anx.framework/ANX.Framework/Input/Touch/TouchCollection.cs
2011-11-08 06:46:58 +00:00

202 lines
6.8 KiB
C#

#region Using Statements
using System;
using System.Collections.Generic;
using System.Collections;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.Input.Touch
{
public struct TouchCollection : IList<TouchLocation>, ICollection<TouchLocation>, IEnumerable<TouchLocation>, IEnumerable
{
public TouchCollection(TouchLocation[] touches)
{
throw new NotImplementedException();
}
public int IndexOf(TouchLocation item)
{
throw new NotImplementedException();
}
public void Insert(int index, TouchLocation item)
{
throw new NotImplementedException();
}
public void RemoveAt(int index)
{
throw new NotImplementedException();
}
public TouchLocation this[int index]
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public void Add(TouchLocation item)
{
throw new NotImplementedException();
}
public void Clear()
{
throw new NotImplementedException();
}
public bool Contains(TouchLocation item)
{
throw new NotImplementedException();
}
public void CopyTo(TouchLocation[] array, int arrayIndex)
{
throw new NotImplementedException();
}
public bool FindById(int id, out TouchLocation touchLocation)
{
throw new NotImplementedException();
}
public int Count
{
get { throw new NotImplementedException(); }
}
public bool IsConnected
{
get
{
throw new NotImplementedException();
}
}
public bool IsReadOnly
{
get { throw new NotImplementedException(); }
}
public bool Remove(TouchLocation item)
{
throw new NotImplementedException();
}
public Enumerator GetEnumerator()
{
return new Enumerator(this);
}
IEnumerator<TouchLocation> IEnumerable<TouchLocation>.GetEnumerator()
{
throw new NotImplementedException();
}
IEnumerator IEnumerable.GetEnumerator()
{
throw new NotImplementedException();
}
public struct Enumerator : IEnumerator<TouchLocation>, IDisposable, IEnumerator
{
private TouchCollection collection;
private int position;
internal Enumerator(TouchCollection collection)
{
this.collection = collection;
this.position = -1;
}
public TouchLocation Current
{
get
{
return this.collection[this.position];
}
}
public bool MoveNext()
{
this.position++;
if (this.position >= this.collection.Count)
{
this.position = this.collection.Count;
return false;
}
return true;
}
void IEnumerator.Reset()
{
this.position = -1;
}
public void Dispose()
{
}
object IEnumerator.Current
{
get
{
return this.Current;
}
}
}
}
}