183 lines
13 KiB
C#

#region Using Statements
using System;
using NUnit.Framework;
#endregion // Using Statements
using ANXGamePadDPad = ANX.Framework.Input.GamePadDPad;
using ANXButtons = ANX.Framework.Input.Buttons;
using ANXButtonState = ANX.Framework.Input.ButtonState;
using XNAGamePadDPad = Microsoft.Xna.Framework.Input.GamePadDPad;
using XNAButtons = Microsoft.Xna.Framework.Input.Buttons;
using XNAButtonState = Microsoft.Xna.Framework.Input.ButtonState;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.TestCenter.Strukturen.Input
{
[TestFixture]
class GamePadDPadTest
{
#region Test Data
static object[] Stats16 =
{
new object[] { ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Released, XNAButtonState.Released, XNAButtonState.Released ,XNAButtonState.Released, XNAButtonState.Released},
new object[] { ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Pressed, XNAButtonState.Released, XNAButtonState.Released ,XNAButtonState.Released, XNAButtonState.Pressed},
new object[] { ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Released, XNAButtonState.Released, XNAButtonState.Released ,XNAButtonState.Pressed, XNAButtonState.Released},
new object[] { ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Pressed, XNAButtonState.Released, XNAButtonState.Released ,XNAButtonState.Pressed, XNAButtonState.Pressed},
new object[] { ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Released, XNAButtonState.Released, XNAButtonState.Pressed ,XNAButtonState.Released, XNAButtonState.Released},
new object[] { ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Pressed, XNAButtonState.Released, XNAButtonState.Pressed ,XNAButtonState.Released, XNAButtonState.Pressed},
new object[] { ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Released, XNAButtonState.Released, XNAButtonState.Pressed ,XNAButtonState.Pressed, XNAButtonState.Released},
new object[] { ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Pressed, XNAButtonState.Released, XNAButtonState.Pressed ,XNAButtonState.Pressed, XNAButtonState.Pressed},
new object[] { ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Released, XNAButtonState.Pressed, XNAButtonState.Released ,XNAButtonState.Released, XNAButtonState.Released},
new object[] { ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Pressed, XNAButtonState.Pressed, XNAButtonState.Released ,XNAButtonState.Released, XNAButtonState.Pressed},
new object[] { ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Released, XNAButtonState.Pressed, XNAButtonState.Released ,XNAButtonState.Pressed, XNAButtonState.Released},
new object[] { ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Pressed, XNAButtonState.Pressed, XNAButtonState.Released ,XNAButtonState.Pressed, XNAButtonState.Pressed},
new object[] { ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Released, XNAButtonState.Pressed, XNAButtonState.Pressed ,XNAButtonState.Released, XNAButtonState.Released},
new object[] { ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Pressed, XNAButtonState.Pressed, XNAButtonState.Pressed ,XNAButtonState.Released, XNAButtonState.Pressed},
new object[] { ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Released, XNAButtonState.Pressed, XNAButtonState.Pressed ,XNAButtonState.Pressed, XNAButtonState.Released},
new object[] { ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Pressed, XNAButtonState.Pressed, XNAButtonState.Pressed ,XNAButtonState.Pressed, XNAButtonState.Pressed},
};
static object[] Stats16ANX =
{
new object[] { ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Released, (ANXButtons)1 },
new object[] { ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Pressed, (ANXButtons)8},
new object[] { ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Released, (ANXButtons)4},
new object[] { ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Pressed, (ANXButtons)12},
new object[] { ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Released, (ANXButtons)2},
new object[] { ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Pressed, (ANXButtons)10},
new object[] { ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Released, (ANXButtons)6},
new object[] { ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Pressed, (ANXButtons)14},
new object[] { ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Released, (ANXButtons)1},
new object[] { ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Pressed, (ANXButtons)9},
new object[] { ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Released, (ANXButtons)5},
new object[] { ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Pressed, (ANXButtons)13},
new object[] { ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Released, (ANXButtons)3},
new object[] { ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Pressed, (ANXButtons)11},
new object[] { ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Released, (ANXButtons)7},
new object[] { ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Pressed, (ANXButtons)15},
};
#endregion
[TestCaseSource("Stats16")]
public void Up(ANXButtonState upValue, ANXButtonState downValue, ANXButtonState leftValue, ANXButtonState rightValue,
XNAButtonState upValue2, XNAButtonState downValue2, XNAButtonState leftValue2, XNAButtonState rightValue2)
{
ANXGamePadDPad anx = new ANXGamePadDPad(upValue, downValue, leftValue, rightValue);
XNAGamePadDPad xna = new XNAGamePadDPad(upValue2, downValue2, leftValue2, rightValue2);
Assert.AreEqual(xna.Up.ToString(), anx.Up.ToString());
}
[TestCaseSource("Stats16")]
public void Down(ANXButtonState upValue, ANXButtonState downValue, ANXButtonState leftValue, ANXButtonState rightValue,
XNAButtonState upValue2, XNAButtonState downValue2, XNAButtonState leftValue2, XNAButtonState rightValue2)
{
ANXGamePadDPad anx = new ANXGamePadDPad(upValue, downValue, leftValue, rightValue);
XNAGamePadDPad xna = new XNAGamePadDPad(upValue2, downValue2, leftValue2, rightValue2);
Assert.AreEqual(xna.Down.ToString(), anx.Down.ToString());
}
[TestCaseSource("Stats16")]
public void Left(ANXButtonState upValue, ANXButtonState downValue, ANXButtonState leftValue, ANXButtonState rightValue,
XNAButtonState upValue2, XNAButtonState downValue2, XNAButtonState leftValue2, XNAButtonState rightValue2)
{
ANXGamePadDPad anx = new ANXGamePadDPad(upValue, downValue, leftValue, rightValue);
XNAGamePadDPad xna = new XNAGamePadDPad(upValue2, downValue2, leftValue2, rightValue2);
Assert.AreEqual(xna.Left.ToString(), anx.Left.ToString());
}
[TestCaseSource("Stats16")]
public void Right(ANXButtonState upValue, ANXButtonState downValue, ANXButtonState leftValue, ANXButtonState rightValue,
XNAButtonState upValue2, XNAButtonState downValue2, XNAButtonState leftValue2, XNAButtonState rightValue2)
{
ANXGamePadDPad anx = new ANXGamePadDPad(upValue, downValue, leftValue, rightValue);
XNAGamePadDPad xna = new XNAGamePadDPad(upValue2, downValue2, leftValue2, rightValue2);
Assert.AreEqual(xna.Right.ToString(), anx.Right.ToString());
}
[TestCaseSource("Stats16")]
public void ToString(ANXButtonState upValue, ANXButtonState downValue, ANXButtonState leftValue,
ANXButtonState rightValue, XNAButtonState upValue2, XNAButtonState downValue2, XNAButtonState leftValue2,
XNAButtonState rightValue2)
{
ANXGamePadDPad anx = new ANXGamePadDPad(upValue, downValue, leftValue, rightValue);
XNAGamePadDPad xna = new XNAGamePadDPad(upValue2, downValue2, leftValue2, rightValue2);
AssertHelper.ConvertEquals(xna.ToString(), anx.ToString(), "ToString");
}
[TestCaseSource("Stats16")]
public void Equal(ANXButtonState upValue, ANXButtonState downValue, ANXButtonState leftValue, ANXButtonState rightValue,
XNAButtonState upValue2, XNAButtonState downValue2, XNAButtonState leftValue2, XNAButtonState rightValue2)
{
ANXGamePadDPad anx = new ANXGamePadDPad(upValue, downValue, leftValue, rightValue);
ANXGamePadDPad anx2 = new ANXGamePadDPad(upValue, downValue, leftValue, rightValue);
XNAGamePadDPad xna = new XNAGamePadDPad(upValue2, downValue2, leftValue2, rightValue2);
XNAGamePadDPad xna2 = new XNAGamePadDPad(upValue2, downValue2, leftValue2, rightValue2);
AssertHelper.ConvertEquals(xna.Equals(xna2), anx.Equals(anx2),"Equal");
}
[Test]
public void Equal2()
{
ANXGamePadDPad anx = new ANXGamePadDPad(ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Released,
ANXButtonState.Released);
ANXGamePadDPad anx2 = new ANXGamePadDPad(ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Released,
ANXButtonState.Pressed);
//this test is for Codecover
if (!anx.Equals(anx2))
{
Assert.Pass("Pass Equal2");
}
else
{
Assert.Fail("Fail Equal2");
}
}
[TestCaseSource("Stats16")]
public void Equal3(ANXButtonState upValue, ANXButtonState downValue, ANXButtonState leftValue,
ANXButtonState rightValue, XNAButtonState upValue2, XNAButtonState downValue2, XNAButtonState leftValue2,
XNAButtonState rightValue2)
{
ANXGamePadDPad anx = new ANXGamePadDPad(upValue, downValue, leftValue, rightValue);
XNAGamePadDPad xna = new XNAGamePadDPad(upValue2, downValue2, leftValue2, rightValue2);
AssertHelper.ConvertEquals(xna.Equals(null), anx.Equals(null), "Equal3");
}
[TestCaseSource("Stats16")]
public void OperatorNoEqual(ANXButtonState upValue, ANXButtonState downValue, ANXButtonState leftValue,
ANXButtonState rightValue, XNAButtonState upValue2, XNAButtonState downValue2, XNAButtonState leftValue2,
XNAButtonState rightValue2)
{
ANXGamePadDPad anx = new ANXGamePadDPad(upValue, downValue, leftValue, rightValue);
ANXGamePadDPad anx2 = new ANXGamePadDPad(upValue, downValue, leftValue, rightValue);
XNAGamePadDPad xna = new XNAGamePadDPad(upValue2, downValue2, leftValue2, rightValue2);
XNAGamePadDPad xna2 = new XNAGamePadDPad(upValue2, downValue2, leftValue2, rightValue2);
AssertHelper.ConvertEquals(xna != xna2, anx != anx2, "OperatorNoEqual");
}
[TestCaseSource("Stats16")]
public void GetHashCode(ANXButtonState upValue, ANXButtonState downValue, ANXButtonState leftValue,
ANXButtonState rightValue, XNAButtonState upValue2, XNAButtonState downValue2, XNAButtonState leftValue2,
XNAButtonState rightValue2)
{
ANXGamePadDPad anx = new ANXGamePadDPad(upValue, downValue, leftValue, rightValue);
XNAGamePadDPad xna = new XNAGamePadDPad(upValue2, downValue2, leftValue2, rightValue2);
AssertHelper.ConvertEquals(xna.GetHashCode(), anx.GetHashCode(), "GetHashCode");
}
}
}