
}
public int StencilMask
{
set
{
byte stencilMask = (byte)value;
//TODO: check range
SetValueIfDifferentAndMarkDirty(
ref description.StencilReadMask, ref stencilMask);
}
}
public StencilOperation StencilPass
{
set
{
Dx11.StencilOperation operation = FormatConverter.Translate(value);
SetValueIfDifferentAndMarkDirty(
ref description.FrontFace.PassOperation, ref operation);
}
}
public int StencilWriteMask
{
set
{
byte stencilWriteMask = (byte)value;
//TODO: check range
SetValueIfDifferentAndMarkDirty(
ref description.StencilWriteMask, ref stencilWriteMask);
}
}
public bool TwoSidedStencilMode
{
set
{
//TODO: check if we really need this. in xna this enables only counter clockwise stencil operations
}
}
#endregion
#region Constructor
public DepthStencilState_Metro()
: base()
{
description = new Dx11.DepthStencilStateDescription();
}
#endregion
#region Apply
public void Apply(GraphicsDevice graphicsDevice)
{
UpdateNativeDepthStencilState();
bound = true;
NativeDxDevice.Current.OutputMerger.SetDepthStencilState(
nativeDepthStencilState, referenceStencil);
}
#endregion
#region Dispose
public void Dispose()
{
if (nativeDepthStencilState != null)
{
nativeDepthStencilState.Dispose();
nativeDepthStencilState = null;
}
}
#endregion
#region UpdateNativeDepthStencilState
private void UpdateNativeDepthStencilState()
{
if (isDirty == true || nativeDepthStencilState == null)
{
if (nativeDepthStencilState != null)
{
nativeDepthStencilState.Dispose();
nativeDepthStencilState = null;
}
nativeDepthStencilState = new Dx11.DepthStencilState(
NativeDxDevice.Current.NativeDevice, ref description);
isDirty = false;
}
}
#endregion
}
}