Glatzemann 711d4aa68b created StockShaderCodeGenerator tool (sscg)
removed old shader files
included sscg in pre-build events of RenderSystem DX10 and GL3 to generate shader files before compiling
2011-11-15 12:11:24 +00:00

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XML

<?xml version="1.0" encoding="utf-8" ?>
<Build License="../../doc/license.txt"
Target="../../ANX.Framework.Windows.GL3/ShaderByteCode.cs"
Namespace="ANX.Framework.Windows.GL3">
<Shader Type="SpriteBatch"
Source="../../Shader/GL3/SpriteBatch_GLSL.fx"
RenderSystem="ANX.Framework.Windows.GL3"
/>
</Build>