anx.framework/ANX.Framework/Graphics/RasterizerState.cs
SND\AstrorEnales_cp 1441ae2704 Fixed some signatures and added all methods to the INativeEffectParameter interface.
- Implemented some of the Get methods in the EffectParameterGL3
2012-01-16 15:03:28 +00:00

239 lines
9.0 KiB
C#

#region Using Statements
using System;
using ANX.Framework.NonXNA;
using System.Runtime.InteropServices;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.Graphics
{
public class RasterizerState : GraphicsResource
{
#region Private Members
private INativeRasterizerState nativeRasterizerState;
private CullMode cullMode;
private float depthBias;
private FillMode fillMode;
private bool multiSampleAntiAlias;
private bool scissorTestEnable;
private float slopeScaleDepthBias;
#endregion
public static readonly RasterizerState CullClockwise;
public static readonly RasterizerState CullCounterClockwise;
public static readonly RasterizerState CullNone;
public RasterizerState()
{
this.nativeRasterizerState = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().CreateRasterizerState();
this.CullMode = CullMode.CullCounterClockwiseFace;
this.DepthBias = 0f;
this.FillMode = FillMode.Solid;
this.MultiSampleAntiAlias = true;
this.ScissorTestEnable = false;
this.SlopeScaleDepthBias = 0f;
}
private RasterizerState(CullMode cullMode, string name)
{
this.nativeRasterizerState = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().CreateRasterizerState();
this.CullMode = cullMode;
this.DepthBias = 0f;
this.FillMode = FillMode.Solid;
this.MultiSampleAntiAlias = true;
this.ScissorTestEnable = false;
this.SlopeScaleDepthBias = 0f;
Name = name;
}
static RasterizerState()
{
CullClockwise = new RasterizerState(CullMode.CullClockwiseFace, "RasterizerState.CullClockwise");
CullCounterClockwise = new RasterizerState(CullMode.CullCounterClockwiseFace, "RasterizerState.CullCounterClockwise");
CullNone = new RasterizerState(CullMode.None, "RasterizerState.CullNone");
}
internal INativeRasterizerState NativeRasterizerState
{
get
{
return this.nativeRasterizerState;
}
}
public CullMode CullMode
{
get
{
return this.cullMode;
}
set
{
if (this.nativeRasterizerState.IsBound)
{
throw new InvalidOperationException("You are not allowed to change RasterizerState properties while it is bound to the GraphicsDevice.");
}
this.cullMode = value;
this.nativeRasterizerState.CullMode = value;
}
}
public float DepthBias
{
get
{
return this.depthBias;
}
set
{
if (this.nativeRasterizerState.IsBound)
{
throw new InvalidOperationException("You are not allowed to change RasterizerState properties while it is bound to the GraphicsDevice.");
}
this.depthBias = value;
this.nativeRasterizerState.DepthBias = value;
}
}
public FillMode FillMode
{
get
{
return this.fillMode;
}
set
{
if (this.nativeRasterizerState.IsBound)
{
throw new InvalidOperationException("You are not allowed to change RasterizerState properties while it is bound to the GraphicsDevice.");
}
this.fillMode = value;
this.nativeRasterizerState.FillMode = value;
}
}
public bool MultiSampleAntiAlias
{
get
{
return this.multiSampleAntiAlias;
}
set
{
if (this.nativeRasterizerState.IsBound)
{
throw new InvalidOperationException("You are not allowed to change RasterizerState properties while it is bound to the GraphicsDevice.");
}
this.multiSampleAntiAlias = value;
this.nativeRasterizerState.MultiSampleAntiAlias = value;
}
}
public bool ScissorTestEnable
{
get
{
return this.scissorTestEnable;
}
set
{
if (this.nativeRasterizerState.IsBound)
{
throw new InvalidOperationException("You are not allowed to change RasterizerState properties while it is bound to the GraphicsDevice.");
}
this.scissorTestEnable = value;
this.nativeRasterizerState.ScissorTestEnable = value;
}
}
public float SlopeScaleDepthBias
{
get
{
return this.slopeScaleDepthBias;
}
set
{
if (this.nativeRasterizerState.IsBound)
{
throw new InvalidOperationException("You are not allowed to change RasterizerState properties while it is bound to the GraphicsDevice.");
}
this.slopeScaleDepthBias = value;
this.nativeRasterizerState.SlopeScaleDepthBias = value;
}
}
public override void Dispose()
{
if (this.nativeRasterizerState != null)
{
this.nativeRasterizerState.Dispose();
this.nativeRasterizerState = null;
}
}
protected override void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
{
base.Dispose(disposeManaged);
}
}
}