added build folder added build script for release build of ANX.Framework and all RenderSystems fixed some issues in projects regarding compiler directives removed StockShaderCodeGenerator from Pre-Build-Events. Build the Stock shaders using NAnt target build_stock_shaders. started Wiki documentation for custom build switches (e.g. extended mode)
10 lines
221 B
XML
10 lines
221 B
XML
<circles xmlns:myObj='urn:myObj'>
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<circle>
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<radius>12</radius>
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<circumference>75.398223686155</circumference>
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</circle>
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<circle>
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<radius>37.5</radius>
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<circumference>235.61944901923448</circumference>
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</circle>
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</circles> |