183 lines
7.6 KiB
C#
183 lines
7.6 KiB
C#
#region Using Statements
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using ANX.Framework.NonXNA;
|
|
using ANX.Framework.Graphics;
|
|
using ANX.Framework.NonXNA.RenderSystem;
|
|
using System.Runtime.InteropServices;
|
|
using System.Runtime.CompilerServices;
|
|
|
|
#endregion // Using Statements
|
|
|
|
#region License
|
|
|
|
//
|
|
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
|
|
//
|
|
// This file is released under the Ms-PL license.
|
|
//
|
|
//
|
|
//
|
|
// Microsoft Public License (Ms-PL)
|
|
//
|
|
// This license governs use of the accompanying software. If you use the software, you accept this license.
|
|
// If you do not accept the license, do not use the software.
|
|
//
|
|
// 1.Definitions
|
|
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
|
|
// here as under U.S. copyright law.
|
|
// A "contribution" is the original software, or any additions or changes to the software.
|
|
// A "contributor" is any person that distributes its contribution under this license.
|
|
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
|
|
//
|
|
// 2.Grant of Rights
|
|
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
|
|
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
|
|
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
|
|
// or any derivative works that you create.
|
|
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
|
|
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
|
|
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
|
|
// in the software or derivative works of the contribution in the software.
|
|
//
|
|
// 3.Conditions and Limitations
|
|
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
|
|
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
|
|
// patent license from such contributor to the software ends automatically.
|
|
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
|
|
// notices that are present in the software.
|
|
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
|
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
|
|
// object code form, you may only do so under a license that complies with this license.
|
|
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
|
|
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
|
|
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
|
|
// particular purpose and non-infringement.
|
|
|
|
#endregion // License
|
|
|
|
namespace ANX.Framework.Graphics
|
|
{
|
|
public class RenderTarget2D : Texture2D, IDynamicGraphicsResource
|
|
{
|
|
public event EventHandler<EventArgs> ContentLost;
|
|
|
|
#region Private Members
|
|
private DepthFormat depthStencilFormat;
|
|
private int multiSampleCount;
|
|
private RenderTargetUsage usage;
|
|
private bool isContentLost;
|
|
private INativeRenderTarget2D nativeRenderTarget;
|
|
|
|
#endregion // Private Members
|
|
|
|
#region Constructors
|
|
public RenderTarget2D(GraphicsDevice graphicsDevice, int width, int height)
|
|
: base(graphicsDevice)
|
|
{
|
|
this.width = width;
|
|
this.height = height;
|
|
|
|
base.levelCount = 1;
|
|
base.format = SurfaceFormat.Color;
|
|
|
|
this.depthStencilFormat = DepthFormat.None;
|
|
this.multiSampleCount = 0;
|
|
this.usage = RenderTargetUsage.DiscardContents;
|
|
|
|
this.nativeRenderTarget = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().CreateRenderTarget(graphicsDevice, width, height, false, SurfaceFormat.Color, this.depthStencilFormat, this.multiSampleCount, this.usage);
|
|
base.nativeTexture = this.nativeRenderTarget as INativeTexture2D;
|
|
}
|
|
|
|
public RenderTarget2D(GraphicsDevice graphicsDevice, int width, int height, [MarshalAsAttribute(UnmanagedType.U1)] bool mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat)
|
|
: base(graphicsDevice)
|
|
{
|
|
this.depthStencilFormat = DepthFormat.None;
|
|
this.multiSampleCount = 0;
|
|
this.usage = RenderTargetUsage.DiscardContents;
|
|
|
|
this.nativeRenderTarget = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().CreateRenderTarget(graphicsDevice, width, height, false, SurfaceFormat.Color, this.depthStencilFormat, this.multiSampleCount, this.usage);
|
|
base.nativeTexture = this.nativeRenderTarget as INativeTexture2D;
|
|
}
|
|
|
|
public RenderTarget2D(GraphicsDevice graphicsDevice, int width, int height, [MarshalAsAttribute(UnmanagedType.U1)] bool mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, int preferredMultiSampleCount, RenderTargetUsage usage)
|
|
: base(graphicsDevice)
|
|
{
|
|
this.depthStencilFormat = preferredDepthFormat;
|
|
this.multiSampleCount = preferredMultiSampleCount;
|
|
this.usage = usage;
|
|
|
|
this.nativeRenderTarget = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().CreateRenderTarget(graphicsDevice, width, height, false, SurfaceFormat.Color, this.depthStencilFormat, this.multiSampleCount, this.usage);
|
|
base.nativeTexture = this.nativeRenderTarget as INativeTexture2D;
|
|
}
|
|
|
|
#endregion // Constructors
|
|
|
|
protected virtual void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
internal INativeRenderTarget2D NativeRenderTarget
|
|
{
|
|
get
|
|
{
|
|
return this.nativeRenderTarget;
|
|
}
|
|
}
|
|
|
|
public DepthFormat DepthStencilFormat
|
|
{
|
|
get
|
|
{
|
|
return this.depthStencilFormat;
|
|
}
|
|
}
|
|
|
|
public bool IsContentLost
|
|
{
|
|
get
|
|
{
|
|
return this.isContentLost;
|
|
}
|
|
}
|
|
|
|
public int MultiSampleCount
|
|
{
|
|
get
|
|
{
|
|
return this.multiSampleCount;
|
|
}
|
|
}
|
|
|
|
public RenderTargetUsage RenderTargetUsage
|
|
{
|
|
get
|
|
{
|
|
return this.usage;
|
|
}
|
|
}
|
|
|
|
void IDynamicGraphicsResource.SetContentLost(bool isContentLost)
|
|
{
|
|
this.isContentLost = isContentLost;
|
|
if (isContentLost)
|
|
{
|
|
raise_ContentLost(this, EventArgs.Empty);
|
|
}
|
|
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
protected void raise_ContentLost(object sender, EventArgs args)
|
|
{
|
|
if (ContentLost != null)
|
|
{
|
|
ContentLost(sender, args);
|
|
}
|
|
}
|
|
}
|
|
}
|