153 lines
15 KiB
C#
153 lines
15 KiB
C#
#region Using Statements
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using System;
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using NUnit.Framework;
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#endregion // Using Statements
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#region Using TestStatements
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using XNAGamePadButtons = Microsoft.Xna.Framework.Input.GamePadButtons;
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using ANXGamePadButtons = ANX.Framework.Input.GamePadButtons;
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using XNAButtons = Microsoft.Xna.Framework.Input.Buttons;
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using ANXButtons = ANX.Framework.Input.Buttons;
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using XNAGamePadDPad = Microsoft.Xna.Framework.Input.GamePadDPad;
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using ANXGamePadDPad = ANX.Framework.Input.GamePadDPad;
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using XNAGamePadThumbSticks = Microsoft.Xna.Framework.Input.GamePadThumbSticks;
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using ANXGamePadThumbSticks = ANX.Framework.Input.GamePadThumbSticks;
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using XNAButtonState = Microsoft.Xna.Framework.Input.ButtonState;
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using ANXButtonState = ANX.Framework.Input.ButtonState;
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using ANXGamePadTriggers = ANX.Framework.Input.GamePadTriggers;
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using XNAGamePadTriggers = Microsoft.Xna.Framework.Input.GamePadTriggers;
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using ANXGamePadState = ANX.Framework.Input.GamePadState;
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using XNAGamePadState = Microsoft.Xna.Framework.Input.GamePadState;
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using XNAVector2 = Microsoft.Xna.Framework.Vector2;
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using ANXVector2 = ANX.Framework.Vector2;
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#endregion
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.TestCenter.Strukturen.Input
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{
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[TestFixture]
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class GamePadStateTest
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{
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#region Testdata
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static object[] Stats16 =
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{
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new object[] {DataFactory.RandomIntValueMinMax(0,32769),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000), ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Released, XNAButtonState.Released, XNAButtonState.Released ,XNAButtonState.Released, XNAButtonState.Released},
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new object[] {DataFactory.RandomIntValueMinMax(0,32769),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000), ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Pressed, XNAButtonState.Released, XNAButtonState.Released ,XNAButtonState.Released, XNAButtonState.Pressed},
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new object[] {DataFactory.RandomIntValueMinMax(0,32769),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000), ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Released, XNAButtonState.Released, XNAButtonState.Released ,XNAButtonState.Pressed, XNAButtonState.Released},
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new object[] {DataFactory.RandomIntValueMinMax(0,32769),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000), ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Pressed, XNAButtonState.Released, XNAButtonState.Released ,XNAButtonState.Pressed, XNAButtonState.Pressed},
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new object[] {DataFactory.RandomIntValueMinMax(0,32769),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000), ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Released, XNAButtonState.Released, XNAButtonState.Pressed ,XNAButtonState.Released, XNAButtonState.Released},
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new object[] {DataFactory.RandomIntValueMinMax(0,32769),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000), ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Pressed, XNAButtonState.Released, XNAButtonState.Pressed ,XNAButtonState.Released, XNAButtonState.Pressed},
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new object[] {DataFactory.RandomIntValueMinMax(0,32769),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000), ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Released, XNAButtonState.Released, XNAButtonState.Pressed ,XNAButtonState.Pressed, XNAButtonState.Released},
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new object[] {DataFactory.RandomIntValueMinMax(0,32769),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000), ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Pressed, XNAButtonState.Released, XNAButtonState.Pressed ,XNAButtonState.Pressed, XNAButtonState.Pressed},
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new object[] {DataFactory.RandomIntValueMinMax(0,32769),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000), ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Released, XNAButtonState.Pressed, XNAButtonState.Released ,XNAButtonState.Released, XNAButtonState.Released},
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new object[] {DataFactory.RandomIntValueMinMax(0,32769),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000), ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Pressed, XNAButtonState.Pressed, XNAButtonState.Released ,XNAButtonState.Released, XNAButtonState.Pressed},
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new object[] {DataFactory.RandomIntValueMinMax(0,32769),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000), ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Released, XNAButtonState.Pressed, XNAButtonState.Released ,XNAButtonState.Pressed, XNAButtonState.Released},
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new object[] {DataFactory.RandomIntValueMinMax(0,32769),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000), ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Pressed, XNAButtonState.Pressed, XNAButtonState.Released ,XNAButtonState.Pressed, XNAButtonState.Pressed},
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new object[] {DataFactory.RandomIntValueMinMax(0,32769),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000), ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Released, XNAButtonState.Pressed, XNAButtonState.Pressed ,XNAButtonState.Released, XNAButtonState.Released},
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new object[] {DataFactory.RandomIntValueMinMax(0,32769),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000), ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Pressed, XNAButtonState.Pressed, XNAButtonState.Pressed ,XNAButtonState.Released, XNAButtonState.Pressed},
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new object[] {DataFactory.RandomIntValueMinMax(0,32769),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000), ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Released, XNAButtonState.Pressed, XNAButtonState.Pressed ,XNAButtonState.Pressed, XNAButtonState.Released},
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new object[] {DataFactory.RandomIntValueMinMax(0,32769),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000), ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Pressed, XNAButtonState.Pressed, XNAButtonState.Pressed ,XNAButtonState.Pressed, XNAButtonState.Pressed},
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};
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#endregion
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[TestCaseSource("Stats16")]
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public void IsButtonDown(int i1, float f1, float f2, float f3, float f4, float f5, float f6, ANXButtonState upValue,
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ANXButtonState downValue, ANXButtonState leftValue, ANXButtonState rightValue, XNAButtonState upValue2,
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XNAButtonState downValue2, XNAButtonState leftValue2, XNAButtonState rightValue2)
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{
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var xna = new XNAGamePadState(
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new XNAGamePadThumbSticks(new XNAVector2(f1, f2), new XNAVector2(f3, f4)),
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new XNAGamePadTriggers(f5, f6),
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new XNAGamePadButtons((XNAButtons)i1),
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new XNAGamePadDPad(upValue2, downValue2, leftValue2, rightValue2));
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var anx = new ANXGamePadState(
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new ANXGamePadThumbSticks(new ANXVector2(f1, f2), new ANXVector2(f3, f4)),
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new ANXGamePadTriggers(f5, f6),
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new ANXGamePadButtons((ANXButtons)i1),
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new ANXGamePadDPad(upValue, downValue, leftValue, rightValue));
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AssertHelper.ConvertEquals(xna.IsButtonDown(XNAButtons.A), anx.IsButtonDown(ANXButtons.A), "IsButtonDown");
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}
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[TestCaseSource("Stats16")]
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public void IsButtonUp(int i1, float f1, float f2, float f3, float f4, float f5, float f6, ANXButtonState upValue,
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ANXButtonState downValue, ANXButtonState leftValue, ANXButtonState rightValue, XNAButtonState upValue2,
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XNAButtonState downValue2, XNAButtonState leftValue2, XNAButtonState rightValue2)
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{
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var xna = new XNAGamePadState(
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new XNAGamePadThumbSticks(new XNAVector2(f1, f2), new XNAVector2(f3, f4)),
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new XNAGamePadTriggers(f5, f6),
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new XNAGamePadButtons((XNAButtons)i1),
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new XNAGamePadDPad(upValue2, downValue2, leftValue2, rightValue2));
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var anx = new ANXGamePadState(
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new ANXGamePadThumbSticks(new ANXVector2(f1, f2), new ANXVector2(f3, f4)),
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new ANXGamePadTriggers(f5, f6),
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new ANXGamePadButtons((ANXButtons)i1),
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new ANXGamePadDPad(upValue, downValue, leftValue, rightValue));
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AssertHelper.ConvertEquals(xna.IsButtonUp(XNAButtons.A), anx.IsButtonUp(ANXButtons.A), "IsButtonUp");
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}
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[TestCaseSource("Stats16")]
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public void IsConnected(int i1, float f1, float f2, float f3, float f4, float f5, float f6, ANXButtonState upValue,
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ANXButtonState downValue, ANXButtonState leftValue, ANXButtonState rightValue, XNAButtonState upValue2,
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XNAButtonState downValue2, XNAButtonState leftValue2, XNAButtonState rightValue2)
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{
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var xna = new XNAGamePadState(
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new XNAGamePadThumbSticks(new XNAVector2(f1, f2), new XNAVector2(f3, f4)),
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new XNAGamePadTriggers(f5, f6),
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new XNAGamePadButtons((XNAButtons)i1),
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new XNAGamePadDPad(upValue2, downValue2, leftValue2, rightValue2));
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var anx = new ANXGamePadState(
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new ANXGamePadThumbSticks(new ANXVector2(f1, f2), new ANXVector2(f3, f4)),
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new ANXGamePadTriggers(f5, f6),
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new ANXGamePadButtons((ANXButtons)i1),
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new ANXGamePadDPad(upValue, downValue, leftValue, rightValue));
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AssertHelper.ConvertEquals(xna.IsConnected, anx.IsConnected, "IsConnected");
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}
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[Test]
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public void IsConnected2()
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{
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var xna = new XNAGamePadState();
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var anx = new ANXGamePadState();
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AssertHelper.ConvertEquals(xna.IsConnected, anx.IsConnected, "IsConnected2");
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}
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[TestCaseSource("Stats16")]
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public void GetHashCode(int i1, float f1, float f2, float f3, float f4, float f5, float f6, ANXButtonState upValue,
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ANXButtonState downValue, ANXButtonState leftValue, ANXButtonState rightValue, XNAButtonState upValue2,
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XNAButtonState downValue2, XNAButtonState leftValue2, XNAButtonState rightValue2)
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{
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var xna = new XNAGamePadState(
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new XNAGamePadThumbSticks(new XNAVector2(f1, f2), new XNAVector2(f3, f4)),
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new XNAGamePadTriggers(f5, f6),
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new XNAGamePadButtons((XNAButtons)i1),
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new XNAGamePadDPad(upValue2, downValue2, leftValue2, rightValue2));
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var anx = new ANXGamePadState(
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new ANXGamePadThumbSticks(new ANXVector2(f1, f2), new ANXVector2(f3, f4)),
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new ANXGamePadTriggers(f5, f6),
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new ANXGamePadButtons((ANXButtons)i1),
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new ANXGamePadDPad(upValue, downValue, leftValue, rightValue));
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AssertHelper.ConvertEquals(xna.GetHashCode(), anx.GetHashCode(), "GetHashCode");
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}
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}
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}
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