Replaced the old VS templates with ones that offer more flexiblity. Started replacing the Content Project for the samples with our custom project type. Inlcuded a basic not yet working AssimpImporter.
408 lines
17 KiB
C#
408 lines
17 KiB
C#
/********************************************************************************************
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Copyright (c) Microsoft Corporation
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All rights reserved.
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Microsoft Public License:
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This license governs use of the accompanying software. If you use the software, you
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accept this license. If you do not accept the license, do not use the software.
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1. Definitions
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The terms "reproduce," "reproduction," "derivative works," and "distribution" have the
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same meaning here as under U.S. copyright law.
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A "contribution" is the original software, or any additions or changes to the software.
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A "contributor" is any person that distributes its contribution under this license.
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"Licensed patents" are a contributor's patent claims that read directly on its contribution.
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2. Grant of Rights
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(A) Copyright Grant- Subject to the terms of this license, including the license conditions
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and limitations in section 3, each contributor grants you a non-exclusive, worldwide,
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royalty-free copyright license to reproduce its contribution, prepare derivative works of
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its contribution, and distribute its contribution or any derivative works that you create.
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(B) Patent Grant- Subject to the terms of this license, including the license conditions
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and limitations in section 3, each contributor grants you a non-exclusive, worldwide,
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royalty-free license under its licensed patents to make, have made, use, sell, offer for
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sale, import, and/or otherwise dispose of its contribution in the software or derivative
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works of the contribution in the software.
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3. Conditions and Limitations
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(A) No Trademark License- This license does not grant you rights to use any contributors'
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name, logo, or trademarks.
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(B) If you bring a patent claim against any contributor over patents that you claim are
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infringed by the software, your patent license from such contributor to the software ends
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automatically.
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(C) If you distribute any portion of the software, you must retain all copyright, patent,
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trademark, and attribution notices that are present in the software.
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(D) If you distribute any portion of the software in source code form, you may do so only
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under this license by including a complete copy of this license with your distribution.
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If you distribute any portion of the software in compiled or object code form, you may only
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do so under a license that complies with this license.
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(E) The software is licensed "as-is." You bear the risk of using it. The contributors give
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no express warranties, guarantees or conditions. You may have additional consumer rights
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under your local laws which this license cannot change. To the extent permitted under your
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local laws, the contributors exclude the implied warranties of merchantability, fitness for
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a particular purpose and non-infringement.
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********************************************************************************************/
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using System;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading;
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using Microsoft.VisualStudio.Shell.Interop;
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namespace Microsoft.VisualStudio.Project.IntegrationTests
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{
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/// <summary>
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/// This class is responsible to close dialog boxes that pop up during different VS Calls
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/// </summary>
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internal class DialogBoxPurger : IDisposable
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{
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/// <summary>
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/// The default number of milliseconds to wait for the threads to signal to terminate.
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/// </summary>
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private const int DefaultMillisecondsToWait = 3500;
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/// <summary>
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/// Object used for synchronization between thread calls.
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/// </summary>
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internal static volatile object Mutex = new object();
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/// <summary>
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/// The IVsUIShell. This cannot be queried on the working thread from the service provider. Must be done in the main thread.!!
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/// </summary>
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private IVsUIShell uiShell;
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/// <summary>
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/// The button to "press" on the dialog.
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/// </summary>
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private int buttonAction;
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/// <summary>
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/// Thread signales to the calling thread that it is done.
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/// </summary>
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private bool exitThread = false;
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/// <summary>
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/// Calling thread signales to this thread to die.
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/// </summary>
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private AutoResetEvent threadDone = new AutoResetEvent(false);
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/// <summary>
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/// The queued thread started.
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/// </summary>
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private AutoResetEvent threadStarted = new AutoResetEvent(false);
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/// <summary>
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/// The result of the dialogbox closing for all the dialog boxes. That is if there are two of them and one fails this will be false.
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/// </summary>
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private bool dialogBoxCloseResult = false;
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/// <summary>
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/// The expected text to see on the dialog box. If set the thread will continue finding the dialog box with this text.
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/// </summary>
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private string expectedDialogBoxText = String.Empty;
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/// <summary>
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/// The number of the same dialog boxes to wait for.
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/// This is for scenarios when two dialog boxes with the same text are popping up.
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/// </summary>
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private int numberOfDialogsToWaitFor = 1;
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/// <summary>
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/// Has the object been disposed.
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/// </summary>
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private bool isDisposed;
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private IServiceProvider serviceProvider;
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/// <summary>
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/// Overloaded ctor.
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/// </summary>
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/// <param name="buttonAction">The botton to "press" on the dialog box.</param>
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/// <param name="numberOfDialogsToWaitFor">The number of dialog boxes with the same message to wait for. This is the situation when the same action pops up two of the same dialog boxes</param>
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/// <param name="expectedDialogMesssage">The expected dialog box message to check for.</param>
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internal DialogBoxPurger(IServiceProvider sp, int buttonAction, int numberOfDialogsToWaitFor, string expectedDialogMesssage)
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{
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this.buttonAction = buttonAction;
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this.numberOfDialogsToWaitFor = numberOfDialogsToWaitFor;
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this.expectedDialogBoxText = expectedDialogMesssage;
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this.serviceProvider = sp;
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}
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/// <summary>
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/// Overloaded ctor.
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/// </summary>
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/// <param name="buttonAction">The botton to "press" on the dialog box.</param>
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/// <param name="numberOfDialogsToWaitFor">The number of dialog boxes with the same message to wait for. This is the situation when the same action pops up two of the same dialog boxes</param>
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internal DialogBoxPurger(int buttonAction, int numberOfDialogsToWaitFor)
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{
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this.buttonAction = buttonAction;
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this.numberOfDialogsToWaitFor = numberOfDialogsToWaitFor;
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}
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/// <summary>
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/// Overloaded ctor.
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/// </summary>
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/// <param name="buttonAction">The botton to "press" on the dialog box.</param>
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/// <param name="expectedDialogMesssage">The expected dialog box message to check for.</param>
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internal DialogBoxPurger(int buttonAction, string expectedDialogMesssage)
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{
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this.buttonAction = buttonAction;
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this.expectedDialogBoxText = expectedDialogMesssage;
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}
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/// <summary>
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/// Overloaded ctor.
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/// </summary>
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/// <param name="buttonAction">The botton to "press" on the dialog box.</param>
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internal DialogBoxPurger(int buttonAction)
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{
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this.buttonAction = buttonAction;
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}
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/// <summary>
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#region IDisposable Members
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void IDisposable.Dispose()
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{
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if(this.isDisposed)
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{
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return;
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}
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this.WaitForDialogThreadToTerminate();
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this.isDisposed = true;
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}
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/// <summary>
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/// Spawns a thread that will start listening to dialog boxes.
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/// </summary>
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internal void Start()
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{
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// We ask for the uishell here since we cannot do that on the therad that we will spawn.
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IVsUIShell uiShell = serviceProvider.GetService(typeof(IVsUIShell)) as IVsUIShell;
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if(uiShell == null)
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{
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throw new InvalidOperationException("Could not get the uiShell from the serviceProvider");
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}
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this.uiShell = uiShell;
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System.Threading.Thread thread = new System.Threading.Thread(new ThreadStart(this.HandleDialogBoxes));
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thread.Start();
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// We should never deadlock here, hence do not use the lock. Wait to be sure that the thread started.
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this.threadStarted.WaitOne(3500, false);
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}
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/// <summary>
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/// Waits for the dialog box close thread to terminate. If the thread does not signal back within millisecondsToWait that it is shutting down,
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/// then it will tell to the thread to do it.
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/// </summary>
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internal bool WaitForDialogThreadToTerminate()
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{
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return this.WaitForDialogThreadToTerminate(DefaultMillisecondsToWait);
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}
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/// <summary>
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/// Waits for the dialog box close thread to terminate. If the thread does not signal back within millisecondsToWait that it is shutting down,
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/// then it will tell to the thread to do it.
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/// </summary>
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/// <param name="millisecondsToWait">The number milliseconds to wait for until the dialog purger thread is signaled to terminate. This is just for safe precaution that we do not hang. </param>
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/// <returns>The result of the dialog boxes closing</returns>
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internal bool WaitForDialogThreadToTerminate(int numberOfMillisecondsToWait)
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{
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bool signaled = false;
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// We give millisecondsToWait sec to bring up and close the dialog box.
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signaled = this.threadDone.WaitOne(numberOfMillisecondsToWait, false);
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// Kill the thread since a timeout occured.
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if(!signaled)
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{
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lock(Mutex)
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{
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// Set the exit thread to true. Next time the thread will kill itselfes if it sees
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this.exitThread = true;
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}
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// Wait for the thread to finish. We should never deadlock here.
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this.threadDone.WaitOne();
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}
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return this.dialogBoxCloseResult;
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}
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/// <summary>
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/// This is the thread method.
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/// </summary>
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private void HandleDialogBoxes()
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{
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// No synchronization numberOfDialogsToWaitFor since it is readonly
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IntPtr[] hwnds = new IntPtr[this.numberOfDialogsToWaitFor];
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bool[] dialogBoxCloseResults = new bool[this.numberOfDialogsToWaitFor];
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try
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{
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// Signal that we started
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lock(Mutex)
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{
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this.threadStarted.Set();
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}
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// The loop will be exited either if a message is send by the caller thread or if we found the dialog. If a message box text is specified the loop will not exit until the dialog is found.
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bool stayInLoop = true;
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int dialogBoxesToWaitFor = 1;
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while(stayInLoop)
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{
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int hwndIndex = dialogBoxesToWaitFor - 1;
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// We need to lock since the caller might set context to null.
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lock(Mutex)
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{
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if(this.exitThread)
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{
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break;
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}
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// We protect the shell too from reentrency.
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this.uiShell.GetDialogOwnerHwnd(out hwnds[hwndIndex]);
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}
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if(hwnds[hwndIndex] != IntPtr.Zero)
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{
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StringBuilder windowClassName = new StringBuilder(256);
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NativeMethods.GetClassName(hwnds[hwndIndex], windowClassName, windowClassName.Capacity);
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// The #32770 is the class name of a messagebox dialog.
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if(windowClassName.ToString().Contains("#32770"))
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{
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IntPtr unmanagedMemoryLocation = IntPtr.Zero;
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string dialogBoxText = String.Empty;
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try
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{
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unmanagedMemoryLocation = Marshal.AllocHGlobal(10 * 1024);
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NativeMethods.EnumChildWindows(hwnds[hwndIndex], new NativeMethods.CallBack(FindMessageBoxString), unmanagedMemoryLocation);
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dialogBoxText = Marshal.PtrToStringUni(unmanagedMemoryLocation);
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}
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finally
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{
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if(unmanagedMemoryLocation != IntPtr.Zero)
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{
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Marshal.FreeHGlobal(unmanagedMemoryLocation);
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}
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}
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lock(Mutex)
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{
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// Since this is running on the main thread be sure that we close the dialog.
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bool dialogCloseResult = false;
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if(this.buttonAction != 0)
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{
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dialogCloseResult = NativeMethods.EndDialog(hwnds[hwndIndex], this.buttonAction);
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}
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// Check if we have found the right dialog box.
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if(String.IsNullOrEmpty(this.expectedDialogBoxText) || (!String.IsNullOrEmpty(dialogBoxText) && String.Compare(this.expectedDialogBoxText, dialogBoxText.Trim(), StringComparison.OrdinalIgnoreCase) == 0))
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{
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dialogBoxCloseResults[hwndIndex] = dialogCloseResult;
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if(dialogBoxesToWaitFor++ >= this.numberOfDialogsToWaitFor)
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{
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stayInLoop = false;
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}
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}
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}
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}
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}
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}
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}
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finally
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{
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//Let the main thread run a possible close command.
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System.Threading.Thread.Sleep(2000);
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foreach(IntPtr hwnd in hwnds)
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{
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// At this point the dialog should be closed, if not attempt to close it.
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if(hwnd != IntPtr.Zero)
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{
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NativeMethods.SendMessage(hwnd, NativeMethods.WM_CLOSE, 0, new IntPtr(0));
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}
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}
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lock(Mutex)
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{
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// Be optimistic.
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this.dialogBoxCloseResult = true;
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for(int i = 0; i < dialogBoxCloseResults.Length; i++)
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{
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if(!dialogBoxCloseResults[i])
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{
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this.dialogBoxCloseResult = false;
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break;
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}
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}
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this.threadDone.Set();
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}
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}
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}
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/// <summary>
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/// Finds a messagebox string on a messagebox.
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/// </summary>
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/// <param name="hwnd">The windows handle of the dialog</param>
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/// <param name="unmanagedMemoryLocation">A pointer to the memorylocation the string will be written to</param>
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/// <returns>True if found.</returns>
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private static bool FindMessageBoxString(IntPtr hwnd, IntPtr unmanagedMemoryLocation)
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{
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StringBuilder sb = new StringBuilder(512);
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NativeMethods.GetClassName(hwnd, sb, sb.Capacity);
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if(sb.ToString().ToLower().Contains("static"))
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{
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StringBuilder windowText = new StringBuilder(2048);
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NativeMethods.GetWindowText(hwnd, windowText, windowText.Capacity);
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if(windowText.Length > 0)
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{
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IntPtr stringAsPtr = IntPtr.Zero;
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try
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{
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stringAsPtr = Marshal.StringToHGlobalAnsi(windowText.ToString());
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char[] stringAsArray = windowText.ToString().ToCharArray();
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// Since unicode characters are copied check if we are out of the allocated length.
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// If not add the end terminating zero.
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if((2 * stringAsArray.Length) + 1 < 2048)
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{
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Marshal.Copy(stringAsArray, 0, unmanagedMemoryLocation, stringAsArray.Length);
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Marshal.WriteInt32(unmanagedMemoryLocation, 2 * stringAsArray.Length, 0);
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}
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}
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finally
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{
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if(stringAsPtr != IntPtr.Zero)
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{
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Marshal.FreeHGlobal(stringAsPtr);
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}
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}
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return false;
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}
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}
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return true;
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}
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#endregion
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}
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}
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