94 lines
2.2 KiB
C#

using System;
using ANX.Framework.NonXNA.Development;
using ANX.Framework.NonXNA.RenderSystem;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
[PercentageComplete(100)]
[Developer("AstrorEnales")]
[TestState(TestStateAttribute.TestState.Untested)]
public sealed class EffectAnnotation
{
private readonly INativeEffectAnnotation nativeAnnotation;
public int ColumnCount
{
get { return nativeAnnotation.ColumnCount; }
}
public string Name
{
get { return nativeAnnotation.Name; }
}
public EffectParameterClass ParameterClass
{
get { return nativeAnnotation.ParameterClass; }
}
public EffectParameterType ParameterType
{
get { return nativeAnnotation.ParameterType; }
}
public int RowCount
{
get { return nativeAnnotation.RowCount; }
}
public string Semantic
{
get { return nativeAnnotation.Semantic; }
}
internal EffectAnnotation(INativeEffectAnnotation setNativeAnnotation)
{
nativeAnnotation = setNativeAnnotation;
}
public bool GetValueBoolean()
{
return nativeAnnotation.GetValueBoolean();
}
public int GetValueInt32()
{
return nativeAnnotation.GetValueInt32();
}
public Matrix GetValueMatrix()
{
return nativeAnnotation.GetValueMatrix();
}
public float GetValueSingle()
{
return nativeAnnotation.GetValueSingle();
}
public string GetValueString()
{
return nativeAnnotation.GetValueString();
}
public Vector2 GetValueVector2()
{
return nativeAnnotation.GetValueVector2();
}
public Vector3 GetValueVector3()
{
return nativeAnnotation.GetValueVector3();
}
public Vector4 GetValueVector4()
{
return nativeAnnotation.GetValueVector4();
}
}
}