125 lines
5.4 KiB
C#
125 lines
5.4 KiB
C#
#region Using Statements
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using System;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.Graphics
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{
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public class DynamicVertexBuffer : VertexBuffer, IDynamicGraphicsResource
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{
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public virtual event EventHandler<EventArgs> ContentLost;
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#region Private Members
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private bool isContentLost;
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#endregion
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public DynamicVertexBuffer(GraphicsDevice graphicsDevice, Type vertexType, int vertexCount, BufferUsage usage)
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: base(graphicsDevice, vertexType, vertexCount, usage)
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{
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graphicsDevice.DeviceReset += new EventHandler<EventArgs>(graphicsDevice_DeviceReset);
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}
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public DynamicVertexBuffer(GraphicsDevice graphicsDevice, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
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: base(graphicsDevice, vertexDeclaration, vertexCount, usage)
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{
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graphicsDevice.DeviceReset += new EventHandler<EventArgs>(graphicsDevice_DeviceReset);
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}
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~DynamicVertexBuffer()
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{
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base.GraphicsDevice.DeviceReset -= graphicsDevice_DeviceReset;
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}
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private void graphicsDevice_DeviceReset(object sender, EventArgs e)
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{
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SetContentLost(true);
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}
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public void SetData<T>(int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride, SetDataOptions options) where T : struct
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{
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//TODO: SetDataOptions not used
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base.SetData<T>(offsetInBytes, data, startIndex, elementCount, vertexStride);
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}
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public void SetData<T>(T[] data, int startIndex, int elementCount, SetDataOptions options) where T : struct
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{
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//TODO: SetDataOptions not used
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base.SetData<T>(data, startIndex, elementCount);
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}
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public bool IsContentLost
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{
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get
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{
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return this.isContentLost;
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}
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}
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public void SetContentLost(bool isContentLost)
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{
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this.isContentLost = isContentLost;
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if (isContentLost)
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{
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raise_ContentLost(this, EventArgs.Empty);
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}
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}
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protected void raise_ContentLost(object sender, EventArgs args)
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{
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if (ContentLost != null)
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{
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ContentLost(sender, args);
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}
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}
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}
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}
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