anx.framework/ANX.Framework/BoundingBox.cs
2011-10-31 05:36:24 +00:00

221 lines
8.7 KiB
C#

#region Using Statements
using System;
using System.Collections.Generic;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework
{
public struct BoundingBox : IEquatable<BoundingBox>
{
#region public fields
public Vector3 Min;
public Vector3 Max;
public const int CornerCount = 8;
#endregion
#region constructors
public BoundingBox(Vector3 min, Vector3 max)
{
this.Min = min;
this.Max = max;
}
#endregion
#region public methods
public ContainmentType Contains(BoundingBox box)
{
ContainmentType result;
this.Contains(ref box, out result);
return result;
}
public void Contains(ref BoundingBox box, out ContainmentType result)
{
throw new Exception("method has not yet been implemented");
}
public ContainmentType Contains(BoundingFrustum frustum)
{
ContainmentType result;
this.Contains(ref frustum, out result);
return result;
}
public ContainmentType Contains (ref BoundingFrustum frustum,out ContainmentType result)
{
throw new Exception("method has not yet been implemented");
}
public ContainmentType Contains(BoundingSphere sphere)
{
ContainmentType result;
this.Contains(ref sphere, out result);
return result;
}
public void Contains(ref BoundingSphere sphere, out ContainmentType result)
{
throw new Exception("method has not yet been implemented");
}
public ContainmentType Contains(Vector3 point)
{
ContainmentType result;
this.Contains(ref point, out result);
return result;
}
public void Contains(ref Vector3 point, out ContainmentType result)
{
throw new Exception("method has not yet been implemented");
}
public static BoundingBox CreateFromPoints(IEnumerable<Vector3> points)
{
throw new Exception("method has not yet been implemented");
}
public static BoundingBox CreateFromSphere(BoundingSphere sphere)
{
throw new Exception("method has not yet been implemented");
}
public static void CreateFromSphere(ref BoundingSphere sphere, out BoundingBox result)
{
throw new Exception("method has not yet been implemented");
}
public static BoundingBox CreateMerged(BoundingBox original, BoundingBox additional)
{
throw new Exception("method has not yet been implemented");
}
public static void CreateMerged(ref BoundingBox original, ref BoundingBox additional, out BoundingBox result)
{
throw new Exception("method has not yet been implemented");
}
public Vector3[] GetCorners()
{
throw new Exception("method has not yet been implemented");
}
public void GetCorners(Vector3[] corners)
{
throw new Exception("method has not yet been implemented");
}
public override int GetHashCode()
{
throw new Exception("method has not yet been implemented");
}
public bool Intersects(BoundingBox box)
{
throw new Exception("method has not yet been implemented");
}
public void Intersects(ref BoundingBox box, out bool result)
{
throw new Exception("method has not yet been implemented");
}
public bool Intersects(BoundingFrustum frustum)
{
throw new Exception("method has not yet been implemented");
}
public bool Intersects(BoundingSphere sphere)
{
throw new Exception("method has not yet been implemented");
}
public void Intersects(ref BoundingSphere sphere, out bool result)
{
throw new Exception("method has not yet been implemented");
}
public PlaneIntersectionType Intersects(Plane plane)
{
throw new Exception("method has not yet been implemented");
}
public void Intersects(ref Plane plane, out PlaneIntersectionType result)
{
throw new Exception("method has not yet been implemented");
}
public Nullable<float> Intersects(Ray ray)
{
throw new Exception("method has not yet been implemented");
}
public void Intersects(ref Ray ray, out Nullable<float> result)
{
throw new Exception("method has not yet been implemented");
}
public override string ToString()
{
throw new Exception("method has not yet been implemented");
}
#endregion
#region IEquatable implementation
public override bool Equals(Object obj)
{
return (obj is BoundingBox) ? this.Equals((BoundingBox)obj) : false;
}
public bool Equals(BoundingBox other)
{
return this.Max.Equals(other.Max) && this.Min.Equals(other.Min);
}
#endregion
#region operator overloading
public static bool operator ==(BoundingBox a, BoundingBox b)
{
return a.Max == b.Max && a.Min == b.Min;
}
public static bool operator !=(BoundingBox a, BoundingBox b)
{
throw new Exception("operator overloading has not yet been implemented");
}
#endregion
}
}