266 lines
10 KiB
C#
266 lines
10 KiB
C#
#region Using Statements
|
|
using System;
|
|
using ANX.Framework.NonXNA;
|
|
using System.Runtime.InteropServices;
|
|
|
|
#endregion // Using Statements
|
|
|
|
#region License
|
|
|
|
//
|
|
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
|
|
//
|
|
// This file is released under the Ms-PL license.
|
|
//
|
|
//
|
|
//
|
|
// Microsoft Public License (Ms-PL)
|
|
//
|
|
// This license governs use of the accompanying software. If you use the software, you accept this license.
|
|
// If you do not accept the license, do not use the software.
|
|
//
|
|
// 1.Definitions
|
|
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
|
|
// here as under U.S. copyright law.
|
|
// A "contribution" is the original software, or any additions or changes to the software.
|
|
// A "contributor" is any person that distributes its contribution under this license.
|
|
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
|
|
//
|
|
// 2.Grant of Rights
|
|
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
|
|
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
|
|
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
|
|
// or any derivative works that you create.
|
|
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
|
|
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
|
|
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
|
|
// in the software or derivative works of the contribution in the software.
|
|
//
|
|
// 3.Conditions and Limitations
|
|
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
|
|
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
|
|
// patent license from such contributor to the software ends automatically.
|
|
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
|
|
// notices that are present in the software.
|
|
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
|
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
|
|
// object code form, you may only do so under a license that complies with this license.
|
|
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
|
|
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
|
|
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
|
|
// particular purpose and non-infringement.
|
|
|
|
#endregion // License
|
|
|
|
namespace ANX.Framework.Graphics
|
|
{
|
|
public class SamplerState : GraphicsResource
|
|
{
|
|
#region Private Members
|
|
private INativeSamplerState nativeSamplerState;
|
|
|
|
private TextureAddressMode addressU;
|
|
private TextureAddressMode addressV;
|
|
private TextureAddressMode addressW;
|
|
private TextureFilter filter;
|
|
private int maxAnisotropy;
|
|
private int maxMipLevel;
|
|
private float mipMapLevelOfDetailBias;
|
|
|
|
#endregion // Private Members
|
|
|
|
public static readonly SamplerState AnisotropicClamp;
|
|
public static readonly SamplerState AnisotropicWrap;
|
|
public static readonly SamplerState LinearClamp;
|
|
public static readonly SamplerState LinearWrap;
|
|
public static readonly SamplerState PointClamp;
|
|
public static readonly SamplerState PointWrap;
|
|
|
|
public SamplerState()
|
|
{
|
|
this.nativeSamplerState = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().CreateSamplerState();
|
|
|
|
this.AddressU = TextureAddressMode.Wrap;
|
|
this.AddressV = TextureAddressMode.Wrap;
|
|
this.AddressW = TextureAddressMode.Wrap;
|
|
this.Filter = TextureFilter.Linear;
|
|
this.MaxAnisotropy = 0;
|
|
this.MaxMipLevel = 0;
|
|
this.MipMapLevelOfDetailBias = 0f;
|
|
}
|
|
|
|
private SamplerState(TextureFilter filter, TextureAddressMode addressMode, string name)
|
|
{
|
|
this.nativeSamplerState = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().CreateSamplerState();
|
|
|
|
this.AddressU = addressMode;
|
|
this.AddressV = addressMode;
|
|
this.AddressW = addressMode;
|
|
this.Filter = filter;
|
|
this.MaxAnisotropy = 0;
|
|
this.MaxMipLevel = 0;
|
|
this.MipMapLevelOfDetailBias = 0f;
|
|
|
|
Name = name;
|
|
}
|
|
|
|
static SamplerState()
|
|
{
|
|
PointWrap = new SamplerState(TextureFilter.Point, TextureAddressMode.Wrap, "SamplerState.PointWrap");
|
|
PointClamp = new SamplerState(TextureFilter.Point, TextureAddressMode.Clamp, "SamplerState.PointClamp");
|
|
LinearWrap = new SamplerState(TextureFilter.Linear, TextureAddressMode.Wrap, "SamplerState.LinearWrap");
|
|
LinearClamp = new SamplerState(TextureFilter.Linear, TextureAddressMode.Clamp, "SamplerState.LinearClamp");
|
|
AnisotropicWrap = new SamplerState(TextureFilter.Anisotropic, TextureAddressMode.Wrap, "SamplerState.AnisotropicWrap");
|
|
AnisotropicClamp = new SamplerState(TextureFilter.Anisotropic, TextureAddressMode.Clamp, "SamplerState.AnisotropicClamp");
|
|
}
|
|
|
|
internal INativeSamplerState NativeSamplerState
|
|
{
|
|
get
|
|
{
|
|
return this.nativeSamplerState;
|
|
}
|
|
}
|
|
|
|
public TextureAddressMode AddressU
|
|
{
|
|
get
|
|
{
|
|
return this.addressU;
|
|
}
|
|
set
|
|
{
|
|
if (this.nativeSamplerState.IsBound)
|
|
{
|
|
throw new InvalidOperationException("You are not allowed to change SamplerState properties while it is bound to the GraphicsDevice.");
|
|
}
|
|
|
|
this.addressU = value;
|
|
this.nativeSamplerState.AddressU = value;
|
|
}
|
|
}
|
|
|
|
public TextureAddressMode AddressV
|
|
{
|
|
get
|
|
{
|
|
return this.addressV;
|
|
}
|
|
set
|
|
{
|
|
if (this.nativeSamplerState.IsBound)
|
|
{
|
|
throw new InvalidOperationException("You are not allowed to change SamplerState properties while it is bound to the GraphicsDevice.");
|
|
}
|
|
|
|
this.addressV = value;
|
|
this.nativeSamplerState.AddressV = value;
|
|
}
|
|
}
|
|
|
|
public TextureAddressMode AddressW
|
|
{
|
|
get
|
|
{
|
|
return this.addressW;
|
|
}
|
|
set
|
|
{
|
|
if (this.nativeSamplerState.IsBound)
|
|
{
|
|
throw new InvalidOperationException("You are not allowed to change SamplerState properties while it is bound to the GraphicsDevice.");
|
|
}
|
|
|
|
this.addressW = value;
|
|
this.nativeSamplerState.AddressW = value;
|
|
}
|
|
}
|
|
|
|
public TextureFilter Filter
|
|
{
|
|
get
|
|
{
|
|
return this.filter;
|
|
}
|
|
set
|
|
{
|
|
if (this.nativeSamplerState.IsBound)
|
|
{
|
|
throw new InvalidOperationException("You are not allowed to change SamplerState properties while it is bound to the GraphicsDevice.");
|
|
}
|
|
|
|
this.filter = value;
|
|
this.nativeSamplerState.Filter = value;
|
|
}
|
|
}
|
|
|
|
public int MaxAnisotropy
|
|
{
|
|
get
|
|
{
|
|
return this.maxAnisotropy;
|
|
}
|
|
set
|
|
{
|
|
if (this.nativeSamplerState.IsBound)
|
|
{
|
|
throw new InvalidOperationException("You are not allowed to change SamplerState properties while it is bound to the GraphicsDevice.");
|
|
}
|
|
|
|
this.maxAnisotropy = value;
|
|
this.nativeSamplerState.MaxAnisotropy = value;
|
|
}
|
|
}
|
|
|
|
public int MaxMipLevel
|
|
{
|
|
get
|
|
{
|
|
return this.maxMipLevel;
|
|
}
|
|
set
|
|
{
|
|
if (this.nativeSamplerState.IsBound)
|
|
{
|
|
throw new InvalidOperationException("You are not allowed to change SamplerState properties while it is bound to the GraphicsDevice.");
|
|
}
|
|
|
|
this.maxMipLevel = value;
|
|
this.nativeSamplerState.MaxMipLevel = value;
|
|
}
|
|
}
|
|
|
|
public float MipMapLevelOfDetailBias
|
|
{
|
|
get
|
|
{
|
|
return this.mipMapLevelOfDetailBias;
|
|
}
|
|
set
|
|
{
|
|
if (this.nativeSamplerState.IsBound)
|
|
{
|
|
throw new InvalidOperationException("You are not allowed to change SamplerState properties while it is bound to the GraphicsDevice.");
|
|
}
|
|
|
|
this.mipMapLevelOfDetailBias = value;
|
|
this.nativeSamplerState.MipMapLevelOfDetailBias = value;
|
|
}
|
|
}
|
|
|
|
public override void Dispose()
|
|
{
|
|
if (this.nativeSamplerState != null)
|
|
{
|
|
this.nativeSamplerState.Dispose();
|
|
this.nativeSamplerState = null;
|
|
}
|
|
}
|
|
|
|
protected override void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
|
|
{
|
|
base.Dispose(disposeManaged);
|
|
}
|
|
}
|
|
}
|