anx.framework/ANX.Framework/Graphics/VertexDeclaration.cs
SND\AstrorEnales_cp 1441ae2704 Fixed some signatures and added all methods to the INativeEffectParameter interface.
- Implemented some of the Get methods in the EffectParameterGL3
2012-01-16 15:03:28 +00:00

134 lines
5.5 KiB
C#

#region Using Statements
using System;
using System.Runtime.InteropServices;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.Graphics
{
public class VertexDeclaration : GraphicsResource
{
private int vertexStride;
private VertexElement[] elements;
public VertexDeclaration(params VertexElement[] elements)
{
this.elements = elements;
for (int i = 0; i < this.elements.Length; i++)
{
this.vertexStride += GetElementStride(this.elements[i].VertexElementFormat);
}
}
public VertexDeclaration(int vertexStride, params VertexElement[] elements)
{
this.elements = elements;
this.vertexStride = vertexStride;
}
public override void Dispose()
{
throw new NotImplementedException();
}
public int VertexStride
{
get
{
return this.vertexStride;
}
}
public VertexElement[] GetVertexElements()
{
if (elements != null)
{
return elements.Clone() as VertexElement[];
}
else
{
return null;
}
}
protected override void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
{
throw new NotImplementedException();
}
private int GetElementStride(VertexElementFormat format)
{
switch (format)
{
case VertexElementFormat.NormalizedShort2:
case VertexElementFormat.Byte4:
case VertexElementFormat.Color:
case VertexElementFormat.HalfVector2:
case VertexElementFormat.Short2:
case VertexElementFormat.Single:
return 4;
case VertexElementFormat.HalfVector4:
case VertexElementFormat.NormalizedShort4:
case VertexElementFormat.Short4:
case VertexElementFormat.Vector2:
return 8;
case VertexElementFormat.Vector3:
return 12;
case VertexElementFormat.Vector4:
return 16;
default:
throw new ArgumentException("unknown VertexElementFormat size '" + format.ToString() + "'");
}
}
}
}