remove AssertHelper.ConvertEquals(float a, float b, String test) rename AssertHelper.CompareFloats(float xna, float anx, String test) to Asserthelper.ConvertEquals(float xna, float anx, String test) add more test in MatrixTest
381 lines
19 KiB
C#
381 lines
19 KiB
C#
#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using NUnit.Framework;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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using XNAMath = Microsoft.Xna.Framework.MathHelper;
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using ANXMath = ANX.Framework.MathHelper;
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namespace ANX.Framework.TestCenter.Strukturen
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{
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[TestFixture]
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class MathHelperTest
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{
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#region Data
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static object[] onefloat =
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{
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float.NegativeInfinity,
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float.MinValue
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-3.2f,
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-1.6f,
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0,
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1.6f,
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3.2f,
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float.MaxValue ,
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float.PositiveInfinity,
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DataFactory.RandomFloat,
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DataFactory.RandomFloat,
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DataFactory.RandomFloat,
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};
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static object[] twofloats =
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{
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new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat },
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new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat },
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new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat },
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new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat },
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new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat },
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new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat }
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};
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static object[] threefloats =
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{
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new object[] { 0 ,0, 0 },
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new object[] { 0, 0, 1 },
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new object[] { 0, 1, 0 },
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new object[] { 1, 0, 0 },
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new object[] { 0, 1, 1 },
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new object[] { 1, 0, 1 },
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new object[] { 1, 1, 0 },
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new object[] { 3, 2, 1 },
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new object[] { 1, 2, 3 },
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new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat },
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new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat },
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new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat },
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new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat },
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new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat },
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new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat }
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};
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static object[] fivefloats =
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{
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new object[] { 0 ,0, 0,0,0 },
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new object[] { 0, 0, 1,0,0 },
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new object[] { 0, 1, 0,0,0 },
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new object[] { 1, 0, 0,0,0 },
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new object[] { 0, 1, 1,0,0 },
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new object[] { 1, 0, 1,0,1 },
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new object[] { 1, 1, 0,0,1 },
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new object[] { 3, 2, 1,0,1 },
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new object[] { 1, 2, 3,0,1 },
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new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat},
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new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat},
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new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat},
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new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat},
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new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat},
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new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat},
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new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat},
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new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat},
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new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat},
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new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat},
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new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat},
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new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat, DataFactory.RandomFloat}
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};
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static object[] hermiteFloats =
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{
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new object[] { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f },
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new object[] { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f },
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new object[] { 0.0f, 1.0f, 0.0f, 0.0f, 0.0f },
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new object[] { 0.0f, 0.0f, 1.0f, 0.0f, 0.0f },
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new object[] { 0.0f, 0.0f, 0.0f, 1.0f, 0.0f },
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new object[] { 1.0f, 1.0f, 0.0f, 0.0f, 0.0f },
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new object[] { 1.0f, 0.0f, 1.0f, 0.0f, 0.0f },
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new object[] { 1.0f, 0.0f, 0.0f, 1.0f, 0.0f },
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new object[] { 1.0f, 1.0f, 1.0f, 0.0f, 0.0f },
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new object[] { 1.0f, 1.0f, 1.0f, 1.0f, 0.0f },
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new object[] { 0.3f, 0.0f, 0.0f, 0.0f, 0.0f },
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new object[] { 0.0f, 0.2f, 0.0f, 0.0f, 0.0f },
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new object[] { 0.0f, 0.0f, 0.1f, 0.0f, 0.0f },
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new object[] { 0.0f, 0.0f, 0.0f, 0.4f, 0.0f },
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new object[] { 0.5f, 0.6f, 0.0f, 0.0f, 0.0f },
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new object[] { 1.6f, 0.0f, 0.7f, 0.0f, 0.0f },
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new object[] { 0.9f, 0.0f, 0.0f, 0.8f, 0.0f },
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new object[] { 1.5f, 0.1f, 0.3f, 0.0f, 0.0f },
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new object[] { 1.4f, 1.3f, 0.2f, 1.2f, 0.0f },
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new object[] { 0.0f, 0.0f, 0.0f, 0.0f, 1.0f },
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new object[] { 1.0f, 0.0f, 0.0f, 0.0f, 1.0f },
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new object[] { 0.0f, 1.0f, 0.0f, 0.0f, 1.0f },
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new object[] { 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
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new object[] { 0.0f, 0.0f, 0.0f, 1.0f, 1.0f },
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new object[] { 1.0f, 1.0f, 0.0f, 0.0f, 1.0f },
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new object[] { 1.0f, 0.0f, 1.0f, 0.0f, 1.0f },
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new object[] { 1.0f, 0.0f, 0.0f, 1.0f, 1.0f },
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new object[] { 1.0f, 1.0f, 1.0f, 0.0f, 1.0f },
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new object[] { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f },
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new object[] { 0.3f, 0.0f, 0.0f, 0.0f, 1.0f },
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new object[] { 0.0f, 0.2f, 0.0f, 0.0f, 1.0f },
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new object[] { 0.0f, 0.0f, 0.1f, 0.0f, 1.0f },
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new object[] { 0.0f, 0.0f, 0.0f, 0.4f, 1.0f },
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new object[] { 0.5f, 0.6f, 0.0f, 0.0f, 1.0f },
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new object[] { 1.6f, 0.0f, 0.7f, 0.0f, 1.0f },
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new object[] { 0.9f, 0.0f, 0.0f, 0.8f, 1.0f },
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new object[] { 1.5f, 0.1f, 0.3f, 0.0f, 1.0f },
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new object[] { 1.4f, 1.3f, 0.2f, 1.2f, 1.0f },
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new object[] { 0.0f, 0.0f, 0.0f, 0.0f, 0.25f },
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new object[] { 1.0f, 0.0f, 0.0f, 0.0f, 0.25f },
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new object[] { 0.0f, 1.0f, 0.0f, 0.0f, 0.25f },
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new object[] { 0.0f, 0.0f, 1.0f, 0.0f, 0.25f },
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new object[] { 0.0f, 0.0f, 0.0f, 1.0f, 0.25f },
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new object[] { 1.0f, 1.0f, 0.0f, 0.0f, 0.25f },
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new object[] { 1.0f, 0.0f, 1.0f, 0.0f, 0.25f },
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new object[] { 1.0f, 0.0f, 0.0f, 1.0f, 0.25f },
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new object[] { 1.0f, 1.0f, 1.0f, 0.0f, 0.25f },
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new object[] { 1.0f, 1.0f, 1.0f, 1.0f, 0.25f },
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new object[] { 0.3f, 0.0f, 0.0f, 0.0f, 0.25f },
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new object[] { 0.0f, 0.2f, 0.0f, 0.0f, 0.25f },
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new object[] { 0.0f, 0.0f, 0.1f, 0.0f, 0.25f },
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new object[] { 0.0f, 0.0f, 0.0f, 0.4f, 0.25f },
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new object[] { 0.5f, 0.6f, 0.0f, 0.0f, 0.25f },
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new object[] { 1.6f, 0.0f, 0.7f, 0.0f, 0.25f },
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new object[] { 0.9f, 0.0f, 0.0f, 0.8f, 0.25f },
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new object[] { 1.5f, 0.1f, 0.3f, 0.0f, 0.25f },
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new object[] { 1.4f, 1.3f, 0.2f, 1.2f, 0.25f },
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new object[] { 0.0f, 0.0f, 0.0f, 0.0f, 0.5f },
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new object[] { 1.0f, 0.0f, 0.0f, 0.0f, 0.5f },
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new object[] { 0.0f, 1.0f, 0.0f, 0.0f, 0.5f },
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new object[] { 0.0f, 0.0f, 1.0f, 0.0f, 0.5f },
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new object[] { 0.0f, 0.0f, 0.0f, 1.0f, 0.5f },
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new object[] { 1.0f, 1.0f, 0.0f, 0.0f, 0.5f },
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new object[] { 1.0f, 0.0f, 1.0f, 0.0f, 0.5f },
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new object[] { 1.0f, 0.0f, 0.0f, 1.0f, 0.5f },
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new object[] { 1.0f, 1.0f, 1.0f, 0.0f, 0.5f },
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new object[] { 1.0f, 1.0f, 1.0f, 1.0f, 0.5f },
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new object[] { 0.3f, 0.0f, 0.0f, 0.0f, 0.5f },
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new object[] { 0.0f, 0.2f, 0.0f, 0.0f, 0.5f },
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new object[] { 0.0f, 0.0f, 0.1f, 0.0f, 0.5f },
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new object[] { 0.0f, 0.0f, 0.0f, 0.4f, 0.5f },
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new object[] { 0.5f, 0.6f, 0.0f, 0.0f, 0.5f },
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new object[] { 1.6f, 0.0f, 0.7f, 0.0f, 0.5f },
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new object[] { 0.9f, 0.0f, 0.0f, 0.8f, 0.5f },
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new object[] { 1.5f, 0.1f, 0.3f, 0.0f, 0.5f },
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new object[] { 1.4f, 1.3f, 0.2f, 1.2f, 0.5f },
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new object[] { 0.0f, 0.0f, 0.0f, 0.0f, 0.75f },
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new object[] { 1.0f, 0.0f, 0.0f, 0.0f, 0.75f },
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new object[] { 0.0f, 1.0f, 0.0f, 0.0f, 0.75f },
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new object[] { 0.0f, 0.0f, 1.0f, 0.0f, 0.75f },
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new object[] { 0.0f, 0.0f, 0.0f, 1.0f, 0.75f },
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new object[] { 1.0f, 1.0f, 0.0f, 0.0f, 0.75f },
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new object[] { 1.0f, 0.0f, 1.0f, 0.0f, 0.75f },
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new object[] { 1.0f, 0.0f, 0.0f, 1.0f, 0.75f },
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new object[] { 1.0f, 1.0f, 1.0f, 0.0f, 0.75f },
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new object[] { 1.0f, 1.0f, 1.0f, 1.0f, 0.75f },
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new object[] { 0.3f, 0.0f, 0.0f, 0.0f, 0.75f },
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new object[] { 0.0f, 0.2f, 0.0f, 0.0f, 0.75f },
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new object[] { 0.0f, 0.0f, 0.1f, 0.0f, 0.75f },
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new object[] { 0.0f, 0.0f, 0.0f, 0.4f, 0.75f },
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new object[] { 0.5f, 0.6f, 0.0f, 0.0f, 0.75f },
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new object[] { 1.6f, 0.0f, 0.7f, 0.0f, 0.75f },
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new object[] { 0.9f, 0.0f, 0.0f, 0.8f, 0.75f },
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new object[] { 1.5f, 0.1f, 0.3f, 0.0f, 0.75f },
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new object[] { 1.4f, 1.3f, 0.2f, 1.2f, 0.75f },
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new object[] { 0.0f, 0.0f, 0.0f, 0.0f, -1.0f },
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new object[] { 1.0f, 0.0f, 0.0f, 0.0f, -1.0f },
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new object[] { 0.0f, 1.0f, 0.0f, 0.0f, -1.0f },
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new object[] { 0.0f, 0.0f, 1.0f, 0.0f, -1.0f },
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new object[] { 0.0f, 0.0f, 0.0f, 1.0f, -1.0f },
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new object[] { 1.0f, 1.0f, 0.0f, 0.0f, -1.0f },
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new object[] { 1.0f, 0.0f, 1.0f, 0.0f, -1.0f },
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new object[] { 1.0f, 0.0f, 0.0f, 1.0f, -1.0f },
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new object[] { 1.0f, 1.0f, 1.0f, 0.0f, -1.0f },
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new object[] { 1.0f, 1.0f, 1.0f, 1.0f, -1.0f },
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new object[] { 0.3f, 0.0f, 0.0f, 0.0f, -1.0f },
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new object[] { 0.0f, 0.2f, 0.0f, 0.0f, -1.0f },
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new object[] { 0.0f, 0.0f, 0.1f, 0.0f, -1.0f },
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new object[] { 0.0f, 0.0f, 0.0f, 0.4f, -1.0f },
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new object[] { 0.5f, 0.6f, 0.0f, 0.0f, -1.0f },
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new object[] { 1.6f, 0.0f, 0.7f, 0.0f, -1.0f },
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new object[] { 0.9f, 0.0f, 0.0f, 0.8f, -1.0f },
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new object[] { 1.5f, 0.1f, 0.3f, 0.0f, -1.0f },
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new object[] { 1.4f, 1.3f, 0.2f, 1.2f, -1.0f },
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new object[] { 0.0f, 0.0f, 0.0f, 0.0f, 1.1f },
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new object[] { 1.0f, 0.0f, 0.0f, 0.0f, 1.2f },
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new object[] { 0.0f, 1.0f, 0.0f, 0.0f, 1.3f },
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new object[] { 0.0f, 0.0f, 1.0f, 0.0f, 1.4f },
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new object[] { 0.0f, 0.0f, 0.0f, 1.0f, 1.5f },
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new object[] { 1.0f, 1.0f, 0.0f, 0.0f, 1.6f },
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new object[] { 1.0f, 0.0f, 1.0f, 0.0f, 1.7f },
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new object[] { 1.0f, 0.0f, 0.0f, 1.0f, 1.8f },
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new object[] { 1.0f, 1.0f, 1.0f, 0.0f, 1.9f },
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new object[] { 1.0f, 1.0f, 1.0f, 1.0f, 1.1f },
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new object[] { 0.3f, 0.0f, 0.0f, 0.0f, 1.2f },
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new object[] { 0.0f, 0.2f, 0.0f, 0.0f, 1.3f },
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new object[] { 0.0f, 0.0f, 0.1f, 0.0f, 1.4f },
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new object[] { 0.0f, 0.0f, 0.0f, 0.4f, 1.5f },
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new object[] { 0.5f, 0.6f, 0.0f, 0.0f, 1.6f },
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new object[] { 1.6f, 0.0f, 0.7f, 0.0f, 1.7f },
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new object[] { 0.9f, 0.0f, 0.0f, 0.8f, 1.8f },
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new object[] { 1.5f, 0.1f, 0.3f, 0.0f, 1.9f },
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new object[] { 1.4f, 1.3f, 0.2f, 1.2f, 1.1f },
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};
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#endregion // Data
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[TestCaseSource("fivefloats")]
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public void Barycentric(float value1, float tangent1, float value2, float tangent2, float amount)
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{
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float xna = XNAMath.Barycentric(value1, tangent1, value2, tangent2, amount);
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float anx = ANXMath.Barycentric(value1, tangent1, value2, tangent2, amount);
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AssertHelper.ConvertEquals(xna, anx, "Barycentric");
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}
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[TestCaseSource("fivefloats")]
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public void CatmullRom(float value1, float tangent1, float value2, float tangent2, float amount)
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{
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float xna = XNAMath.CatmullRom(value1, tangent1, value2, tangent2, amount);
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float anx = ANXMath.CatmullRom(value1, tangent1, value2, tangent2, amount);
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AssertHelper.ConvertEquals(xna, anx, "CatmullRom");
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}
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[Test, TestCaseSource("threefloats")]
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public void Clamp(float value1, float value2, float amount)
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{
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float xna = XNAMath.Clamp(value1, value2, amount);
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float anx = ANXMath.Clamp(value1, value2, amount);
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AssertHelper.ConvertEquals(xna, anx, "Clamp");
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}
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|
|
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[Test, TestCaseSource("threefloats")]
|
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public void SmoothStep(float value1, float value2, float amount)
|
|
{
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float xna = XNAMath.SmoothStep(value1, value2, amount);
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float anx = ANXMath.SmoothStep(value1, value2, amount);
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AssertHelper.ConvertEquals(xna, anx, "SmoothStep");
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|
}
|
|
|
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[Test, TestCaseSource("threefloats")]
|
|
public void Lerp(float value1, float value2, float amount)
|
|
{
|
|
float xna = XNAMath.Lerp(value1, value2, amount);
|
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float anx = ANXMath.Lerp(value1, value2, amount);
|
|
AssertHelper.ConvertEquals(xna, anx, "Lerp");
|
|
}
|
|
|
|
[TestCaseSource("twofloats")]
|
|
public void Distance(float min, float max)
|
|
{
|
|
float xna = XNAMath.Distance(min, max);
|
|
float anx = ANXMath.Distance(min, max);
|
|
AssertHelper.ConvertEquals(xna, anx, "Distance");
|
|
}
|
|
|
|
[TestCaseSource("twofloats")]
|
|
public void Max(float min, float max)
|
|
{
|
|
float xna = XNAMath.Max(min, max);
|
|
float anx = ANXMath.Max(min, max);
|
|
AssertHelper.ConvertEquals(xna, anx, "Max");
|
|
}
|
|
|
|
[TestCaseSource("twofloats")]
|
|
public void Min(float min, float max)
|
|
{
|
|
float xna = XNAMath.Min(min, max);
|
|
float anx = ANXMath.Min(min, max);
|
|
AssertHelper.ConvertEquals(xna, anx, "Min");
|
|
}
|
|
|
|
[TestCaseSource("onefloat")]
|
|
public void ToDegrees(float one)
|
|
{
|
|
float xna = XNAMath.ToDegrees(one);
|
|
float anx = ANXMath.ToDegrees(one);
|
|
AssertHelper.ConvertEquals(xna, anx, "ToRadians");
|
|
|
|
}
|
|
|
|
[TestCaseSource("onefloat")]
|
|
public void ToRadians(float one)
|
|
{
|
|
float xna = XNAMath.ToRadians(one);
|
|
float anx = ANXMath.ToRadians(one);
|
|
|
|
AssertHelper.ConvertEquals(xna, anx, "ToRadians");
|
|
}
|
|
|
|
[TestCaseSource("onefloat")]
|
|
public void WrapAngle(float one)
|
|
{
|
|
float xna = XNAMath.WrapAngle(one);
|
|
float anx = ANXMath.WrapAngle(one);
|
|
AssertHelper.ConvertEquals(xna, anx, "WrapAngle");
|
|
}
|
|
|
|
[TestCaseSource("hermiteFloats")]
|
|
public void Hermite(float value1, float tangent1, float value2, float tangent2, float amount)
|
|
{
|
|
float xna = XNAMath.Hermite(value1, tangent1, value2, tangent2, amount);
|
|
float anx = ANXMath.Hermite(value1, tangent1, value2, tangent2, amount);
|
|
|
|
AssertHelper.ConvertEquals(xna, anx, "Hermite");
|
|
}
|
|
}
|
|
}
|