added build folder added build script for release build of ANX.Framework and all RenderSystems fixed some issues in projects regarding compiler directives removed StockShaderCodeGenerator from Pre-Build-Events. Build the Stock shaders using NAnt target build_stock_shaders. started Wiki documentation for custom build switches (e.g. extended mode)
23 lines
737 B
XML
23 lines
737 B
XML
<?xml version="1.0"?>
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<project name="Simple" default="run">
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<property name="debug" value="true"/>
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<target name="clean" description="remove all generated files">
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<delete file="bin/Simple.exe" if="${file::exists('bin/Simple.exe')}" />
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<delete file="bin/Simple.pdb" if="${file::exists('bin/Simple.pdb')}" />
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</target>
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<target name="build" description="compiles the source code">
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<mkdir dir="bin" />
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<csc target="exe" output="bin/Simple.exe" debug="${debug}">
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<sources>
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<include name="Simple.cs" />
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</sources>
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</csc>
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</target>
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<target name="run" depends="build">
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<exec program="bin/Simple.exe" />
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</target>
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</project>
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