SND\AstrorEnales_cp bb32753f59 - Added GL3 EffectPass which is only dummy
- Fixed the added reference nodes in the converter tool which had the wrong namespace
2012-01-21 20:55:40 +00:00

179 lines
6.6 KiB
C#

using System.Collections.Generic;
using System.IO;
using System.Xml.Linq;
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace XNAToANXConverter
{
public static class ProjectData
{
private const string XnaBaseName = "Microsoft.Xna.Framework";
private const string AnxBaseName = "ANX.Framework";
#region Convert
public static void Convert(string target, string sourceFilepath,
string destinationFilepath)
{
string sourceFolderPath =
sourceFilepath.Replace(Path.GetFileName(sourceFilepath), "");
string destinationFolderPath =
destinationFilepath.Replace(Path.GetFileName(destinationFilepath), "");
if (Directory.Exists(destinationFolderPath) == false)
{
Directory.CreateDirectory(destinationFolderPath);
}
XDocument doc = XDocument.Load(sourceFilepath);
XElement root = doc.Root;
foreach (XElement propertyGroup in root.Elements())
{
if (propertyGroup.Name.LocalName != "ItemGroup")
{
continue;
}
List<XElement> elements = new List<XElement>(propertyGroup.Elements());
foreach (XElement item in elements)
{
if (item.Name.LocalName == "Reference")
{
#region Process Reference
string assemblyPath = item.Attribute("Include").Value;
if (target == "anx")
{
#region ANX
if (assemblyPath.Contains(XnaBaseName))
{
item.Remove();
string anxPath = assemblyPath.Replace(XnaBaseName, AnxBaseName);
if (anxPath.Contains(", Version"))
{
anxPath = anxPath.Substring(0, anxPath.IndexOf(',')) + ".dll";
}
propertyGroup.Add(new XElement(XName.Get("Reference",
propertyGroup.Name.NamespaceName),
new XAttribute("Include", anxPath)));
}
#endregion
}
else
{
#region XNA
if (assemblyPath.Contains(AnxBaseName))
{
item.Remove();
// TODO: FQN of the xna assemby
string xnaPath = assemblyPath.Replace(AnxBaseName, XnaBaseName);
propertyGroup.Add(new XElement(XName.Get("Reference",
propertyGroup.Name.NamespaceName),
new XAttribute("Include", xnaPath)));
}
#endregion
}
#endregion
}
else if (item.Name.LocalName == "Compile")
{
#region Process Compile
string codeFilepath = item.Attribute("Include").Value;
string absolutePath = Path.Combine(sourceFolderPath, codeFilepath);
string text = File.ReadAllText(absolutePath);
if (target == "anx")
{
text = text.Replace(XnaBaseName, AnxBaseName);
}
else
{
text = text.Replace(AnxBaseName, XnaBaseName);
}
string destCodeFolderPath = codeFilepath.Replace(
Path.GetFileName(codeFilepath), "");
destCodeFolderPath = Path.Combine(destinationFolderPath,
destCodeFolderPath);
if (Directory.Exists(destCodeFolderPath) == false)
{
Directory.CreateDirectory(destCodeFolderPath);
}
File.WriteAllText(Path.Combine(destinationFolderPath,
codeFilepath), text);
#endregion
}
else if (item.Name.LocalName == "BootstrapperPackage")
{
if (target == "xna")
{
continue;
}
#region Process BootstrapperPackage
// Remove all bootstrapper tasks for XNA.
string includeName = item.Attribute("Include").Value;
if (includeName.Contains(XnaBaseName))
{
item.Remove();
}
#endregion
}
}
}
doc.Save(destinationFilepath);
}
#endregion
}
}