239 lines
9.0 KiB
C#
239 lines
9.0 KiB
C#
#region Using Statements
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using System;
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using ANX.Framework.NonXNA;
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using System.Runtime.InteropServices;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.Graphics
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{
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public class RasterizerState : GraphicsResource
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{
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#region Private Members
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private INativeRasterizerState nativeRasterizerState;
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private CullMode cullMode;
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private float depthBias;
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private FillMode fillMode;
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private bool multiSampleAntiAlias;
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private bool scissorTestEnable;
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private float slopeScaleDepthBias;
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#endregion
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public static readonly RasterizerState CullClockwise;
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public static readonly RasterizerState CullCounterClockwise;
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public static readonly RasterizerState CullNone;
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public RasterizerState()
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{
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this.nativeRasterizerState = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().CreateRasterizerState();
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this.CullMode = CullMode.CullCounterClockwiseFace;
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this.DepthBias = 0f;
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this.FillMode = FillMode.Solid;
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this.MultiSampleAntiAlias = true;
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this.ScissorTestEnable = false;
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this.SlopeScaleDepthBias = 0f;
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}
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private RasterizerState(CullMode cullMode, string name)
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{
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this.nativeRasterizerState = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().CreateRasterizerState();
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this.CullMode = cullMode;
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this.DepthBias = 0f;
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this.FillMode = FillMode.Solid;
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this.MultiSampleAntiAlias = true;
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this.ScissorTestEnable = false;
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this.SlopeScaleDepthBias = 0f;
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Name = name;
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}
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static RasterizerState()
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{
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CullClockwise = new RasterizerState(CullMode.CullClockwiseFace, "RasterizerState.CullClockwise");
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CullCounterClockwise = new RasterizerState(CullMode.CullCounterClockwiseFace, "RasterizerState.CullCounterClockwise");
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CullNone = new RasterizerState(CullMode.None, "RasterizerState.CullNone");
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}
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internal INativeRasterizerState NativeRasterizerState
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{
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get
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{
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return this.nativeRasterizerState;
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}
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}
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public CullMode CullMode
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{
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get
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{
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return this.cullMode;
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}
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set
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{
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if (this.nativeRasterizerState.IsBound)
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{
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throw new InvalidOperationException("You are not allowed to change RasterizerState properties while it is bound to the GraphicsDevice.");
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}
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this.cullMode = value;
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this.nativeRasterizerState.CullMode = value;
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}
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}
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public float DepthBias
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{
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get
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{
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return this.depthBias;
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}
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set
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{
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if (this.nativeRasterizerState.IsBound)
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{
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throw new InvalidOperationException("You are not allowed to change RasterizerState properties while it is bound to the GraphicsDevice.");
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}
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this.depthBias = value;
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this.nativeRasterizerState.DepthBias = value;
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}
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}
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public FillMode FillMode
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{
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get
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{
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return this.fillMode;
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}
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set
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{
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if (this.nativeRasterizerState.IsBound)
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{
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throw new InvalidOperationException("You are not allowed to change RasterizerState properties while it is bound to the GraphicsDevice.");
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}
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this.fillMode = value;
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this.nativeRasterizerState.FillMode = value;
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}
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}
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public bool MultiSampleAntiAlias
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{
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get
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{
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return this.multiSampleAntiAlias;
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}
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set
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{
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if (this.nativeRasterizerState.IsBound)
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{
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throw new InvalidOperationException("You are not allowed to change RasterizerState properties while it is bound to the GraphicsDevice.");
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}
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this.multiSampleAntiAlias = value;
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this.nativeRasterizerState.MultiSampleAntiAlias = value;
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}
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}
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public bool ScissorTestEnable
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{
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get
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{
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return this.scissorTestEnable;
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}
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set
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{
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if (this.nativeRasterizerState.IsBound)
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{
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throw new InvalidOperationException("You are not allowed to change RasterizerState properties while it is bound to the GraphicsDevice.");
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}
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this.scissorTestEnable = value;
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this.nativeRasterizerState.ScissorTestEnable = value;
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}
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}
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public float SlopeScaleDepthBias
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{
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get
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{
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return this.slopeScaleDepthBias;
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}
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set
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{
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if (this.nativeRasterizerState.IsBound)
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{
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throw new InvalidOperationException("You are not allowed to change RasterizerState properties while it is bound to the GraphicsDevice.");
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}
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this.slopeScaleDepthBias = value;
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this.nativeRasterizerState.SlopeScaleDepthBias = value;
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}
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}
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public override void Dispose()
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{
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if (this.nativeRasterizerState != null)
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{
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this.nativeRasterizerState.Dispose();
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this.nativeRasterizerState = null;
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}
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}
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protected override void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
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{
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base.Dispose(disposeManaged);
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}
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}
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}
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