added build folder added build script for release build of ANX.Framework and all RenderSystems fixed some issues in projects regarding compiler directives removed StockShaderCodeGenerator from Pre-Build-Events. Build the Stock shaders using NAnt target build_stock_shaders. started Wiki documentation for custom build switches (e.g. extended mode)
36 lines
1.9 KiB
HTML
36 lines
1.9 KiB
HTML
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<meta name="description" content="Ant Users" />
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<title>Ant Users</title>
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<body>
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<table width="100%" border="0" cellspacing="0" cellpadding="2" class="NavBar">
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<a title="NAnt home page" href="http://nant.sourceforge.net"><b>NAnt</b></a>
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<a href="../index.html">Help</a>
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<a href="index.html">Introduction</a> <img height="9" alt="->" src="../images/arrow.gif" width="13" />
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Ant Users
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v0.91
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<h1>Ant Users</h1>
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<p>If you have used Ant before than NAnt should feel comfortable but NAnt is only compatible with Ant in spirit. Here is a partial list of differences:</p>
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<ul>
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<li>Tasks do not have to be in a target. Tasks that appear directly in the project are executed inorder before any tasks in targets are executed.</li>
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<li><strong>nant.onsuccess</strong> and <strong>nant.onfailure</strong> properties can be defined target names that will be executed at the end of the build.</li>
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<li>NAnt looks for the first file ending in <strong>.build</strong> instead of build.xml.</li>
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