Glatzemann 39dc83d33e added NAnt 0.91 build system to the lib folder
added build folder
added build script for release build of ANX.Framework and all RenderSystems
fixed some issues in projects regarding compiler directives
removed StockShaderCodeGenerator from Pre-Build-Events. Build the Stock shaders using NAnt target build_stock_shaders.
started Wiki documentation for custom build switches (e.g. extended mode)
2011-11-18 11:04:26 +00:00

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<h1>Why NAnt?</h1>
<p>NAnt is different.&nbsp; Instead of a model where it is extended with shell-based commands, NAnt is extended using task classes.&nbsp; Instead of writing shell commands, the configuration files are XML-based, calling out a target tree where various tasks get executed.&nbsp; Each task is run by an object that implements a particular Task interface.</p>
<p>Granted, this removes some of the expressive power that is inherent in being able to construct a shell command such as 'find . -name foo -exec rm {}', but it gives you the ability to be cross-platform - to work anywhere and everywhere. And hey, if you really need to execute a shell command, NAnt has an <code>&lt;exec&gt;</code> task that allows different commands to be executed based on the OS it is executing on.</p>
<p>For more information on why Ant and NAnt were developed read the <a href="http://jakarta.apache.org/ant/manual/">Ant Introduction</a>.</p>
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