- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
338 lines
17 KiB
C#
338 lines
17 KiB
C#
#region Using Statements
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using NUnit.Framework;
|
|
|
|
#endregion // Using Statements
|
|
|
|
// This file is part of the ANX.Framework created by the
|
|
// "ANX.Framework developer group" and released under the Ms-PL license.
|
|
// For details see: http://anxframework.codeplex.com/license
|
|
|
|
using XNAMath = Microsoft.Xna.Framework.MathHelper;
|
|
using ANXMath = ANX.Framework.MathHelper;
|
|
|
|
namespace ANX.Framework.TestCenter.Strukturen
|
|
{
|
|
[TestFixture]
|
|
class MathHelperTest
|
|
{
|
|
#region Data
|
|
static object[] onefloat =
|
|
{
|
|
float.NegativeInfinity,
|
|
float.MinValue
|
|
-3.2f,
|
|
-1.6f,
|
|
0,
|
|
1.6f,
|
|
3.2f,
|
|
float.MaxValue ,
|
|
float.PositiveInfinity,
|
|
DataFactory.RandomFloat,
|
|
DataFactory.RandomFloat,
|
|
DataFactory.RandomFloat,
|
|
};
|
|
|
|
static object[] twofloats =
|
|
{
|
|
new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat },
|
|
new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat },
|
|
new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat },
|
|
new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat },
|
|
new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat },
|
|
new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat }
|
|
};
|
|
|
|
static object[] threefloats =
|
|
{
|
|
new object[] { 0 ,0, 0 },
|
|
new object[] { 0, 0, 1 },
|
|
new object[] { 0, 1, 0 },
|
|
new object[] { 1, 0, 0 },
|
|
new object[] { 0, 1, 1 },
|
|
new object[] { 1, 0, 1 },
|
|
new object[] { 1, 1, 0 },
|
|
new object[] { 3, 2, 1 },
|
|
new object[] { 1, 2, 3 },
|
|
new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat },
|
|
new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat },
|
|
new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat },
|
|
new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat },
|
|
new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat },
|
|
new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat }
|
|
};
|
|
|
|
static object[] fivefloats =
|
|
{
|
|
new object[] { 0 ,0, 0,0,0 },
|
|
new object[] { 0, 0, 1,0,0 },
|
|
new object[] { 0, 1, 0,0,0 },
|
|
new object[] { 1, 0, 0,0,0 },
|
|
new object[] { 0, 1, 1,0,0 },
|
|
new object[] { 1, 0, 1,0,1 },
|
|
new object[] { 1, 1, 0,0,1 },
|
|
new object[] { 3, 2, 1,0,1 },
|
|
new object[] { 1, 2, 3,0,1 },
|
|
new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat},
|
|
new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat},
|
|
new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat},
|
|
new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat},
|
|
new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat},
|
|
new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat},
|
|
new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat},
|
|
new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat},
|
|
new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat},
|
|
new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat},
|
|
new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat},
|
|
new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat}
|
|
};
|
|
|
|
static object[] hermiteFloats =
|
|
{
|
|
new object[] { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f },
|
|
new object[] { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f },
|
|
new object[] { 0.0f, 1.0f, 0.0f, 0.0f, 0.0f },
|
|
new object[] { 0.0f, 0.0f, 1.0f, 0.0f, 0.0f },
|
|
new object[] { 0.0f, 0.0f, 0.0f, 1.0f, 0.0f },
|
|
new object[] { 1.0f, 1.0f, 0.0f, 0.0f, 0.0f },
|
|
new object[] { 1.0f, 0.0f, 1.0f, 0.0f, 0.0f },
|
|
new object[] { 1.0f, 0.0f, 0.0f, 1.0f, 0.0f },
|
|
new object[] { 1.0f, 1.0f, 1.0f, 0.0f, 0.0f },
|
|
new object[] { 1.0f, 1.0f, 1.0f, 1.0f, 0.0f },
|
|
new object[] { 0.3f, 0.0f, 0.0f, 0.0f, 0.0f },
|
|
new object[] { 0.0f, 0.2f, 0.0f, 0.0f, 0.0f },
|
|
new object[] { 0.0f, 0.0f, 0.1f, 0.0f, 0.0f },
|
|
new object[] { 0.0f, 0.0f, 0.0f, 0.4f, 0.0f },
|
|
new object[] { 0.5f, 0.6f, 0.0f, 0.0f, 0.0f },
|
|
new object[] { 1.6f, 0.0f, 0.7f, 0.0f, 0.0f },
|
|
new object[] { 0.9f, 0.0f, 0.0f, 0.8f, 0.0f },
|
|
new object[] { 1.5f, 0.1f, 0.3f, 0.0f, 0.0f },
|
|
new object[] { 1.4f, 1.3f, 0.2f, 1.2f, 0.0f },
|
|
|
|
new object[] { 0.0f, 0.0f, 0.0f, 0.0f, 1.0f },
|
|
new object[] { 1.0f, 0.0f, 0.0f, 0.0f, 1.0f },
|
|
new object[] { 0.0f, 1.0f, 0.0f, 0.0f, 1.0f },
|
|
new object[] { 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
|
|
new object[] { 0.0f, 0.0f, 0.0f, 1.0f, 1.0f },
|
|
new object[] { 1.0f, 1.0f, 0.0f, 0.0f, 1.0f },
|
|
new object[] { 1.0f, 0.0f, 1.0f, 0.0f, 1.0f },
|
|
new object[] { 1.0f, 0.0f, 0.0f, 1.0f, 1.0f },
|
|
new object[] { 1.0f, 1.0f, 1.0f, 0.0f, 1.0f },
|
|
new object[] { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f },
|
|
new object[] { 0.3f, 0.0f, 0.0f, 0.0f, 1.0f },
|
|
new object[] { 0.0f, 0.2f, 0.0f, 0.0f, 1.0f },
|
|
new object[] { 0.0f, 0.0f, 0.1f, 0.0f, 1.0f },
|
|
new object[] { 0.0f, 0.0f, 0.0f, 0.4f, 1.0f },
|
|
new object[] { 0.5f, 0.6f, 0.0f, 0.0f, 1.0f },
|
|
new object[] { 1.6f, 0.0f, 0.7f, 0.0f, 1.0f },
|
|
new object[] { 0.9f, 0.0f, 0.0f, 0.8f, 1.0f },
|
|
new object[] { 1.5f, 0.1f, 0.3f, 0.0f, 1.0f },
|
|
new object[] { 1.4f, 1.3f, 0.2f, 1.2f, 1.0f },
|
|
|
|
new object[] { 0.0f, 0.0f, 0.0f, 0.0f, 0.25f },
|
|
new object[] { 1.0f, 0.0f, 0.0f, 0.0f, 0.25f },
|
|
new object[] { 0.0f, 1.0f, 0.0f, 0.0f, 0.25f },
|
|
new object[] { 0.0f, 0.0f, 1.0f, 0.0f, 0.25f },
|
|
new object[] { 0.0f, 0.0f, 0.0f, 1.0f, 0.25f },
|
|
new object[] { 1.0f, 1.0f, 0.0f, 0.0f, 0.25f },
|
|
new object[] { 1.0f, 0.0f, 1.0f, 0.0f, 0.25f },
|
|
new object[] { 1.0f, 0.0f, 0.0f, 1.0f, 0.25f },
|
|
new object[] { 1.0f, 1.0f, 1.0f, 0.0f, 0.25f },
|
|
new object[] { 1.0f, 1.0f, 1.0f, 1.0f, 0.25f },
|
|
new object[] { 0.3f, 0.0f, 0.0f, 0.0f, 0.25f },
|
|
new object[] { 0.0f, 0.2f, 0.0f, 0.0f, 0.25f },
|
|
new object[] { 0.0f, 0.0f, 0.1f, 0.0f, 0.25f },
|
|
new object[] { 0.0f, 0.0f, 0.0f, 0.4f, 0.25f },
|
|
new object[] { 0.5f, 0.6f, 0.0f, 0.0f, 0.25f },
|
|
new object[] { 1.6f, 0.0f, 0.7f, 0.0f, 0.25f },
|
|
new object[] { 0.9f, 0.0f, 0.0f, 0.8f, 0.25f },
|
|
new object[] { 1.5f, 0.1f, 0.3f, 0.0f, 0.25f },
|
|
new object[] { 1.4f, 1.3f, 0.2f, 1.2f, 0.25f },
|
|
|
|
new object[] { 0.0f, 0.0f, 0.0f, 0.0f, 0.5f },
|
|
new object[] { 1.0f, 0.0f, 0.0f, 0.0f, 0.5f },
|
|
new object[] { 0.0f, 1.0f, 0.0f, 0.0f, 0.5f },
|
|
new object[] { 0.0f, 0.0f, 1.0f, 0.0f, 0.5f },
|
|
new object[] { 0.0f, 0.0f, 0.0f, 1.0f, 0.5f },
|
|
new object[] { 1.0f, 1.0f, 0.0f, 0.0f, 0.5f },
|
|
new object[] { 1.0f, 0.0f, 1.0f, 0.0f, 0.5f },
|
|
new object[] { 1.0f, 0.0f, 0.0f, 1.0f, 0.5f },
|
|
new object[] { 1.0f, 1.0f, 1.0f, 0.0f, 0.5f },
|
|
new object[] { 1.0f, 1.0f, 1.0f, 1.0f, 0.5f },
|
|
new object[] { 0.3f, 0.0f, 0.0f, 0.0f, 0.5f },
|
|
new object[] { 0.0f, 0.2f, 0.0f, 0.0f, 0.5f },
|
|
new object[] { 0.0f, 0.0f, 0.1f, 0.0f, 0.5f },
|
|
new object[] { 0.0f, 0.0f, 0.0f, 0.4f, 0.5f },
|
|
new object[] { 0.5f, 0.6f, 0.0f, 0.0f, 0.5f },
|
|
new object[] { 1.6f, 0.0f, 0.7f, 0.0f, 0.5f },
|
|
new object[] { 0.9f, 0.0f, 0.0f, 0.8f, 0.5f },
|
|
new object[] { 1.5f, 0.1f, 0.3f, 0.0f, 0.5f },
|
|
new object[] { 1.4f, 1.3f, 0.2f, 1.2f, 0.5f },
|
|
|
|
new object[] { 0.0f, 0.0f, 0.0f, 0.0f, 0.75f },
|
|
new object[] { 1.0f, 0.0f, 0.0f, 0.0f, 0.75f },
|
|
new object[] { 0.0f, 1.0f, 0.0f, 0.0f, 0.75f },
|
|
new object[] { 0.0f, 0.0f, 1.0f, 0.0f, 0.75f },
|
|
new object[] { 0.0f, 0.0f, 0.0f, 1.0f, 0.75f },
|
|
new object[] { 1.0f, 1.0f, 0.0f, 0.0f, 0.75f },
|
|
new object[] { 1.0f, 0.0f, 1.0f, 0.0f, 0.75f },
|
|
new object[] { 1.0f, 0.0f, 0.0f, 1.0f, 0.75f },
|
|
new object[] { 1.0f, 1.0f, 1.0f, 0.0f, 0.75f },
|
|
new object[] { 1.0f, 1.0f, 1.0f, 1.0f, 0.75f },
|
|
new object[] { 0.3f, 0.0f, 0.0f, 0.0f, 0.75f },
|
|
new object[] { 0.0f, 0.2f, 0.0f, 0.0f, 0.75f },
|
|
new object[] { 0.0f, 0.0f, 0.1f, 0.0f, 0.75f },
|
|
new object[] { 0.0f, 0.0f, 0.0f, 0.4f, 0.75f },
|
|
new object[] { 0.5f, 0.6f, 0.0f, 0.0f, 0.75f },
|
|
new object[] { 1.6f, 0.0f, 0.7f, 0.0f, 0.75f },
|
|
new object[] { 0.9f, 0.0f, 0.0f, 0.8f, 0.75f },
|
|
new object[] { 1.5f, 0.1f, 0.3f, 0.0f, 0.75f },
|
|
new object[] { 1.4f, 1.3f, 0.2f, 1.2f, 0.75f },
|
|
|
|
new object[] { 0.0f, 0.0f, 0.0f, 0.0f, -1.0f },
|
|
new object[] { 1.0f, 0.0f, 0.0f, 0.0f, -1.0f },
|
|
new object[] { 0.0f, 1.0f, 0.0f, 0.0f, -1.0f },
|
|
new object[] { 0.0f, 0.0f, 1.0f, 0.0f, -1.0f },
|
|
new object[] { 0.0f, 0.0f, 0.0f, 1.0f, -1.0f },
|
|
new object[] { 1.0f, 1.0f, 0.0f, 0.0f, -1.0f },
|
|
new object[] { 1.0f, 0.0f, 1.0f, 0.0f, -1.0f },
|
|
new object[] { 1.0f, 0.0f, 0.0f, 1.0f, -1.0f },
|
|
new object[] { 1.0f, 1.0f, 1.0f, 0.0f, -1.0f },
|
|
new object[] { 1.0f, 1.0f, 1.0f, 1.0f, -1.0f },
|
|
new object[] { 0.3f, 0.0f, 0.0f, 0.0f, -1.0f },
|
|
new object[] { 0.0f, 0.2f, 0.0f, 0.0f, -1.0f },
|
|
new object[] { 0.0f, 0.0f, 0.1f, 0.0f, -1.0f },
|
|
new object[] { 0.0f, 0.0f, 0.0f, 0.4f, -1.0f },
|
|
new object[] { 0.5f, 0.6f, 0.0f, 0.0f, -1.0f },
|
|
new object[] { 1.6f, 0.0f, 0.7f, 0.0f, -1.0f },
|
|
new object[] { 0.9f, 0.0f, 0.0f, 0.8f, -1.0f },
|
|
new object[] { 1.5f, 0.1f, 0.3f, 0.0f, -1.0f },
|
|
new object[] { 1.4f, 1.3f, 0.2f, 1.2f, -1.0f },
|
|
|
|
new object[] { 0.0f, 0.0f, 0.0f, 0.0f, 1.1f },
|
|
new object[] { 1.0f, 0.0f, 0.0f, 0.0f, 1.2f },
|
|
new object[] { 0.0f, 1.0f, 0.0f, 0.0f, 1.3f },
|
|
new object[] { 0.0f, 0.0f, 1.0f, 0.0f, 1.4f },
|
|
new object[] { 0.0f, 0.0f, 0.0f, 1.0f, 1.5f },
|
|
new object[] { 1.0f, 1.0f, 0.0f, 0.0f, 1.6f },
|
|
new object[] { 1.0f, 0.0f, 1.0f, 0.0f, 1.7f },
|
|
new object[] { 1.0f, 0.0f, 0.0f, 1.0f, 1.8f },
|
|
new object[] { 1.0f, 1.0f, 1.0f, 0.0f, 1.9f },
|
|
new object[] { 1.0f, 1.0f, 1.0f, 1.0f, 1.1f },
|
|
new object[] { 0.3f, 0.0f, 0.0f, 0.0f, 1.2f },
|
|
new object[] { 0.0f, 0.2f, 0.0f, 0.0f, 1.3f },
|
|
new object[] { 0.0f, 0.0f, 0.1f, 0.0f, 1.4f },
|
|
new object[] { 0.0f, 0.0f, 0.0f, 0.4f, 1.5f },
|
|
new object[] { 0.5f, 0.6f, 0.0f, 0.0f, 1.6f },
|
|
new object[] { 1.6f, 0.0f, 0.7f, 0.0f, 1.7f },
|
|
new object[] { 0.9f, 0.0f, 0.0f, 0.8f, 1.8f },
|
|
new object[] { 1.5f, 0.1f, 0.3f, 0.0f, 1.9f },
|
|
new object[] { 1.4f, 1.3f, 0.2f, 1.2f, 1.1f },
|
|
};
|
|
|
|
#endregion // Data
|
|
|
|
[TestCaseSource("fivefloats")]
|
|
public void Barycentric(float value1, float tangent1, float value2, float tangent2, float amount)
|
|
{
|
|
float xna = XNAMath.Barycentric(value1, tangent1, value2, tangent2, amount);
|
|
float anx = ANXMath.Barycentric(value1, tangent1, value2, tangent2, amount);
|
|
AssertHelper.ConvertEquals(xna, anx, "Barycentric");
|
|
}
|
|
|
|
[TestCaseSource("fivefloats")]
|
|
public void CatmullRom(float value1, float tangent1, float value2, float tangent2, float amount)
|
|
{
|
|
float xna = XNAMath.CatmullRom(value1, tangent1, value2, tangent2, amount);
|
|
float anx = ANXMath.CatmullRom(value1, tangent1, value2, tangent2, amount);
|
|
AssertHelper.ConvertEquals(xna, anx, "CatmullRom");
|
|
}
|
|
|
|
[Test, TestCaseSource("threefloats")]
|
|
public void Clamp(float value1, float value2, float amount)
|
|
{
|
|
float xna = XNAMath.Clamp(value1, value2, amount);
|
|
float anx = ANXMath.Clamp(value1, value2, amount);
|
|
AssertHelper.ConvertEquals(xna, anx, "Clamp");
|
|
}
|
|
|
|
[Test, TestCaseSource("threefloats")]
|
|
public void SmoothStep(float value1, float value2, float amount)
|
|
{
|
|
float xna = XNAMath.SmoothStep(value1, value2, amount);
|
|
float anx = ANXMath.SmoothStep(value1, value2, amount);
|
|
AssertHelper.ConvertEquals(xna, anx, "SmoothStep");
|
|
}
|
|
|
|
[Test, TestCaseSource("threefloats")]
|
|
public void Lerp(float value1, float value2, float amount)
|
|
{
|
|
float xna = XNAMath.Lerp(value1, value2, amount);
|
|
float anx = ANXMath.Lerp(value1, value2, amount);
|
|
AssertHelper.ConvertEquals(xna, anx, "Lerp");
|
|
}
|
|
|
|
[TestCaseSource("twofloats")]
|
|
public void Distance(float min, float max)
|
|
{
|
|
float xna = XNAMath.Distance(min, max);
|
|
float anx = ANXMath.Distance(min, max);
|
|
AssertHelper.ConvertEquals(xna, anx, "Distance");
|
|
}
|
|
|
|
[TestCaseSource("twofloats")]
|
|
public void Max(float min, float max)
|
|
{
|
|
float xna = XNAMath.Max(min, max);
|
|
float anx = ANXMath.Max(min, max);
|
|
AssertHelper.ConvertEquals(xna, anx, "Max");
|
|
}
|
|
|
|
[TestCaseSource("twofloats")]
|
|
public void Min(float min, float max)
|
|
{
|
|
float xna = XNAMath.Min(min, max);
|
|
float anx = ANXMath.Min(min, max);
|
|
AssertHelper.ConvertEquals(xna, anx, "Min");
|
|
}
|
|
|
|
[TestCaseSource("onefloat")]
|
|
public void ToDegrees(float one)
|
|
{
|
|
float xna = XNAMath.ToDegrees(one);
|
|
float anx = ANXMath.ToDegrees(one);
|
|
AssertHelper.ConvertEquals(xna, anx, "ToRadians");
|
|
|
|
}
|
|
|
|
[TestCaseSource("onefloat")]
|
|
public void ToRadians(float one)
|
|
{
|
|
float xna = XNAMath.ToRadians(one);
|
|
float anx = ANXMath.ToRadians(one);
|
|
|
|
AssertHelper.ConvertEquals(xna, anx, "ToRadians");
|
|
}
|
|
|
|
[TestCaseSource("onefloat")]
|
|
public void WrapAngle(float one)
|
|
{
|
|
float xna = XNAMath.WrapAngle(one);
|
|
float anx = ANXMath.WrapAngle(one);
|
|
AssertHelper.ConvertEquals(xna, anx, "WrapAngle");
|
|
}
|
|
|
|
[TestCaseSource("hermiteFloats")]
|
|
public void Hermite(float value1, float tangent1, float value2, float tangent2, float amount)
|
|
{
|
|
float xna = XNAMath.Hermite(value1, tangent1, value2, tangent2, amount);
|
|
float anx = ANXMath.Hermite(value1, tangent1, value2, tangent2, amount);
|
|
|
|
AssertHelper.ConvertEquals(xna, anx, "Hermite");
|
|
}
|
|
}
|
|
}
|