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anx.framework
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SoundSystems
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ANX.SoundSystem.OpenAL
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SND\AstrorEnales_cp
67c9efa6cf
- Moved the Wave loading/conversion to an extra project (WaveUtils)
...
- Started implementation of the Wave Content Pipeline - Fixed GraphicsDeviceWindowsGL3
2012-08-29 18:07:54 +00:00
..
Properties
refactored AddInSystem (testing needed)
2011-12-06 09:11:26 +00:00
ANX.SoundSystem.OpenAL_Linux.csproj
Implemented Xact general settings parsing for the AudioEngine
2012-08-26 20:17:41 +00:00
ANX.SoundSystem.OpenAL_PSVita.csproj
Implemented Xact general settings parsing for the AudioEngine
2012-08-26 20:17:41 +00:00
ANX.SoundSystem.OpenAL_WindowsMetro.csproj
- added ANX.InputDevices.Windows.ModernUI to build script
2012-08-27 05:47:32 +00:00
ANX.SoundSystem.OpenAL.csproj
- Moved the Wave loading/conversion to an extra project (WaveUtils)
2012-08-29 18:07:54 +00:00
Creator.cs
Added AudioSample and testsound.wav as a testcase for SoundEffect and SoundEffectInstance which now work with the OpenAL SoundSystem.
2012-08-29 13:04:22 +00:00
OpenALAudioListener.cs
- Implemented TouchPanel classes and added native TouchPanel interface
2012-08-22 09:51:35 +00:00
OpenALSoundEffect.cs
- Moved the Wave loading/conversion to an extra project (WaveUtils)
2012-08-29 18:07:54 +00:00
OpenALSoundEffectInstance.cs
Added AudioSample and testsound.wav as a testcase for SoundEffect and SoundEffectInstance which now work with the OpenAL SoundSystem.
2012-08-29 13:04:22 +00:00
SupportedPlatformsImpl.cs
Completely removed the Metadata.resx files which didn't work on Metro, added a new approach with an Interface and derived classes in the modules, which is basically the same approach.
2012-08-09 16:33:47 +00:00